Gameplay mechanics: Difference between revisions

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→‎Feats: Use one big table instead of many small collapsible tables.
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== Feats ==
== Feats ==


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
{| class=wikitable
| <strong> Ability Score Increase </strong>
 
|-
|-
| Increase one [[Abilities Scores|Ability]] by 2, or two [[Abilities Scores|Abilities]] by 1. You can't increase an Ability above 20 using this feature.
| '''Ability Score Increase''' ||
|}
 
Increase one [[Abilities Scores|Ability]] by 2, or two [[Abilities Scores|Abilities]] by 1.
 
You can't increase an Ability above 20 using this feature.


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Athlete </strong>
|-
|-
| Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. When you are [[Prone]], standing up uses less movement.
| '''Athlete''' ||
|}
 
Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
 
When you are [[Prone]], standing up uses less movement.


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Defensive Duelist </strong>
|-
|-
| When you are attacked with a melee attack, you use your reaction to increase your [[Armour Class]] by 2, potentially causing the attack to miss. Prerequisite: you must be wielding a [[Finesse Weapon]] with which you are Proficient.
| '''Defensive Duelist''' ||
|}
 
When attacked with a melee attack, use your reaction to increase your [[Armour Class]] by 2, potentially causing the attack to miss.
 
Prerequisite: you must be wielding a [[Finesse Weapon]] with which you are Proficient.


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Dual Wielder </strong>
|-
|-
| Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't [[Light|light]].
| '''Dual Wielder''' ||
|}
 
Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand.
 
You can use two-weapon fighting even if your weapons aren't [[Light|light]].


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Great Weapon Master </strong>
|-
|-
| When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]].
| '''Great Weapon Master''' ||
|}
 
When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]].


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Heavily Armored (Requires Proficiency with Medium Armor) </strong>
|-
|-
| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]] and increase your [[Strength]] by 1, to a maximum of 20.
| '''Heavily Armored''' <br/> (Requires Medium Armor Proficiency) ||
|}
 
Increase your [[Strength]] by 1, to a maximum of 20.
 
Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]].


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Moderately Armored (Requires Proficiency with Light Armor) </strong>
|-
|-
| You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and shields, and your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20.
| '''Moderately Armored''' <br/> (Requires Light Armor Proficiency) ||
|}
 
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
 
You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and shields.


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Lightly Armored </strong>
|-
|-
| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Light Armor|Light Armour]] and increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
| '''Lightly Armored''' ||
|}
 
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
 
Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Light Armor|Light Armour]].


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Magic Initiate: Cleric </strong>
|-
|-
| Learn 2 Cantrips and a 1st-level Spell from the [[Cleric spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].
| '''Magic Initiate: Cleric''' ||
|}
 
Learn 2 Cantrips and a 1st-level Spell from the [[Cleric spell list]].
 
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Magic Initiate: Druid </strong>
|-
|-
| Learn 2 Cantrips and a 1st-level Spell from the [[Druid spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].
| '''Magic Initiate Druid''' ||
|}
 
Learn 2 Cantrips and a 1st-level Spell from the [[Druid spell list]].
 
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Magic Initiate: Sorcerer </strong>
|-
|-
| Learn 2 Cantrips and a 1st-level Spell from the [[Sorcerer spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].
| '''Magic Initiate Sorcerer''' ||
|}
 
Learn 2 Cantrips and a 1st-level Spell from the [[Sorcerer spell list]].
 
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Magic Initiate: Warlock </strong>
|-
|-
| Learn 2 Cantrips and a 1st-level Spell from the [[Warlock spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].
| '''Magic Initiate Warlock''' ||
|}
 
Learn 2 Cantrips and a 1st-level Spell from the [[Warlock spell list]].
 
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Magic Initiate: Wizard </strong>
|-
|-
| Learn 2 Cantrips and a 1st-level Spell from the [[Wizard spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]].
| '''Magic Initiate Wizard''' ||
|}
 
Learn 2 Cantrips and a 1st-level Spell from the [[Wizard spell list]].
 
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]].


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Martial Adept </strong>
|-
|-
| Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest.
| '''Martial Adept''' ||
|}
 
Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them.
 
You regain expended Superiority Dice after a Short or Long Rest.


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Mobile </strong>
|-
|-
| Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target.
| '''Mobile''' ||
|}
 
Your Movement Speed increases.
 
When you use the Dash action, difficult terrain doesn't slow you down.
 
Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target.


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Shield Master </strong>
|-
|-
| Gain a +2 bonus to Dexterity Saving Throws when wielding a [[Shield|shield]].
| '''Shield Master''' ||
|}
 
Gain a +2 bonus to Dexterity Saving Throws when wielding a [[Shield|shield]].


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Skilled </strong>
|-
|-
| You gain [[Proficiency]] in 3 [[Character Creation#Skills|Skills]] of your choice.
| '''Skilled''' ||
|}
 
You gain [[Proficiency]] in 3 [[Character Creation#Skills|Skills]] of your choice.


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Tough </strong>
|-
|-
| Hit point maximum increased by 2 for each level.
| '''Tough''' ||
|}
 
Hit point maximum increased by 2 for each level.


{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong> Weapon Master </strong>
|-
|-
| Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20, and gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice.
| '''Weapon Master''' ||
 
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
 
Gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice.
 
|}
|}


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