User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions

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{{PageSeo
#REDIRECT [[Guide:Gear locator (Act Three)]]
|title=Gear locator (Act Three)
|image=Identify Icon.webp
|description=A comprehensive list of unique magical items located in Act Three of Baldur's Gate 3.
}}
{{SpoilerWarning}}
{{SpoilerWarning}}
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|three-name=Act Three
|three-name=Act Three
}}
}}
'''NOTICE:''' The guide has moved to [[Guide:Gear locator]]. This sandbox guide will stay, but will no longer be maintained.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.


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== General information ==
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


== [[Act Three]] ==
== [[Act Three]] ==
{{h3|[[Astral Plane]]}}
=== [[Astral Plane]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Boots of Uninhibited Kushigo}}
! scope="row"| {{MdRarityItem|Boots of Uninhibited Kushigo}}
|
|
*Deal additional damage equal to your [[Wisdom]] [[modifier]] with unarmed attacks
*Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed attacks
| [[Prelate Lir'i'c]] near the prison
| [[Prelate Lir'i'c]] near the prison
|style="text-align: center;"| {{Coords|-163|-1158}}
|style="text-align: center;"| {{Coords|-163|-1158}}
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! scope="row"| {{MdRarityItem|Staff of the Emperor}}
! scope="row"| {{MdRarityItem|Staff of the Emperor}}
|  
|  
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn
| Looted from [[The Emperor]] near the prison by disarming him
| Looted from [[The Emperor]] near the prison by disarming him
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</references>
</references>


{{h3|[[Rivington]]}}
=== [[Rivington]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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|
|
*When thrown, returns to your hand
*When thrown, returns to your hand
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a Large, Huge, or Gargantuan target
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a [[Creature size#Size categories|Large]], Huge, or Gargantuan target
|rowspan=3| Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
|rowspan=3| Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
|rowspan="3" style="text-align: center;"| {{Coords|43|-101}}
|rowspan="3" style="text-align: center;"| {{Coords|43|-101}}
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! scope="row"| {{MdRarityItem|Hellrider Longbow}}
! scope="row"| {{MdRarityItem|Hellrider Longbow}}
|
|
*Gain [[Advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*Gain [[advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn
|-
|-
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! scope="row"| {{MdRarityItem|Robe of Supreme Defences}}
! scope="row"| {{MdRarityItem|Robe of Supreme Defences}}
|
|
*While [[concentrating]], add your [[Spells#Spellcasting ability and proficiency|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]]
*While [[concentrating]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]]
|-
|-
! scope="row"| {{MdRarityItem|Sethan}}
! scope="row"| {{MdRarityItem|Sethan}}
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! scope="row"| {{MdRarityItem|Dark Displacement Gloves}}
! scope="row"| {{MdRarityItem|Dark Displacement Gloves}}
|
|
*+1 bonus to [[attack roll|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you
*+1 bonus to [[Dice rolls#Attack rolls|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you
*[[Sleight of Hand]] +1
*[[Sleight of Hand]] +1
| Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
| Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
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! scope="row"| {{MdRarityItem|The Pointy Hat}}
! scope="row"| {{MdRarityItem|The Pointy Hat}}
|
|
*Gain a bonus to [[Persuasion]] [[ability check|ability checks]] equal to your [[Intelligence]] [[modifier]]
*Gain a bonus to [[Persuasion]] [[ability check|ability checks]] equal to your [[Intelligence]] [[Abilities#Ability score modifiers|modifier]]
| Locked opulent chest in a tent behind [[Lucretious]] in the north-western corner of the [[Circus of the Last Days]]
| Locked opulent chest in a tent behind [[Lucretious]] in the north-western corner of the [[Circus of the Last Days]]
|style="text-align: center;"| {{Coords|-85|-24}}
|style="text-align: center;"| {{Coords|-85|-24}}
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! scope="row"| {{MdRarityItem|Spellmight Gloves}}
! scope="row"| {{MdRarityItem|Spellmight Gloves}}
|
|
*When you cast a [[Spells|spell]] that uses [[attack roll|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
*When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
| Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
| Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
|style="text-align: center;"| {{Coords|-82|-33}}
|style="text-align: center;"| {{Coords|-82|-33}}
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! scope="row"| {{MdRarityItem|Clown Hammer}}
! scope="row"| {{MdRarityItem|Clown Hammer}}
|
|
*On a [[Critical Hit|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[saving throw|save]] or succumb to {{cond|Hideous Laughter}} for 2 turns
*On a [[Dice rolls#Critical hits|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[saving throw|save]] or succumb to {{cond|Hideous Laughter}} for 2 turns
| [[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]]
| [[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]]
|style="text-align: center;"| {{Coords|-43|-35}}
|style="text-align: center;"| {{Coords|-43|-35}}
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|
|
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
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! scope="row"| {{MdRarityItem|Bonespike Garb}}
! scope="row"| {{MdRarityItem|Bonespike Garb}}
|
|
*Upon entering {{cond|Rage}}, gain 15 [[Hit Points#Temporary Hit Points|temporary hit points]]
*Upon entering {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]]
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[modifier]]
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[Abilities#Ability score modifiers|modifier]]
|-
|-
! scope="row"| {{MdRarityItem|The Dancing Breeze}}
! scope="row"| {{MdRarityItem|The Dancing Breeze}}
|
|
*Gain an action to strike all nearby foes, making separate [[Attack Rolls|attack rolls]] against each target ({{recharge|short rest}})
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Stalker Gloves}}
! scope="row"| {{MdRarityItem|Stalker Gloves}}
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! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability and proficiency|spellcasting modifier]] to the damage dealt
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to the damage dealt
| Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]]
| Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]]
|style="text-align: center;"| {{Coords|-97|107}}
|style="text-align: center;"| {{Coords|-97|107}}
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*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[DC|spellcasting DC]] ({{recharge|Per turn}})
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|Per turn}})
| Trapped wooden chest in the [[Western Beach]] passageway cave
| Trapped wooden chest in the [[Western Beach]] passageway cave
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}}
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}}
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</references>
</references>


{{h3|[[Wyrm's Crossing]]}}
=== [[Wyrm's Crossing]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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|
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[Damage Rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
| After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]]
| After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]], if he was spared in [[Act One]]
|rowspan="2" style="text-align: center;"| {{Coords|25|98}}
|rowspan="2" style="text-align: center;"| {{Coords|25|98}}
|-
|-
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*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
| Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can get here by accepting the [[Deal with the Devil|Raphael's deal]]
| Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting the [[Deal with the Devil|Raphael's deal]]{{ref|name=note26}}
|-
|-
! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}}
! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}}
|
|
*Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
*Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
*[[Attack Rolls|Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
|rowspan=7| Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
|rowspan=7| Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
|rowspan="7" style="text-align: center;"| {{Coords|-11|140}}
|rowspan="7" style="text-align: center;"| {{Coords|-11|140}}
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! scope="row"| {{MdRarityItem|Horns of the Berserker}}
! scope="row"| {{MdRarityItem|Horns of the Berserker}}
|
|
*+2 to [[Attack Rolls|attack rolls]] when attacking creatures that have already taken damage
*+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
|-
|-
! scope="row"| {{MdRarityItem|Blightbringer}}
! scope="row"| {{MdRarityItem|Blightbringer}}
|
|
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[Damage Rolls|damage rolls]]
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*On a [[Critical Hit|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns  
*On a [[Dice rolls#Critical hits|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns  
|-
|-
! scope="row"| {{MdRarityItem|Snow-Dusted Monastery Gloves}}
! scope="row"| {{MdRarityItem|Snow-Dusted Monastery Gloves}}
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! scope="row"| {{MdRarityItem|Cloak of Displacement}}
! scope="row"| {{MdRarityItem|Cloak of Displacement}}
|
|
*Targets have [[disadvantage]] on [[Attack Rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
*Targets have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
|-
|-
! scope="row"| {{MdRarityItem|Garb of the Land and Sky}}
! scope="row"| {{MdRarityItem|Garb of the Land and Sky}}
|
|
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Attack Rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage
*[[Armour Class]] +1
*[[Armour Class]] +1
|-
|-
! scope="row"| {{MdRarityItem|Harmonic Dueller}}
! scope="row"| {{MdRarityItem|Harmonic Dueller}}
|
|
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}})
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Absolute Confidence Amulet}}
! scope="row"| {{MdRarityItem|Absolute Confidence Amulet}}
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<references>  
<references>  
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note8}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note8}}
{{ref|He can also be deceived ([[DC]] 30 [[Deception]] [[Checks|check]]) that you accepted the deal and got the hammer, even if you didn't.|name=note26}}
</references>
</references>


{{h3|[[Wyrm's Rock Fortress]]}}
=== [[Wyrm's Rock Fortress]] ===
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Flame Enamelled Armour}}
! scope="row"| {{MdRarityItem|Flame Enamelled Armour}}
|
|
*+1 bonus to [[Initiative]] rolls
*+2 bonus to [[Initiative]] rolls
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]]
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]]
*Cast {{sai|Fire Shield: Warm}} ({{recharge|long rest}})
*Cast {{sai|Fire Shield: Warm}} ({{recharge|long rest}})
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! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}}
! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}}
|
|
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Temporary Hit Points|temporary hit points]] equal to your [[Charisma]] [[modifier]] (minimum 1)
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1)
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note11}} ({{recharge|short rest}})
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note11}} ({{recharge|short rest}})
*[[Charisma]] +2
*[[Charisma]] +2
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|
|
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[DC|spellcasting DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
|rowspan=4|  
|rowspan=4|  
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! scope="row"| {{MdRarityItem|Cloth of Authority}}
! scope="row"| {{MdRarityItem|Cloth of Authority}}
|
|
*Immunity to being {{cond|Frightened}}, {{cond|Feared}}, and afflicted with {{cond|Hideous Laughter}}
*Immunity to being {{cond|Frightened}}, {{cond|Fearful}}, and afflicted with {{cond|Hideous Laughter}}
*[[Advantage]] on [[Intimidation]] and [[Insight]] [[Ability Checks|ability checks]]
*[[Advantage]] on [[Intimidation]] and [[Insight]] [[Ability Checks|ability checks]]
*[[Armour Class]] +1
*[[Armour Class]] +1
Line 479: Line 478:
|
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*+1 bonus to [[Spell Save DC|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
|-
|-
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! scope="row"| {{MdRarityItem|Balduran's Giantslayer}}
! scope="row"| {{MdRarityItem|Balduran's Giantslayer}}
|
|
*On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[modifier]] x2 (instead of x1). Gain [[advantage]] on [[Attack Rolls|attack rolls]] against [[Large]], [[Huge]], or [[Gargantuan]] creatures
*On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] x2 (instead of x1). Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against [[Creature size#Size categories|Large]], Huge, or Gargantuan creatures
*Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Temporary Hit Points|temporary hit points]] ({{recharge|short rest}})
*Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Hit points#Temporary hit points|temporary hit points]] ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional {{DamageColor|Physical|2d6 Slashing}} damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall {{cond|Prone}} for 2 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional {{DamageColor|Physical|2d6 Slashing}} damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall {{cond|Prone}} for 2 turns ({{recharge|short rest}})
| [[Ansur]] in [[The Dragon's Sanctum]]
| [[Ansur]] in [[The Dragon's Sanctum]]
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*[[Saving throws]] +1 and [[AC]] +1
*[[Saving throws]] +1 and [[AC]] +1
*Immunity to being {{cond|Stunned}}
*Immunity to being {{cond|Stunned}}
*Immunity to enemy [[Critical Hit|critical hits]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
| On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]]
| On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]]
|style="text-align: center;"| [[Wyrmway]] {{Coords|636|-964}}
|style="text-align: center;"| [[Wyrmway]] {{Coords|636|-964}}
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</references>
</references>


{{h3|[[Lower City]]}}
=== [[Lower City]] ===
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
Line 528: Line 527:
! width =|Item source
! width =|Item source
! width =|Location
! width =|Location
|-
! scope="row"| {{MdRarityItem|Cloth Armour}}
|
*When being damaged by an enemy, once per turn, gain {{cond|Wrath}} for 2 turns
| On a wooden table in the south-eastern room of the prison underneath the [[Basilisk Gate Barracks]]
|style="text-align: center;"| [[Heapside Prison]] {{Coords|-1266|744}}
|-
|-
! scope="row"| {{MdRarityItem|The Reviving Hands}}
! scope="row"| {{MdRarityItem|The Reviving Hands}}
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! scope="row"| {{MdRarityItem|Amulet of the Devout}}
! scope="row"| {{MdRarityItem|Amulet of the Devout}}
|
|
*+2 bonus to [[Spell Save DC|spell save DC]]
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]]
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]]
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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! scope="row"| {{MdRarityItem|Shield of Shielding}}
! scope="row"| {{MdRarityItem|Shield of Shielding}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
*Cast {{sai|Shield}} ({{recharge|long rest}})
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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*Cast {{sai|Detect Thoughts}} ({{recharge|long rest}})
*Cast {{sai|Detect Thoughts}} ({{recharge|long rest}})
| Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
|-
! scope="row"| {{MdRarityItem|Dolor Amarus}}
|
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage
|rowspan=3| [[Dolor]] at the entrance gate of the [[Murder Tribunal]] if you arrive there with no severed hands, or otherwise at the [[Highberry's Home]] wine festival{{ref|name=note29}} and later in the south-eastern room of the [[Facemaker's Boutique]] if not killed at the festival
|rowspan="3"|
*[[Murder Tribunal]] {{Coords|-1299|504}}
*[[Highberry's Home]] {{Coords|27|-38}}
*[[Facemaker's Boutique]] {{Coords|-166|-39}}
|-
! scope="row"| {{MdRarityItem|Spaceshunt Boots}}
|
*Cast {{sai|Dimension Door}} ({{recharge|long rest}})
|-
! scope="row"| {{MdRarityItem|Scarlet Leather Armour}}
|
*[[Stealth]] +1
|-
|-
! scope="row"| {{MdRarityItem|Blackguard's Sword}}
! scope="row"| {{MdRarityItem|Blackguard's Sword}}
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*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
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*Cast {{sai|Inflict Wounds}} (level 4) ({{recharge|long rest}})
*Cast {{sai|Inflict Wounds}} (level 4) ({{recharge|long rest}})
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
*[[Attack Rolls|Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
| [[That Which Watches]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]]
| [[That Which Watches]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]]
|-
|-
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! scope="row"| {{MdRarityItem|Sarevok's Horned Helmet}}
! scope="row"| {{MdRarityItem|Sarevok's Horned Helmet}}
|
|
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Immunity to being {{cond|Frightened}}, {{cond|Feared}}, and afflicted with {{cond|Hideous Laughter}}
*Immunity to being {{cond|Frightened}}, {{cond|Fearful}}, and afflicted with {{cond|Hideous Laughter}}
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Bhaal}}
! scope="row"| {{MdRarityItem|Amulet of Bhaal}}
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! scope="row"| {{MdRarityItem|Bhaalist Gloves}}
! scope="row"| {{MdRarityItem|Bhaalist Gloves}}
|
|
*[[Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}})
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}})
|rowspan=9| Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
|rowspan=9| Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
Line 626: Line 648:
! scope="row"| {{MdRarityItem|Bhaalist Armour}}
! scope="row"| {{MdRarityItem|Bhaalist Armour}}
|
|
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are [[resistant]] or immune to it
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*+2 bonus to [[Initiative]] rolls
*+2 bonus to [[Initiative]] rolls
|-
|-
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! scope="row"| {{MdRarityItem|Craterflesh Gloves}}
! scope="row"| {{MdRarityItem|Craterflesh Gloves}}
|
|
*On a [[Critical Hit|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage
*On a [[Dice rolls#Critical hits|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage
|-
|-
! scope="row"| {{MdRarityItem|Vicious Battleaxe}}
! scope="row"| {{MdRarityItem|Vicious Battleaxe}}
|rowspan=3|
|rowspan=3|
*On a [[Critical Hit|critical hit]] with weapons, deal addtitional 7 damage
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage
|-
|-
! scope="row"| {{MdRarityItem|Dolor Amarus}}
! scope="row"| {{MdRarityItem|Dolor Amarus}}
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! scope="row"| {{MdRarityItem|Cerebral Citadel Gloves}}
! scope="row"| {{MdRarityItem|Cerebral Citadel Gloves}}
|
|
*When {{cond|Charmed|Charming}} or {{cond|Frightened|Frightening}} a creature, gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[saving throws]]
*When {{cond|Charmed|Charming}} or {{cond|Frightened|Frightening}} a creature, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[saving throws]]
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
|-
|-
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! scope="row"| {{MdRarityItem|Legacy of the Masters}}
! scope="row"| {{MdRarityItem|Legacy of the Masters}}
|
|
*Gain a +2 bonus to all [[Attack Rolls|attack rolls]], and a +2 bonus to [[Damage Rolls|damage rolls]] with weapons
*Gain a +2 bonus to all [[Dice rolls#Attack rolls|attack rolls]], and a +2 bonus to [[Damage#Damage rolls|damage rolls]] with weapons
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
|-
|-
! scope="row"| {{MdRarityItem|Unwanted Masterwork Scalemail}}
! scope="row"| {{MdRarityItem|Unwanted Masterwork Scalemail}}
|
|
*Add your full [[Dexterity]] [[modifier]] to your [[AC]] while wearing this armour
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage
|-
|-
! scope="row"| {{MdRarityItem|Unwanted Masterwork Gauntlets}}
! scope="row"| {{MdRarityItem|Unwanted Masterwork Gauntlets}}
|
|
*[[Attack Rolls|Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
|rowspan=2| Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement
|rowspan=2| Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement
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! scope="row"| {{MdRarityItem|Gemini Gloves}}
! scope="row"| {{MdRarityItem|Gemini Gloves}}
|
|
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}})
*Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}})
|rowspan=6| Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|rowspan=6| Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|rowspan="6" style="text-align: center;"| {{Coords|-39|15}}
|rowspan="6" style="text-align: center;"| {{Coords|-39|15}}
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! scope="row"| {{MdRarityItem|Cloak of the Weave}}
! scope="row"| {{MdRarityItem|Cloak of the Weave}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
|-
|-
Line 747: Line 769:
! scope="row"| {{MdRarityItem|Spellseeking Gloves}}
! scope="row"| {{MdRarityItem|Spellseeking Gloves}}
|
|
*When you make a [[Spells|spell]] [[attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spell Slot|spell slot]] level, with [[List of all spells#Cantrips|cantrips]] costing 1 point
*When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point
|-
|-
! scope="row"| {{MdRarityItem|Hellbeard Halberd}}
! scope="row"| {{MdRarityItem|Hellbeard Halberd}}
Line 755: Line 777:
! scope="row"| {{MdRarityItem|Caitiff Staff}}
! scope="row"| {{MdRarityItem|Caitiff Staff}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Gibus of the Worshipful Servant}}
! scope="row"| {{MdRarityItem|Gibus of the Worshipful Servant}}
|
|
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[modifier]]
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*[[Advantage]] on [[concentration]] [[saving throws]]
*[[Advantage]] on [[concentration]] [[saving throws]]
| Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]  
| Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]  
Line 769: Line 791:
! scope="row"| {{MdRarityItem|Mask of Soul Perception}}
! scope="row"| {{MdRarityItem|Mask of Soul Perception}}
|
|
*+2 bonus to [[Attack Rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]]
*+2 bonus to [[Dice rolls#Attack rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]]
*Cast {{sai|Detect Thoughts}} ({{recharge|short rest}})
*Cast {{sai|Detect Thoughts}} ({{recharge|short rest}})
| Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]]
| Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]]
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! scope="row"| {{MdRarityItem|Hat of the Sharp Caster}}
! scope="row"| {{MdRarityItem|Hat of the Sharp Caster}}
|
|
*When you roll a 1 or 2 on a damage roll for a [[spells|spell]] attack, that roll is rerolled once
*When you roll a 1 or 2 on a [[Damage#Damage rolls|damage roll]] for a [[spells|spell]] attack, that roll is rerolled once
| Bartered with [[Tara]] on the roof of [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item
| Bartered with [[Tara]] on the roof of [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item
|style="text-align: center;"| {{Coords|-27|5}}
|style="text-align: center;"| {{Coords|-27|5}}
Line 792: Line 814:
*You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being {{cond|Blinded}}
*You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being {{cond|Blinded}}
*+2 bonus to [[saving throws]] against [[spells]]
*+2 bonus to [[saving throws]] against [[spells]]
*Immunity to enemy [[Critical Hit|critical hits]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[DC|spellcasting DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}})
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}})
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
Line 799: Line 821:
! scope="row"| {{MdRarityItem|Staff of Spellpower}}
! scope="row"| {{MdRarityItem|Staff of Spellpower}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack roll|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}})
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slots]] ({{recharge|long rest}})
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
|-
|-
! scope="row"| {{MdRarityItem|Helldusk Gloves}}
! scope="row"| {{MdRarityItem|Helldusk Gloves}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and all [[attack roll|attack rolls]]
*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]]
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
Line 853: Line 875:
|
|
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Attack Rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
| Rewarded for [[Save Hope]] after defeating [[Raphael]]
| Rewarded for [[Save Hope]] after defeating [[Raphael]]
Line 902: Line 924:
! scope="row"| {{MdRarityItem|Armour of Landfall}}
! scope="row"| {{MdRarityItem|Armour of Landfall}}
|
|
*+1 bonus to [[DC|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*[[Advantage]] on [[Constitution]] [[saving throws]]
*[[Advantage]] on [[Constitution]] [[saving throws]]
Line 917: Line 939:
! scope="row"| {{MdRarityItem|Despair of Athkatla}}
! scope="row"| {{MdRarityItem|Despair of Athkatla}}
|
|
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]]
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]]
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}}
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}}
Line 928: Line 950:
! scope="row"| {{MdRarityItem|Markoheshkir}}
! scope="row"| {{MdRarityItem|Markoheshkir}}
|
|
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}})
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slot]] ({{recharge|long rest}})
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}})
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}})
|rowspan=2| On a pedestal inside a [[Globe of Invulnerability]] in the lower section{{ref|name=note23}} of the [[Ramazith's Tower]]
|rowspan=2| On a pedestal inside a [[Globe of Invulnerability]] in the lower section{{ref|name=note23}} of the [[Ramazith's Tower]]
Line 936: Line 958:
! scope="row"| {{MdRarityItem|Robe of the Weave}}
! scope="row"| {{MdRarityItem|Robe of the Weave}}
|
|
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack Rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}}
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}}
*[[Armour Class]] +2
*[[Armour Class]] +2
Line 948: Line 970:
! scope="row"| {{MdRarityItem|Pyroquickness Hat}}
! scope="row"| {{MdRarityItem|Pyroquickness Hat}}
|
|
*When you deal {{DamageColor|Fire|Fire}} damage with non-[[List of all spells#Cantrips|cantrip]] [[spells]], once per attack, suffer {{cond|Burning}} for 2 turns and gain an additional {{action|bonus}} that turn
*When you deal {{DamageColor|Fire|Fire}} damage with non-[[All spells#Cantrips|cantrip]] [[spells]], once per attack, suffer {{cond|Burning}} for 2 turns and gain an additional {{action|bonus}} that turn
| Invisible opulent chest behind the "Elminster" door{{ref|name=note25}} in the [[Sorcerous Vault]]
| Invisible opulent chest behind the "Elminster" door{{ref|name=note25}} in the [[Sorcerous Vault]]
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|411|997}}
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|411|997}}
Line 956: Line 978:
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon
*On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns
*On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns
*Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with {{cond|Roiling Hellfire}} while standing in the AoE zone ({{recharge|short rest}})
*Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with {{cond|Roiling Hellfire}} while standing in the AoE zone ({{recharge|short rest}})
| Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
| Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}}
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}}
Line 962: Line 984:
! scope="row"| {{MdRarityItem|The Dead Shot}}
! scope="row"| {{MdRarityItem|The Dead Shot}}
|
|
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Gain a bonus to your ranged weapon [[Attack Rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
*Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
|rowspan=2| Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|rowspan=2| Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|rowspan="2" style="text-align: center;"| {{Coords|-36|-80}}
|rowspan="2" style="text-align: center;"| {{Coords|-36|-80}}
Line 974: Line 996:
! scope="row"| {{MdRarityItem|Armour of Agility}}
! scope="row"| {{MdRarityItem|Armour of Agility}}
|
|
*Add your full [[Dexterity]] [[modifier]] to your [[AC]] while wearing this armour
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour
*[[Saving throws]] +2
*[[Saving throws]] +2
| Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
Line 989: Line 1,011:
! scope="row"| {{MdRarityItem|Veil of the Morning}}
! scope="row"| {{MdRarityItem|Veil of the Morning}}
|
|
*
*[[Undead]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]]
|rowspan=3| Bought or stolen from [[Mystic Carrion]] at the lower floor of the [[Philgrave's Mansion]]
*Cast {{sai|Turn Undead}} ({{recharge|long rest}})
|rowspan="3" style="text-align: center;"| {{Coords||}}
|rowspan=3| Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
|rowspan="6" style="text-align: center;"| {{Coords|7|-159}}
|-
|-
! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}}
! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}}
|
|
*
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}}
|-
|-
! scope="row"| {{MdRarityItem|Hood of the Weave}}
! scope="row"| {{MdRarityItem|Hood of the Weave}}
|
|
*
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|-
|-
! scope="row"| {{MdRarityItem|Torch of Revocation}}
! scope="row"| {{MdRarityItem|Torch of Revocation}}
|
|
*
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
| Looted, bought from Mystic Carrion, stolen from the chest behind him, or rewarded by him for one of the [[Find Mystic Carrion's Servant]] outcomes
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
|style="text-align: center;"| {{Coords||}}
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
|-
! scope="row"| {{MdRarityItem|Crypt Lord Ring}}
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
|
|
*
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage in melee with this weapon
| Reward for Find Mystic Carrion's Servant if Thrumbo survives
*Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]]
|style="text-align: center;"| {{Coords||}}
*When you kill an enemy with a spell, gain {{cond|Life Essence}} until expended or until [[long rest]]
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
|-
|-
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
! scope="row"| {{MdRarityItem|Crypt Lord Ring}}
|
|
*
*Cast {{sai|Create Undead}} ({{recharge|long rest}})
| Mystic Carrion in Philgrave's Mansion
| Rewarded by [[Thrumbo]] at the ground floor of the [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]]
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Helmet of Grit}}
! scope="row"| {{MdRarityItem|Helmet of Grit}}
|
|
*
*[[Dexterity]] [[saving throws]] +1
| Cazador palace cursed room
*When at 50% or less [[hit points]], gain an additional {{action|bonus}} per turn
|style="text-align: center;"| {{Coords||}}
| Locked opulent chest in the cursed room on the lower floor of the [[Szarr Palace]]
|style="text-align: center;"| [[Szarr Palace]] {{Coords|-1298|965}}
|-
|-
! scope="row"| {{MdRarityItem|Pelorsun Blade}}
! scope="row"| {{MdRarityItem|Pelorsun Blade}}
|
|
*
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
| Cazador dungeon loot
*[[Advantage]] on all [[Dice rolls#Attack rolls|attack rolls]] against [[Undead]]
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
| Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1928|852}}
|-
|-
! scope="row"| {{MdRarityItem|Rhapsody}}
! scope="row"| {{MdRarityItem|Rhapsody}}
|
|
*
*When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Save DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
| Cazador at his ritual site in the Cazador Dungeon
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
| [[Cazador|Cazador Szarr]] at the dungeon ritual site
|rowspan="2" style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1925|944}}
|-
|-
! scope="row"| {{MdRarityItem|Woe}}
! scope="row"| {{MdRarityItem|Woe}}
|
|
*
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
| Rewarded for killing Cazador for The Pale Elf quest
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
*Cast {{sai|Blight}} ({{recharge|long rest}})
*This is a {{cond|Bound Weapon}}
| Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site
|-
|-
! scope="row"| {{MdRarityItem|The Undead Bane}}
! scope="row"| {{MdRarityItem|The Undead Bane}}
Line 1,047: Line 1,076:
*Deal additional {{DamageColor|Physical|1d6 Slashing}} damage with this weapon against [[List of creature types#Fiend|Fiends]] and [[Undead]]
*Deal additional {{DamageColor|Physical|1d6 Slashing}} damage with this weapon against [[List of creature types#Fiend|Fiends]] and [[Undead]]
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional {{DamageColor|Physical|2d6 Slashing}} damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get {{cond|Bane|Baned}} for 3 turns (equivalent to casting {{sai|Bane}} on the target) ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional {{DamageColor|Physical|2d6 Slashing}} damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get {{cond|Bane|Baned}} for 3 turns (equivalent to casting {{sai|Bane}} on the target) ({{recharge|short rest}})
| Ulma encountering you after the beef with Cazador
| Looted from [[Ulma]] when returning back to the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint, if she was spared at the [[Gur Camp]] and was chosen to be killed here
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords||}}
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1925|836}}
|-
|-
! scope="row"| {{MdRarityItem|Salty Scimitar(rrr)}}
! scope="row"| {{MdRarityItem|Salty Scimitar(rrr)}}
|
|
*
*Cast {{sai|Command}} ({{recharge|long rest}})
| Captain Grisly in The Blushing Mermaid basement
| [[Grisly|Captain Grisly]] in [[The Blushing Mermaid]] basement
|style="text-align: center;"| [[The Blushing Mermaid - Basement]] {{Coords||}}
|style="text-align: center;"| [[The Blushing Mermaid - Basement]] {{Coords|-2339|-127}}
|-
|-
! scope="row"| {{MdRarityItem|Tarnished Charm}}
! scope="row"| {{MdRarityItem|Tarnished Charm}}
|
|
*Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
*Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
|rowspan=2| Hag in The Blushing Mermaid basement
|rowspan=2| [[Auntie Ethel]] in [[The Blushing Mermaid]] basement, even if she was killed before in the [[Overgrown Tunnel]]
|rowspan="2" style="text-align: center;"| [[The Blushing Mermaid - Basement]] {{Coords|-2329|-95}}
|rowspan="2" style="text-align: center;"| [[The Blushing Mermaid - Basement]] {{Coords|-2329|-95}}
|-
|-
! scope="row"| {{MdRarityItem|Ring of Feywild Sparks}}
! scope="row"| {{MdRarityItem|Ring of Feywild Sparks}}
|
|
*
*While your {{sai|Tides of Chaos}} feature is active, you will always trigger {{sai|Wild Magic (passive feature)|Wild Magic}} when casting [[spells]]
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Windrider}}
! scope="row"| {{MdRarityItem|Amulet of Windrider}}
|
|
*
*Cast {{sai|Ride the Winds}} ({{recharge|long rest}})
|rowspan=2| Reward for Save Vanra
*Cast {{sai|Gust of Wind}} ({{recharge|short rest}})
|rowspan="2" style="text-align: center;"| {{Coords||}}
|rowspan=2| Rewarded by [[Lora]] on the ground floor of the [[Lora's House]] for [[Save Vanra]]
|rowspan="2" style="text-align: center;"| {{Coords|-65|-89}}
|-
|-
! scope="row"| {{MdRarityItem|Duellist's Prerogative}}
! scope="row"| {{MdRarityItem|Duellist's Prerogative}}
|
|
*
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
*On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn
|-
|-
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
|
|
*
*[[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
|rowspan=2| Reward for Help the Had Survivors
| Rewarded by any of the [[Non-player characters|NPCs]] at the [[Old Garlow's Place]] for [[Avenge the Hag Survivors]]
|rowspan="2" style="text-align: center;"| {{Coords||}}
|rowspan="2" style="text-align: center;"| {{Coords|-55|-147}}
|-
|-
! scope="row"| {{MdRarityItem|Staff of Interruption}}
! scope="row"| {{MdRarityItem|Staff of Interruption}}
|
|
*
*Cast {{sai|Counterspell}} (level 5) ({{recharge|long rest}})
| Rewarded by [[Mayrina]] at the [[Old Garlow's Place]] for [[Help the Hag Survivors]]
|-
|-
! scope="row"| {{MdRarityItem|Murderous Cut}}
! scope="row"| {{MdRarityItem|Murderous Cut}}
Line 1,099: Line 1,134:
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
| Private stash in The Counting House
| Private stash in the eastern room down the very first flight of stairs
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-85|-185}}
|-
|-
! scope="row"| {{MdRarityItem|Nymph Cloak}}
! scope="row"| {{MdRarityItem|Nymph Cloak}}
|
|
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
|rowspan=2| Looted from the [[The Counting House#The Counting House - High Security Vaults|High Security Vault n°1]] in the basement of [[The Counting House]] <onlyinclude><abbr title="See the page for directions to finding the vault key." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>
|rowspan=2| [[The Counting House#High security vaults|High Security Vault n°1]] on the southern side of the high security vault hall
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|-
|-
! scope="row"| {{MdRarityItem|Spell Savant Amulet}}
! scope="row"| {{MdRarityItem|Spell Savant Amulet}}
|
|
*
*Gain one additional level 2 [[Spells#Spell slots|spell slot]] while having this amulet equipped
|-
|-
! scope="row"| {{MdRarityItem|Jannath's Hat}}
! scope="row"| {{MdRarityItem|Jannath's Hat}}
|
|
*
*[[Advantage]] on [[Persuasion]] [[Ability Checks|ability checks]]
| High Security Vault 2
*Advantage on [[Deception]] ability checks
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
| [[The Counting House#High security vaults|High Security Vault n°2]] on the southern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-714|863}}
|-
|-
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}}
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}}
|
|
*
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with weapons against [[Undead]] and gain a 1d4 bonus to weapon [[Dice rolls#Attack rolls|attack rolls]] against Undead{{ref|name=note28}}
| High Security Vault 3
| [[The Counting House#High security vaults|High Security Vault n°3]] on the southern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-718|861}}
|-
|-
! scope="row"| {{MdRarityItem|Trident of the Waves}}
! scope="row"| {{MdRarityItem|Trident of the Waves}}
|
|
*
*On a hit with this trident, inflict 3 turns of {{cond|Wet}} upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target
| High Security Vault 4
| [[The Counting House#High security vaults|High Security Vault n°4]] on the northern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-711|882}}
|-
|-
! scope="row"| {{MdRarityItem|Ravengard's Scourger}}
! scope="row"| {{MdRarityItem|Ravengard's Scourger}}
|
|
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note27}} ({{recharge|short rest}})
| High Security Vault 5
| [[The Counting House#High security vaults|High Security Vault n°5]] on the northern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-712|882}}
|-
|-
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}}
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}}
|
|
*
*[[Sleight of Hand]] +1
| High Security Vault 7
*Cast {{sai|Knock}} ({{recharge|long rest}})
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
| [[The Counting House#High security vaults|High Security Vault n°7]] on the western side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-719|871}}
|-
|-
! scope="row"| {{MdRarityItem|Elegant Studded Leather}}
! scope="row"| {{MdRarityItem|Elegant Studded Leather}}
|
|
*
*+2 bonus to [[Initiative]] rolls
| High Security Vault 9, key rewarded for Return Rakath's Gold
*[[Advantage]] on [[Stealth]] [[Ability Checks|ability checks]]
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
*Cast {{sai|Shield}} ({{recharge|short rest}})
| [[The Counting House#High security vaults|High Security Vault n°9]] on the eastern-most side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-686|874}}
|-
|-
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
|
|
*
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
| Reward from Golbraith when you convince him that you are da mvp against mind flayers
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
|style="text-align: center;"| {{Coords||}}
| Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
|style="text-align: center;"| {{Coords|-148|-60}}
|-
|-
! scope="row"| {{MdRarityItem|Katana}}
! scope="row"| {{MdRarityItem|Katana}}
|
|
*
*Regular longsword with +1 damage
| Goldbraith's Cellar
| On a wooden table underneath the stuffed hyena head on the southern side of the [[Golbraith's Cellar]] basement
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| [[Golbraith's Cellar|Golbraith's Cellar - Basement]] {{Coords|-2343|811}}
|-
! scope="row"| {{MdRarityItem|Dolor Amarus}}
|
*
|rowspan=3| Dolor in several places
|rowspan="3" style="text-align: center;"| {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Spaceshunt Boots}}
|
*
|-
! scope="row"| {{MdRarityItem|Scarlet Leather Armour}}
|
*[[Stealth]] +1
|-
|-
! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}}
! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}}
|
|
*
*When a nearby ally is targeted by an attack of any kind, you may expend your {{action|reaction}} to make that attack automatically miss ({{recharge|long rest}})
| Ptaris in The Lodge - Basement Docks (if hatched from the egg)
| [[Ptaris]] through [[The Lodge]] portal if [[Steal a Githyanki Egg]] was completed by giving [[Lady Esther]] the [[Githyanki Egg]]
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| [[The Lodge - Basement Docks]] {{Coords|-1283|252}}
|-
|-
! scope="row"| {{MdRarityItem|Staff of the Ram}}
! scope="row"| {{MdRarityItem|Staff of the Ram}}
|
|
*
*On a hit with this qarterstaff, once per turn, the target must succeed [[DC]] 8 [[Constitution]] [[Saves|save]] or get {{cond|Stunned}} for 1 turn and be knocked back 2 m / 7 ft
| Jaheira's Hideout Basement opulent chest
|rowspan=2| Opulent chest in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
|style="text-align: center;"| {{Coords||}}
|rowspan="3" style="text-align: center;"| [[Jaheira's Basement|Elerrathin's Home - Basement]] {{Coords|-1572|976}}
|-
|-
! scope="row"| {{MdRarityItem|Belm}}
! scope="row"| {{MdRarityItem|Belm}}
|
|
*
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
| Jaheira's Hideout Basement secret room
*You can make an additional attack as a {{action|bonus}} with this weapon, once per turn
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Khalid's Gift}}
! scope="row"| {{MdRarityItem|Khalid's Gift}}
|
|
*
*[[Jaheira]] cannot be {{Condition Type|Cursed}} while wearing this amulet
| Jaheira's Hideout Basement secret room
*Increase your [[Wisdom]] by 1 (max 21) while wearing this amulet
|style="text-align: center;"| {{Coords||}}
*Cast {{sai|Khalid's Gift: Aid}} ({{recharge|long rest}})
| Display case in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
|-
|-
! scope="row"| {{MdRarityItem|After Death Do Us Part}}
! scope="row"| {{MdRarityItem|After Death Do Us Part}}
|
|
*
*When you are {{cond|Downed}}, immediately recover and regain 50% of your [[hit points]], but get afflicted with {{cond|Shadow Possession}} curse ({{recharge|long rest}})
| Rewarded for Free the Artist if Oskar is killed or if his wife was told truth, at Lady Jannath's Estate
| During [[Free the Artist]], looted from [[Oskar Fevras]] at the upper floor of the [[Lady Jannath's Estate]] if [[Echo of a Lost Love|Kerri Evenfield]] was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and [[Lady Jannath]] was told the truth about him
|style="text-align: center;"| {{Coords||}}
|rowspan="2" style="text-align: center;"| {{Coords|-250|-44}}
|-
|-
! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
|
|
*
*Cast {{sai|Beacon of Hope}} ({{recharge|long rest}})
| Rewarded for Free the Artist if Oskar's wife was told truth, could pickpocket her too, at Lady Jannath's Estate
| During [[Free the Artist]], looted or stolen from [[Lady Jannath]] at the upper floor of the [[Lady Jannath's Estate]], or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about [[Oskar Fevras]]
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
|
|
*
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, dealing {{DamageColor|Force|2d4 Force}} damage and knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|rowspan=3| [[Viconia DeVir]] at the central hall of the [[Cloister of Sombre Embrace]]
*[[Advantage]] on [[saving throws]] against [[spells]]. [[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] against you suffer [[disadvantage]]
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords||}}
*Gain an action to surround yourself with a protective shell for 2 turns, reflecting any projectiles targeted at you back to their point of origin ({{recharge|short rest}})
*Cast {{sai|Warding Bond}} ({{recharge|long rest}})
|rowspan=3| [[Viconia DeVir]] at the central hall of the cloister beneath the [[House of Grief]]
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords|-400|-1651}}
|-
|-
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
|
|
*
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*While being protected by {{sai|Shield of Faith}}, gain a +2 bonus to [[saving throws]]
*[[Armour Class]] +2
|-
|-
! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
|
|
*
*Deal additional {{DamageColor|Poison|1d6 Posion}} damage with this weapon
*Set your [[Strength]] to 18{{ref|name=note19}} while wielding this mace
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Cloak}}
! scope="row"| {{MdRarityItem|Wavemother's Cloak}}
|
|
*
*During combat, once per turn and until you take damage, gain immunity to {{cond|Burning}}, [[Resistances|resistance]] to {{DamageColor|Fire|Fire}} damage and [[vulnerability]] to {{DamageColor|Lightning|Lightning}} and {{DamageColor|Cold|Cold}} damage
| Water Queen's House chest
| Opulent chest behind [[Allandra Grey|Allandra Grey's]] desk on the upper floor of the [[Water Queen's House]]
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords|-246|-249}}
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Robe}}
! scope="row"| {{MdRarityItem|Wavemother's Robe}}
|
|
*
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
| Allandra Grey quest
*While standing on a [[Water Surface|water surface]] at the start of your turn, regain {{DamageColor|Healing|1d4 hit points}}
|style="text-align: center;"| {{Coords||}}
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}})
*[[Armour Class]] +1
| Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
|style="text-align: center;"| [[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}}
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Sickle}}
! scope="row"| {{MdRarityItem|Wavemother's Sickle}}
|
|
*
*Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
| Allandra Grey
*Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against {{cond|Wet}} creatures
|style="text-align: center;"| {{Coords||}}
| [[Allandra Grey]] at the [[Water Queen's House]] mourning ceremony or at her quarters on the upper floor afterwards
|-
! scope="row"| {{MdRarityItem|Emblazoned Plate of the Marshal}}
|
|
*All incoming damage is reduced by 2
*{{Coords|-229|-261}}
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]]
*{{Coords|-244|-251}}
*Cast {{sai|Fire Shield}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
|rowspan=2| [[Ulder Ravengard]] in the Iron Throne, and at camp if freed from Iron Throne
|rowspan="2" style="text-align: center;"| {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}}
|
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Temporary Hit Points|temporary hit points]] equal to your [[Charisma]] [[modifier]] (minimum 1)
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
*[[Charisma]] +2
|-
|-
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}}
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}}
|
|
*
*You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being {{cond|Blinded}}
| Ground floor of Steel Watch Foundry
*[[Advantage]] on [[Constitution]] [[saving throws]]
|style="text-align: center;"| {{Coords||}}
| On a table on the groond floor of the [[Steel Watch Foundry]]
|style="text-align: center;"| {{Coords|-275|-134}}
|-
|-
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}}
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}}
|
|
*
*Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}})
| Crafted with Watcher Crossbow Blueprint, Targeting Module, Steel Watcher Arm located in Steel Watch Foundry
*Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
|style="text-align: center;"| {{Coords||}}
| Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
|style="text-align: center;"| {{Coords|-325|-134}}
|-
|-
! scope="row"| {{MdRarityItem|Winkling Gloves}}
! scope="row"| {{MdRarityItem|Winkling Gloves}}
|
|
*
*[[Sleight of Hand]] +1
| Zanner Toobin (friendly) in the Steel Watch Foundry
*[[Attack Rolls|Attack rolls]] +1
|style="text-align: center;"| {{Coords||}}
| [[Zanner Toobin]] in the west-most room on the ground floor of the [[Steel Watch Foundry]], and later accompanying you in the foundry basement during [[Save the Gondians]]
|  
*{{Coords|-331|-147}}
*[[Steel Watch Foundry|Steel Watch Foundry - Lab Level]]
|-
|-
! scope="row"| {{MdRarityItem|Gontr Mael}}
! scope="row"| {{MdRarityItem|Gontr Mael}}
|
|
*
*On a hit with this longbow, the target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or be afflicted with {{cond|Guiding Bolt}} for 1 turn
| Steel Watcher Titan in the Steel Watch Foundry
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
|style="text-align: center;"| {{Coords||}}
*Cast {{sai|Celestial Haste}} ({{recharge|long rest}})
*Gain an action to fire at the target, dealing additional [[proficiency bonus]] + {{DamageColor|Radiant|1d8 Radiant}} damage and gaining bonus {{DamageColor|Radiant|1d4 Radiant}} damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 [[Wisdom]] save or get {{cond|Frightened}} for 2 turns ({{recharge|short rest}})
| [[Steel Watcher Titan]] in the basement of the [[Steel Watch Foundry]]
|style="text-align: center;"| [[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] {{Coords|-1952|206}}
|-
|-
! scope="row"| {{MdRarityItem|Drunken Cloth}}
! scope="row"| {{MdRarityItem|Drunken Cloth}}
|
|
*
*While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
| Bought from Severn in Guildhall
| Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-22|769}}
|-
|-
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}}
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}}
|
|
*
*While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
| Bought from Sticky Dondo in Guildhall
| Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-17|755}}
|-
|-
! scope="row"| {{MdRarityItem|Cindermoth Cloak}}
! scope="row"| {{MdRarityItem|Cindermoth Cloak}}
|
|
*
*When you are hit in melee from up to 2 m / 7 ft away, the target must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or get {{cond|Burning|Burned}} for 2 turns
| Aelis Siryasius the grease elemental master
| [[Aelis Siryasius]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-123|834}}
|-
|-
! scope="row"| {{MdRarityItem|Magic Amulet}}
! scope="row"| {{MdRarityItem|Magic Amulet}}
|
|
*
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
| Rewarded by Sarin for finding her head and stuff
| Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-125|829}}
|-
|-
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}}
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}}
|
|
*If [[githyanki]]{{verify}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
| Voss in the sewers once you show him the Orphic Hammer
| Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-70|826}}
|-
|-
! scope="row"| {{MdRarityItem|Breaching Pikestaff}}
! scope="row"| {{MdRarityItem|Armour of Moonbasking}}
|
|
*
*After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
| Ancient Lair loot
*Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape'''
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords|-157|939}}
|-
|-
! scope="row"| {{MdRarityItem|Armour of Moonbasking}}
! scope="row"| {{MdRarityItem|Bonespike Helmet}}
|
|
*
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] near the [[Undercity Ruins]] waypoint
*[[Intimidation]] +2
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
|-
|-
! scope="row"| {{MdRarityItem|Bonespike Helmet}}
! scope="row"| {{MdRarityItem|Breaching Pikestaff}}
|
|
*
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
| On a coffin{{ref|name=note30}} in the center of the tomb that can be reached through the passage west of the [[Undercity Ruins]] waypoint in the [[Lower City Sewers]]
|style="text-align: center;"| [[Ancient Lair]] {{Coords|-1385|60}}
|-
|-
! scope="row"| {{MdRarityItem|Bonespike Gloves}}
! scope="row"| {{MdRarityItem|Bonespike Gloves}}
|
|
*
*Your weapon attacks ignore target's [[Resistances|resistance]] to {{DamageColor|Physical|Physical}} damage
| Strangler Luke in the Undercity Ruins
| [[Strangler Luke]]{{ref|name=note31}} on top of a ruined building at the beginning of the collapsed pillar bridge during the [[Undercity Ruins]] ambush
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-136|980}}
|-
|-
! scope="row"| {{MdRarityItem|Crimson Mischief}}
! scope="row"| {{MdRarityItem|Crimson Mischief}}
|
|
*
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
|rowspan=3| [[Orin]] at the [[Bhaal Temple]]
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against targets with 50% [[hit points]] or less
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
*While this shortsword is held in your main hand, deal additional {{DamageColor|Physical|7 Piercing}} damage if the [[Dice rolls#Attack rolls|attack roll]] was made with [[advantage]]
*While this shortsword is held in your off-hand, gain {{sai|Two-Weapon Fighting}}
|rowspan=3| [[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords|61|1004}}
|-
|-
! scope="row"| {{MdRarityItem|Mutilated Carapace}}
! scope="row"| {{MdRarityItem|Mutilated Carapace}}
|
|
*
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*[[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]]
*[[Armour Class]] +1
|-
|-
! scope="row"| {{MdRarityItem|Bloodthirst}}
! scope="row"| {{MdRarityItem|Bloodthirst}}
|
|
*
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*Cast {{sai|True Strike}} ({{recharge|short rest}})
*This is a {{cond|Bound Weapon}}
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
|-
|-
|}
|}
Line 1,365: Line 1,407:
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}}
{{ref|This special attack doesn't trigger any [[Extra Attack|Extra Attacks]].|name=note27}}
{{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}}
{{ref|Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the [[dwarf]] dressed in red.|name=note29}}
{{ref|Once you pick up the pike, all the [[undead]] in the room will raise and attack you.|name=note30}}
{{ref|He must be killed and looted during the ambush, as his body will despawn once the ambush event is complete.|name=note31}}
</references>
</references>


{{h3|[[The High Hall]]}}
=== [[The High Hall]] ===
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game.
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
Line 1,396: Line 1,443:
|}
|}


{{h3|Other}}
=== Other ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name

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