Modding:Hair Mod Mesh Setup: Difference between revisions

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'''Can I adjust the UVs/the parts of the texture that my hair cards use?''' Yes! See [https://docs.google.com/document/d/1Kv9P01LZIXtP-U0KqOH7_P5lu9lyzJPbbUpYX2ASbMY/edit?usp=sharing this tutorial] for more details.
'''Can I adjust the UVs/the parts of the texture that my hair cards use?''' Yes! See [https://docs.google.com/document/d/1Kv9P01LZIXtP-U0KqOH7_P5lu9lyzJPbbUpYX2ASbMY/edit?usp=sharing this tutorial] for more details.
'''Can I add physics to my hair?''' Yes, as long as you use one of the vanilla physics skeletons/armatures (so a skeleton from a vanilla hair with physics), as we can't make custom skeletons for hairs at this time. You'll need to weight your hair to the armature so the hair will move with the skeleton. You'll also need the SkeletonResource of the vanilla hair you're using. Then plug the SkeletonResource into this line in your _merged.lsf.lsx file.<syntaxhighlight lang="xml">
<attribute id="SkeletonResource" type="FixedString" value="SKELETONRESOURCEHERE" />
</syntaxhighlight>To find the SkeletonResource of vanilla hairs, check out these pages. [[Modding:Hair Meshes]] and [https://docs.google.com/spreadsheets/d/16cQUxQ7FrGVmIPy5929qae4cCQls4ZWuBX_w08zvv5M/edit#gid=0 BG3 Hair Reference Spreadsheet].


'''None of the vanilla hairs seem to have the part I want. Can I make my own custom hair for BG3?''' Yes! WIP tutorial here: [[Modding:Creating Custom Hair with Hair Tool|Creating Custom Hair with Hair Tool]]
'''None of the vanilla hairs seem to have the part I want. Can I make my own custom hair for BG3?''' Yes! WIP tutorial here: [[Modding:Creating Custom Hair with Hair Tool|Creating Custom Hair with Hair Tool]]

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