10,179
editsGameplay mechanics: Difference between revisions
Jump to navigation
Jump to search
→Feats: Use one big table instead of many small collapsible tables.
m (→Feats) |
(→Feats: Use one big table instead of many small collapsible tables.) |
||
Line 7: | Line 7: | ||
== Feats == | == Feats == | ||
{| | {| class=wikitable | ||
|- | |- | ||
| Increase one [[Abilities Scores|Ability]] by 2, or two [[Abilities Scores|Abilities]] by 1. You can't increase an Ability above 20 using this feature. | | '''Ability Score Increase''' || | ||
Increase one [[Abilities Scores|Ability]] by 2, or two [[Abilities Scores|Abilities]] by 1. | |||
You can't increase an Ability above 20 using this feature. | |||
|- | |- | ||
| Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. When you are [[Prone]], standing up uses less movement. | | '''Athlete''' || | ||
Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | |||
When you are [[Prone]], standing up uses less movement. | |||
|- | |- | ||
| When | | '''Defensive Duelist''' || | ||
When attacked with a melee attack, use your reaction to increase your [[Armour Class]] by 2, potentially causing the attack to miss. | |||
Prerequisite: you must be wielding a [[Finesse Weapon]] with which you are Proficient. | |||
|- | |- | ||
| Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand. You can use two-weapon fighting even if your weapons aren't [[Light|light]]. | | '''Dual Wielder''' || | ||
Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand. | |||
You can use two-weapon fighting even if your weapons aren't [[Light|light]]. | |||
|- | |- | ||
| When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]]. | | '''Great Weapon Master''' || | ||
When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]]. | |||
|- | |- | ||
| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]] | | '''Heavily Armored''' <br/> (Requires Medium Armor Proficiency) || | ||
Increase your [[Strength]] by 1, to a maximum of 20. | |||
Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]]. | |||
|- | |- | ||
| You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and shields | | '''Moderately Armored''' <br/> (Requires Light Armor Proficiency) || | ||
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | |||
You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and shields. | |||
|- | |- | ||
| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Light Armor|Light Armour]] | | '''Lightly Armored''' || | ||
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | |||
Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Light Armor|Light Armour]]. | |||
|- | |- | ||
| Learn 2 Cantrips and a 1st-level Spell from the [[Cleric spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | | '''Magic Initiate: Cleric''' || | ||
Learn 2 Cantrips and a 1st-level Spell from the [[Cleric spell list]]. | |||
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | |||
|- | |- | ||
| Learn 2 Cantrips and a 1st-level Spell from the [[Druid spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | | '''Magic Initiate Druid''' || | ||
Learn 2 Cantrips and a 1st-level Spell from the [[Druid spell list]]. | |||
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | |||
|- | |- | ||
| Learn 2 Cantrips and a 1st-level Spell from the [[Sorcerer spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]]. | | '''Magic Initiate Sorcerer''' || | ||
Learn 2 Cantrips and a 1st-level Spell from the [[Sorcerer spell list]]. | |||
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]]. | |||
|- | |- | ||
| Learn 2 Cantrips and a 1st-level Spell from the [[Warlock spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]]. | | '''Magic Initiate Warlock''' || | ||
Learn 2 Cantrips and a 1st-level Spell from the [[Warlock spell list]]. | |||
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]]. | |||
|- | |- | ||
| Learn 2 Cantrips and a 1st-level Spell from the [[Wizard spell list]]. You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]]. | | '''Magic Initiate Wizard''' || | ||
Learn 2 Cantrips and a 1st-level Spell from the [[Wizard spell list]]. | |||
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]]. | |||
|- | |- | ||
| Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest. | | '''Martial Adept''' || | ||
Learn two maneuvers from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them. | |||
You regain expended Superiority Dice after a Short or Long Rest. | |||
|- | |- | ||
| Your Movement Speed increases. When you use the Dash action, difficult terrain doesn't slow you down. Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target. | | '''Mobile''' || | ||
Your Movement Speed increases. | |||
When you use the Dash action, difficult terrain doesn't slow you down. | |||
Moreover, if you move after making a melee attack, you don't provoke an Opportunity Attack from your target. | |||
|- | |- | ||
| Gain a +2 bonus to Dexterity Saving Throws when wielding a [[Shield|shield]]. | | '''Shield Master''' || | ||
Gain a +2 bonus to Dexterity Saving Throws when wielding a [[Shield|shield]]. | |||
|- | |- | ||
| You gain [[Proficiency]] in 3 [[Character Creation#Skills|Skills]] of your choice. | | '''Skilled''' || | ||
You gain [[Proficiency]] in 3 [[Character Creation#Skills|Skills]] of your choice. | |||
|- | |- | ||
| Hit point maximum increased by 2 for each level. | | '''Tough''' || | ||
Hit point maximum increased by 2 for each level. | |||
|- | |- | ||
| Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20 | | '''Weapon Master''' || | ||
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | |||
Gain Proficiency with four [[Equipment#Weapons|weapons]] of your choice. | |||
|} | |} | ||