Gameplay mechanics: Difference between revisions

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== Feats ==
== Feats ==


* Ability Score Increase
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Increase one [[Abilities Scores|Ability]] by 2, or two [[Abilities Scores|Abilities]] by 1. You can't increase an Ability above 20 using this feature.
| <strong> Ability Score Increase </strong>
|-
| Increase one [[Abilities Scores|Ability]] by 2, or two [[Abilities Scores|Abilities]] by 1. You can't increase an Ability above 20 using this feature.
|}


* Athlete
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. When you are [[Prone]], standing up uses less movement.
| <strong> Athlete </strong>
|-
| Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. When you are [[Prone]], standing up uses less movement.
|}


* Defensive Duelist
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** When you are attacked with a melee attack, you use your reaction to increase your [[Armour Class]] by 2, potentially causing the attack to miss. Prerequisite: you must be wielding a [[Finesse Weapon]] with which you are Proficient.
| <strong> Defensive Duelist </strong>
|-
| When you are attacked with a melee attack, you use your reaction to increase your [[Armour Class]] by 2, potentially causing the attack to miss. Prerequisite: you must be wielding a [[Finesse Weapon]] with which you are Proficient.
|}


* Dual Wielder
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't [[Light|light]].
| <strong> Dual Wielder </strong>
|-
| Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't [[Light|light]].
|}


* Great Weapon Master
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]].
| <strong> Great Weapon Master </strong>
|-
| When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]].
|}


* Heavily Armored (Requires Proficiency with Medium Armor)
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]] and increase your [[Strength]] by 1, to a maximum of 20.
| <strong> Heavily Armored (Requires Proficiency with Medium Armor) </strong>
|-
| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]] and increase your [[Strength]] by 1, to a maximum of 20.
|}


* Lightly Armored
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Light Armor|Light Armour]] and increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
| <strong> Moderately Armored (Requires Proficiency with Light Armor) </strong>
|-
| You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and shields, and your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20.
|}


* Magic Initiate: Cleric
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Learn 2 Cantrips and a 1st-level Spell from the Cleric spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].
| <strong> Lightly Armored </strong>
|-
| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Light Armor|Light Armour]] and increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
|}


* Magic Initiate: Druid
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Learn 2 Cantrips and a 1st-level Spell from the Druid spell list. You can cast the 1st-level Spell once pe Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].
| <strong> Magic Initiate: Cleric </strong>
|-
| Learn 2 Cantrips and a 1st-level Spell from the [[Cleric spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].
|}


* Magic Initiate: Sorcerer
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Learn 2 Cantrips and a 1st-level Spell from the Sorcerer spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].
| <strong> Magic Initiate: Druid </strong>
|-
| Learn 2 Cantrips and a 1st-level Spell from the [[Druid spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].
|}


* Magic Initiate: Warlock
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Learn 2 Cantrips and a 1st-level Spell from the Warlock spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].
| <strong> Magic Initiate: Sorcerer </strong>
|-
| Learn 2 Cantrips and a 1st-level Spell from the [[Sorcerer spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].
|}


* Magic Initiate: Wizard
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Learn 2 Cantrips and a 1st-level Spell from the Wizard spell list. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]].
| <strong> Magic Initiate: Warlock </strong>
|-
| Learn 2 Cantrips and a 1st-level Spell from the [[Warlock spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].
|}


* Martial Adept
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest.
| <strong> Magic Initiate: Wizard </strong>
|-
| Learn 2 Cantrips and a 1st-level Spell from the [[Wizard spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]].
|}


* Mobile
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target.
| <strong> Martial Adept </strong>
|-
| Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest.
|}


* Moderately Armored (Requires Proficiency with Light Armor)
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and shields, and your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20.
| <strong> Mobile </strong>
|-
| Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target.
|}


* Shield Master
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Gain a +2 bonus to Dexterity Saving Throws when wielding a [[Shield|shield]].
| <strong> Shield Master </strong>
|-
| Gain a +2 bonus to Dexterity Saving Throws when wielding a [[Shield|shield]].
|}


* Skilled
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** You gain Proficiency in 3 [[Character Creation#Skills|Skills]] of your choice.
| <strong> Skilled </strong>
|-
| You gain [[Proficiency]] in 3 [[Character Creation#Skills|Skills]] of your choice.
|}


* Tough
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Hit point maximum increased by 2 for each level.
| <strong> Tough </strong>
|-
| Hit point maximum increased by 2 for each level.
|}


* Weapon Master
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
** Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice.
| <strong> Weapon Master </strong>
|-
| Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice.
|}


== Proficiency ==
== Proficiency ==

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