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== Feats == | == Feats == | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Ability Score Increase </strong> | |||
|- | |||
| Increase one [[Abilities Scores|Ability]] by 2, or two [[Abilities Scores|Abilities]] by 1. You can't increase an Ability above 20 using this feature. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Athlete </strong> | |||
|- | |||
| Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. When you are [[Prone]], standing up uses less movement. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Defensive Duelist </strong> | |||
|- | |||
| When you are attacked with a melee attack, you use your reaction to increase your [[Armour Class]] by 2, potentially causing the attack to miss. Prerequisite: you must be wielding a [[Finesse Weapon]] with which you are Proficient. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Dual Wielder </strong> | |||
|- | |||
| Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't [[Light|light]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Great Weapon Master </strong> | |||
|- | |||
| When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Heavily Armored (Requires Proficiency with Medium Armor) </strong> | |||
|- | |||
| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]] and increase your [[Strength]] by 1, to a maximum of 20. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Moderately Armored (Requires Proficiency with Light Armor) </strong> | |||
|- | |||
| You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and shields, and your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Lightly Armored </strong> | |||
|- | |||
| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Light Armor|Light Armour]] and increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Magic Initiate: Cleric </strong> | |||
|- | |||
| Learn 2 Cantrips and a 1st-level Spell from the [[Cleric spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Magic Initiate: Druid </strong> | |||
|- | |||
| Learn 2 Cantrips and a 1st-level Spell from the [[Druid spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Magic Initiate: Sorcerer </strong> | |||
|- | |||
| Learn 2 Cantrips and a 1st-level Spell from the [[Sorcerer spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Magic Initiate: Warlock </strong> | |||
|- | |||
| Learn 2 Cantrips and a 1st-level Spell from the [[Warlock spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Magic Initiate: Wizard </strong> | |||
|- | |||
| Learn 2 Cantrips and a 1st-level Spell from the [[Wizard spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Martial Adept </strong> | |||
|- | |||
| Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Mobile </strong> | |||
|- | |||
| Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Shield Master </strong> | |||
|- | |||
| Gain a +2 bonus to Dexterity Saving Throws when wielding a [[Shield|shield]]. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Skilled </strong> | |||
|- | |||
| You gain [[Proficiency]] in 3 [[Character Creation#Skills|Skills]] of your choice. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Tough </strong> | |||
|- | |||
| Hit point maximum increased by 2 for each level. | |||
|} | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong> Weapon Master </strong> | |||
|- | |||
| Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice. | |||
|} | |||
== Proficiency == | == Proficiency == |