Modding:Editing Equipment.txt: Difference between revisions

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</syntaxhighlight>As you can see, EQP_CC_Barbarian has been changed to match EQP_Unarmed, which will cause them to spawn in with nothing. The original EQP_CC_Barbarian has been renamed to EQP_CC_Barbarian2, so that if we want to later revert the Barbarian back to default equipment, we can simply delete our EQP_CC_Barbarian entry and rename EQP_CC_Barbarian2 to EQP_CC_Barbarian.
</syntaxhighlight>As you can see, EQP_CC_Barbarian has been changed to match EQP_Unarmed, which will cause them to spawn in with nothing. The original EQP_CC_Barbarian has been renamed to EQP_CC_Barbarian2, so that if we want to later revert the Barbarian back to default equipment, we can simply delete our EQP_CC_Barbarian entry and rename EQP_CC_Barbarian2 to EQP_CC_Barbarian.
The concept is the same for any class. Keep in mind that some classes have subclasses that each have their own unique equipment set, such as Sorcerer and Paladin. You will need to locate the specific subclass you want to change.
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