Enver Gortash: Difference between revisions

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{{CharacterInfo
{{SpoilerWarning|act=3}}
|title      = Archduke Nominee
{{Infobox character
|name       = Lord Enver Gortash
| name = Enver Gortash
|image       = [[File:Gortash.png|350px]]
| image = Gortash.png
|STR        = 14
| voice = Jason Isaacs
|DEX        = 20
| titles = Archduke Nominee, Lord
|CON        = 10
| hometown = [[Baldur's Gate]]
|INT        = 20
| race = [[Human]]
|WIS        = 16
| family = [[Dravo Flymm]] (father)<br>[[Sally Flymm]] (mother)
|CHA        = 18
}}{{CombatTab}}
|str save    =
|dex save    = Yes
|con save    =
|int save    = Yes
|wis save    = Yes
|cha save    = Yes
|level      = 9
|race        = Human
|type        = Humanoid
|HP          = 275; 357{{Tactician}}
|AC          = 16
|speed      = 9m / 30ft
|size        = Medium
|weight      = 75kg / 150lbs
|proficiency = 4
|initiative  = +5
|passive    = {{PAS|Authority|item=Cloth of Authority}}
{{PAS|Crossbow Expert: Point-Blank}}
{{PAS|Dark Devotion}}
{{PAS|Dauntless|item=Cloth of Authority}}
{{PAS|Enervating Suffusion|item=Gauntlet of the Tyrant}}
{{PAS|High Spellcasting (+1)|High Spellcasting|item=Gauntlet of the Tyrant}}
{{PAS|Magic Resistance}}
{{PAS|Opportunity Attack}}
{{PAS|Permanently Armed}}
{{PAS|Scintillating|item=Tyrannical Jackboots}}
|bludgeoning =
|piercing    =
|slashing    =
|acid        =
|cold        =
|fire        =
|force      =
|lightning  =
|necrotic    =
|poison      =
|psychic    =
|radiant    =
|thunder    = Resistant
|class      =  
|background  =
|location    = [[Wyrm's Rock Fortress]]
|faction    = [[Cult of the Absolute]]<br>[[Steel Watch]]
|family     = [[Dravo Flymm]] (father)<br>[[Sally Flymm]] (mother)
|allies      = [[Bane (God)|Bane]]<br>[[Ketheric Thorm]]<br>[[Orin the Red]]<br>{{Blur|[[The Dark Urge]] (former/dependant)}}
|enemies    = [[Harpers]]<br>[[Karlach]]<br>[[Raphael]]<br>[[Ulder Ravengard]]
|va = Jason Isaacs
|alt-file  = Gortash Model.png
|alt-filename= Arbalest
|alt-file-px = 260
|alt-file2  = Model of a handsome young man with a quick smile.png
|alt-filename2= Dagger
|alt-file2-px = 260
}}{{CombatTab}}{{SpoilerWarning|act=3}}
Lord '''Enver Gortash''', often referred to as just '''Gortash''', is one of the Chosen of the [[Cult of the Absolute|Absolute]], the enigmatic cult taking over the Sword Coast, and serves as one of the main antagonists in [[Baldur's Gate 3]].
Lord '''Enver Gortash''', often referred to as just '''Gortash''', is one of the Chosen of the [[Cult of the Absolute|Absolute]], the enigmatic cult taking over the Sword Coast, and serves as one of the main antagonists in [[Baldur's Gate 3]].


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== Description ==
== Description ==
=== Appearance ===
Gortash has short, dark hair, styled with artful mess. His facial features are rounded, and beginning to show the signs of age, with many creases and some scars. Gortash's style of dress is extravagant and reflective of his wealth; his wide open collar displaying gilded dragons, intricately designed gold gauntlets, and noticeably, bright red and pointy steel-tipped boots.
Gortash has short, dark hair, styled with artful mess. His facial features are rounded, and beginning to show the signs of age, with many creases and some scars. Gortash's style of dress is extravagant and reflective of his wealth; his wide open collar displaying gilded dragons, intricately designed gold gauntlets, and noticeably, bright red and pointy steel-tipped boots.


== Personality ==
=== Personality ===
Enver Gortash is cunning and self-assured, and was noticed as intelligent from a early age. Above all else, Gortash seeks power and progress, though he often disregards or fails to consider the negative impacts his actions have on others. Young Gortash is described as needy and troublesome by his parents, though they mistreated him in turn.<ref name="Speak with Dead 1">Casting [[Speak With Dead]] on [[Dravo Flymm]]</ref>
Enver Gortash is cunning and self-assured, and was noticed as intelligent from a early age. Above all else, Gortash seeks power and progress, though he often disregards or fails to consider the negative impacts his actions have on others. Young Gortash is described as needy and troublesome by his parents, though they mistreated him in turn.<ref name="Speak with Dead 1">Casting [[Speak With Dead]] on [[Dravo Flymm]]</ref>


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At some point, Gortash became a 'Chosen' of the god [[Bane (God)|Bane]], and after this he began taking more ambitious endeavors that led to him accruing more power and influence within the political structures of [[Baldur's Gate]].
At some point, Gortash became a 'Chosen' of the god [[Bane (God)|Bane]], and after this he began taking more ambitious endeavors that led to him accruing more power and influence within the political structures of [[Baldur's Gate]].


Around this time, Gortash formed an alliance with two other powerful individuals: [[Ketheric Thorm]], the Chosen of [[Myrkul]], and {{Blur|[[The Dark Urge]], (who ''at the time'' was)}} the Chosen of [[Bhaal]]. The third member of this alliance was ''eventually'' deposed by [[Orin the Red]] and Gortash allowed her to join the alliance in place of her predecessor.
Around this time, Gortash formed an alliance with two other powerful individuals: [[Ketheric Thorm]], the Chosen of [[Myrkul]], and [[The Dark Urge]], the then Chosen of [[Bhaal]]. The third member of this alliance was ''eventually'' deposed by [[Orin the Red]] and Gortash allowed her to join the alliance in place of her predecessor.


Pursuing both power and the aims of their patron deities, Gortash and his allies formulated a plot to enslave an [[The Netherbrain|Elder Brain]] underneath Baldur's Gate by using an ancient Netherese artifact, the [[Crown of Karsus]], an item so powerful, it had granted its namesake a brief moment of Godhood. Gortash reveals the details of this plot during [[Act Two]], and further explains it in [[Act Three]].
Pursuing both power and the aims of their patron deities, Gortash and his allies formulated a plot to enslave an [[The Netherbrain|Elder Brain]] underneath Baldur's Gate by using an ancient Netherese artifact, the [[Crown of Karsus]], an item so powerful, it had granted its namesake a brief moment of Godhood. Gortash reveals the details of this plot during [[Act Two]], and further explains it in [[Act Three]].
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At some point, Enver Gortash returned to his parents for revenge. What resulted, was Gortash eventually implanting Mind Flayer tadpoles into their minds, turning them into puppets that could do little more than praise their exalted son.
At some point, Enver Gortash returned to his parents for revenge. What resulted, was Gortash eventually implanting Mind Flayer tadpoles into their minds, turning them into puppets that could do little more than praise their exalted son.


===Introduction during Act Two===
== Events of Baldur's Gate 3 ==
[[File:Absolute trinity.webm|gif|thumb|The Chosen of Bane]]Enver Gortash first appears alongside his allies Ketheric Thorm and Orin the Red in the [[Mind Flayer Colony]] underneath [[Moonrise Towers]]. Using his [[Gortash's Netherstone|Netherese Stone]], the Edict of Bane, he issues the order to the [[Netherbrain]] to march the Absolute's armies on Baldur's Gate. Part of the group's plan is described during this moment, with Ketheric Thorm raising an army to assault Baldur's Gate, wherein Enver Gortash would repel the invasion, and be lauded as a hero.
=== Act Two ===
[[File:Absolute trinity.webm|gif|thumb|The Chosen of Bane]]
Enver Gortash first appears alongside his allies Ketheric Thorm and Orin the Red in the [[Mind Flayer Colony]] underneath [[Moonrise Towers]]. Using his [[Gortash's Netherstone|Netherese Stone]], the Edict of Bane, he issues the order to the [[Netherbrain]] to march the Absolute's armies on Baldur's Gate. Part of the group's plan is described during this moment, with Ketheric Thorm raising an army to assault Baldur's Gate, wherein Enver Gortash would repel the invasion, and be lauded as a hero.


==Get Gortash's Netherstone==
=== Act Three ===
{{hatnote|Main quest article: [[Get Gortash's Netherstone]]}}
{{main|Get Gortash's Netherstone}}
As the party enters [[Wyrm's Rock Fortress]], Gortash will speak through a Steel Watcher to invite them to his coronation in the fortress' audience hall. After arriving, Gortash will offer the player a pact; he will not attack so long as they do no harm to him or his Steel Watch. Further, he will promise that when they return with Orin's Netherstone, they will rule Faerûn together. So long as the Steel Watch and Iron Throne remain, Gortash is sincere.
As the party enters [[Wyrm's Rock Fortress]], Gortash will speak through a Steel Watcher to invite them to his coronation in the fortress' audience hall. After arriving, Gortash will offer the player a pact; he will not attack so long as they do no harm to him or his Steel Watch. Further, he will promise that when they return with Orin's Netherstone, they will rule Faerûn together. So long as the Steel Watch and Iron Throne remain, Gortash is sincere. Should the player perform an [[Insight]] ability check, it is revealed that Gortash fully intends on sharing his rule with the player should they form an alliance. Whether this would be a temporary truth or not is unknown.
 
Gortash can explain the Chosen of the [[Dead Three|Dead Three's]] plot to the player, detailing everyone's role. Each individual had their own part to play in their plan, which would occur sequentially. The Chosen of [[Bhaal]], Orin the Red, would carry out a series of murders within Baldur's Gate, thinning out any forces not already under Gortash's control. The Chosen of [[Myrkul]], Ketheric Thorm, would raise an army consisting of cultists of the [[Absolute]], monstrous humanoids such as goblins, ogres, bugbears, and undead, marching from [[Moonrise Towers]]. Finally, the Chosen of Bane, Enver Gortash, would use his Steel Watch, and command it in a rigged battle against the Absolute, winning in a way that indebts the city of Baldur's Gate to him, without damaging it beyond repair in a way in which he can not rule in prosperity.


As parting words, Gortash will warn the party not to return without Orin's Netherstone.
As parting words, Gortash will warn the party not to return without Orin's Netherstone.
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Alternatively, Gortash can be fought at any point after meeting him in order to obtain his Netherstone. If he is killed before reaching Orin, the player will gain [[Gortash's Hand]].
Alternatively, Gortash can be fought at any point after meeting him in order to obtain his Netherstone. If he is killed before reaching Orin, the player will gain [[Gortash's Hand]].


==Interactions==
==List of interactions==
During Act Three, the player has multiple opportunities to directly interact with Enver Gortash. While Enver Gortash is a neutral or allied entity, the player can start conversations with him at many opportunities. It is also possible for Gortash to become hostile, if provoked in certain conversations or deliberately attacked by players.  
* Gortash is introduced at the end of Act Two, but cannot be interacted with till Act Three.
 
* During Act Three, the player has multiple opportunities to directly interact with Enver Gortash. While Enver Gortash is a neutral or allied entity, the player can start conversations with him at many opportunities. It is also possible for Gortash to become hostile, if provoked in certain conversations or deliberately attacked by players.  
Enver Gortash is encountered in-person by the party at Wyrm's Crossing, during his inauguration as Grand Duke of Baldur's Gate. Despite previous hostilities, Gortash will act very open to cooperating with the party, even offering them a place in his tyrannical rule.
* Enver Gortash is encountered in-person by the party at Wyrm's Crossing, during his inauguration as Grand Duke of Baldur's Gate. Despite previous hostilities, Gortash will act very open to cooperating with the party, even offering them a place in his tyrannical rule.
 
* Gortash can be killed at Wyrm's Crossing, which allows for the player to collect [[Gortash's Netherstone]] to progress further.
Should the player perform an [[Insight]] ability check, it is revealed that {{Blur|Gortash fully intends on sharing his rule with the player should they form an alliance. Whether this would be a temporary truth or not is unknown.}}
** However, if the player decides to ally with Gortash, killing him is not necessary to continue. He will accompany the party to the [[The Netherbrain|Elder Brain]] to attempt to command it once more. This, however, fails. The stones will be unable to command The Netherbrain, and it will use its psionic might to kill Gortash instantaneously with a simple command to "Die."


Gortash can explain the Chosen of the [[Dead Three|Dead Three's]] plot to the player, detailing everyone's role. Each individual had their own part to play in their plan, which would occur sequentially;
== Speak with Dead ==
* The Chosen of [[Bhaal]], [[Orin the Red]] would carry out a series of murders within Baldur's Gate, thinning out any forces not already under Gortash's control.
If [[Speak with Dead]] is used on Gortash, he will not respond. Instead, the deity [[Bane (God)|Bane]] will answer in his stead. Currently this interaction has no audio.
* The Chosen of [[Myrkul]] [[Ketheric Thorm]] would raise an army consisting of cultists of the [[Absolute]], monstrous humanoids such as [[Goblin|Goblins]], [[Ogre|Ogres]] and [[Bugbear|Bugbears]], and [[undead]], marching from [[Moonrise Towers]].
* The Chosen of [[Bane (God)|Bane]], Enver Gortash, would use his Steel Watch, and command it in a rigged battle against the Absolute, winning in a way that indebts the city of [[Baldur's Gate]] to him, without damaging it beyond repair in a way in which he can not rule in prosperity.
 
Gortash can be killed at Wyrm's Crossing, which allows for the player to collect [[Gortash's Netherstone]] to progress further.
 
However, if the player decides to ally with Gortash, killing him is not necessary to continue. He will accompany the party to the [[The Netherbrain|Elder Brain]] to attempt to command it once more. {{Blur|This, however, fails. The stones will be unable to command The Netherbrain, and it will use its psionic might to kill Gortash instantaneously with a simple command to "Die."}}
 
=== [[File:Speak_with_Dead_Icon.png|30px]] Speak With Dead interaction ===
{{SpoilerBox|If {{SmIconLink|Speak_with_Dead_Icon.png|Speak with Dead}} is used on Gortash he will not respond but the deity [[Bane (God)|Bane]] will answer in his stead:
{{dialogue start}}
{{dialogue start}}
{{dcond|#1 First set}}
{{dcond|#1 First set}}
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{{dialogue end}}
{{dialogue end}}
[[File:Warning_Icon.png]] Currently this interaction has no audio!
}}


==Combat==
==Combat==
{{Hatnote|See main article: [[Enver Gortash/Combat]]}}
{{main|Enver Gortash/combat}}
Gortash serves as one of the main antagonists of Act 3 of the game alongside Orin. His defeat, or cooperation if so chosen, is required before facing the final threat of the game: the Netherbrain.
Gortash serves as one of the main antagonists of Act 3 of the game alongside Orin. His defeat, or cooperation if so chosen, is required before facing the final threat of the game: the Netherbrain.


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*{{MdRarityItem|Smokepowder Bomb}}
*{{MdRarityItem|Smokepowder Bomb}}
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{{div col end}}
== Dialogue ==
{{UnderConstruction|section}}


==Achievements==
==Achievements==

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