The Chosen of Shar: Difference between revisions

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If the druid [[Halsin]] is saved during [[Rescue the Druid Halsin]], he can explain more about a war that was fought between the Selunites and the Dark Justiciars.
If the druid [[Halsin]] is saved during [[Rescue the Druid Halsin]], he can explain more about a war that was fought between the Selunites and the Dark Justiciars.


If the party chooses to [[Travel through the Underdark]] and enters [[Grymforge]], several signs of Dark Justiciar remnants are noticed. In the area near the deep rothe in the quest [[Get Past the Rubble]], there are several Dark Justiciar corpses that Shadowheart can comment on. Additionally, there is an [[Idol of Shar]] (X:-645, Y:366) that can be found on the path past the rubble, through many sets of pressure plate traps and a locked Wrought Iron Gate. The gate can either be smashed with force damage or passed with spells such as [[Misty Step]] or [[Gaseous Form]]. [[Mage Hand]] can also be used to switch the lever on the other side of the gate. Speaking to Shadowheart, she can be gifted the statuette. Lastly, within the path to the [[The Adamantine Forge (Location)|Adamantine Forge]], there are several [[Devilfoil Mask|Devilfoil Masks]] that indicate Merregons from the hell fought with the Dark Justiciars.
If the party chooses to [[Travel through the Underdark]] and enters [[Grymforge]], several signs of Dark Justiciar remnants are noticed. In the area near the deep rothe in the quest [[Get Past the Rubble]], there are several Dark Justiciar corpses that Shadowheart can comment on. Additionally, there is an [[Idol of Shar]] {{Coords|-645|366}} that can be found on the path past the rubble, through many sets of pressure plate traps and a locked Wrought Iron Gate. The gate can either be smashed with force damage or passed with spells such as [[Misty Step]] or [[Gaseous Form]]. [[Mage Hand]] can also be used to switch the lever on the other side of the gate. Speaking to Shadowheart, she can be gifted the statuette. Lastly, within the path to the [[The Adamantine Forge (Location)|Adamantine Forge]], there are several [[Devilfoil Mask|Devilfoil Masks]] that indicate Merregons from the hell fought with the Dark Justiciars.


Unfortunately, the trail goes cold within Grymforge. Choosing to free True Soul [[Nere]] as part of [[Free True Soul Nere]] causes him to explain that he was looking for an entrance to an ancient Sharran Temple, but that the way was blocked. It is only until nearly the end of [[Act Two]] that the party can find a way in.
Unfortunately, the trail goes cold within Grymforge. Choosing to free True Soul [[Nere]] as part of [[Free True Soul Nere]] causes him to explain that he was looking for an entrance to an ancient Sharran Temple, but that the way was blocked. It is only until nearly the end of [[Act Two]] that the party can find a way in.
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===== Soft-Step Trial =====
===== Soft-Step Trial =====
[[File:Soft Step Key Quest.jpg|thumb|The key to the Soft-Step Trial.]]
[[File:Soft Step Key Quest.jpg|thumb|The key to the Soft-Step Trial.]]
After entering the room (X:-767, Y:-755), the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial.
After entering the room {{Coords|-767|755}}, the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial.


The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.
The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.
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As with the Soft-Step Trial, proceed to the offering bowl with an offering of blood to proceed.  
As with the Soft-Step Trial, proceed to the offering bowl with an offering of blood to proceed.  


In this trial (X:-767, Y:-727), the party faces replicas of themselves. If the party attacks a replica of a different character, they gain a debuff that lowers their ability scores. An easy way to end this trial quickly is to remove all equipment until the replicas appear, then add the equipment again, so that the replicas are weaker. Using only one party member can also help, as it avoids the debuff. Once the replica has been defeated, an Umbral Gem is dropped.
In this trial {{Coords|--767|-727}}, the party faces replicas of themselves. If the party attacks a replica of a different character, they gain a debuff that lowers their ability scores. An easy way to end this trial quickly is to remove all equipment until the replicas appear, then add the equipment again, so that the replicas are weaker. Using only one party member can also help, as it avoids the debuff. Once the replica has been defeated, an Umbral Gem is dropped.


===== Faith-Step Trial =====
===== Faith-Step Trial =====
[[File:Faith Step Path Quest.jpg|thumb|The dimly lit path in the Faith-Step Trial.]]
[[File:Faith Step Path Quest.jpg|thumb|The dimly lit path in the Faith-Step Trial.]]
The Faith-Step trial can be accessed by moving north of the other two trials and then following the stairs down (X:-752, Y:-727).
The Faith-Step trial can be accessed by moving north of the other two trials and then following the stairs down {{Coords|-752|-727}}.


To complete this trial, the party must walk along a chasm, with a barely visible pathway allowing them to move forward. After blood is offered to the trial, the room is plunged in darkness, making the path forward difficult to see (and impossible to see from the overhead camera view).
To complete this trial, the party must walk along a chasm, with a barely visible pathway allowing them to move forward. After blood is offered to the trial, the room is plunged in darkness, making the path forward difficult to see (and impossible to see from the overhead camera view).
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Before placing the Umbral Gems on the Pedestal of Reckoning, [[Shadowheart]] has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library.
Before placing the Umbral Gems on the Pedestal of Reckoning, [[Shadowheart]] has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library.


The Silent Library is south of the Faith-Step Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button (X:-784, Y:-747) that unlocks the locked gate to the west.
The Silent Library is south of the Faith-Step Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button {{Coords|-784|-747}} that unlocks the locked gate to the west.


To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] (X:-771, Y:-742) which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar.
To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] {{Coords|-771|-742}} which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar.


Return to the Pedestal of Reckoning and use the Umbral Gems to activate the moving disks. The path ends at a pool of water to The [[Shadowfell]].
Return to the Pedestal of Reckoning and use the Umbral Gems to activate the moving disks. The path ends at a pool of water to The [[Shadowfell]].

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