Investigate Cazador's Palace: Difference between revisions

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==== The Gur Camp ====
==== The Gur Camp ====
[[File:Ulma Cazador Quest.jpg|thumb|Ulma seeks revenge for the lost Gur children.]]
[[File:Ulma Cazador Quest.jpg|thumb|Ulma seeks revenge for the lost Gur children.]]
There is a [[Gur Camp|Gur camp]] in [[Rivington]] (X:102, Y:-12), lead by [[Ulma]]. Ulma tells the party that Astarion has done immense damage to her tribe and even stolen their children. She wishes to have them back, or at least revenge taken if the children are already dead. If Astarion is in the party, he can be told that it's the least he can do to get vengeance for the Gur, which he will agree to. Ulma states that the Gur have tried and failed to infiltrate [[Szarr Palace]] but that a spawn could do it.
There is a [[Gur Camp]] in {{Coords|102|-12|Rivington}} led by [[Ulma]]. Ulma tells the party that Cazador has done immense damage to her tribe and even stolen their children. She wishes to have them back, or at least revenge taken if the children are already dead. If Astarion is in the party, he can be told that it's the least he can do to get vengeance for the Gur, which he will agree to. Ulma states that the Gur have tried and failed to infiltrate [[Szarr Palace]] but that a spawn could do it.


=== Potential Abduction ===
=== Potential Abduction ===
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=== Cazador's Palace ===
=== Cazador's Palace ===
Cazador's Palace can be accessed via the Central Watch Tower (X:-53, Y:-64), near the [[Lower City]] Central Wall [[Ancient Sigil Circle|Waypoint]], by climbing up the stairs. There are a number of charmed guards who try to stop the party, but can be persuaded or intimidated into standing down. Follow the way north to get to the door to Cazador's Palace. Once inside, the palace will be surprisingly empty of vampires, but holds a conspicuously large ballroom door that is locked.  
Cazador's Palace can be accessed via the Central Watch Tower (X:-53, Y:-64), near the [[Lower City]] Central Wall [[Ancient Sigil Circle|Waypoint]], by climbing up the stairs. There are a number of charmed guards who try to stop the party, but can be persuaded or intimidated into standing down. Alternatively, casting {{SAI|Calm Emotions}} on the guards will cancel the charm effect on them and cause them to leave the area. Follow the way north to get to the door to Cazador's Palace. Once inside, the palace will be surprisingly empty of vampires, but holds a conspicuously large ballroom door that is locked.  


The way forward is through the ballroom. Two things are needed to enter and proceed: a [[Szarr Family Ring]] and a passphrase in the Kozakuran language.
The way forward is through the ballroom. Two things are needed to enter and proceed: a [[Szarr Family Ring]] and a passphrase in the Kozakuran language.
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===Cazador's Dungeon===
===Cazador's Dungeon===
[[File:Quest Cazador Dungeon Map.jpg|thumb|Map of Cazador's Dungeon.]]
[[File:Quest Cazador Dungeon Map.jpg|thumb|Map of Cazador's Dungeon.]]
After descending the elevator, there is a hallway to the west that connects to Cazador's chambers. It contains the skull of Cazador's former master, Vellioth, and more information about him and the [[Black Mass Scroll]].
After descending the elevator, there is a hallway to the west that connects to Cazador's chambers. It contains the skull of Cazador's former master, [[Vellioth]], and by interacting with the skull and passing three DC 15 Wisdom checks, the party can gain more information about him and the [[Black Mass Scroll]].


To the north, there are several people in cages, which will call out to the party. If Astarion is in the party, one of the men recognizes him. It turns out that this is Sebastian, the first victim Astarion brought back to Cazador. Sebastian can be persuaded or deceived into revealing how to unlock the cages - Cazador's staff. The cell across the way can also be interacted with - it contains several Gur children who were captured and turned into vampire spawn. If they are told that Ulma sent the party, they also share that the staff is the key to opening the cells.
To the north, there are several people in cages, which will call out to the party. If Astarion is in the party, one of the men recognizes him. It turns out that this is Sebastian, the first victim Astarion brought back to Cazador. Sebastian can be persuaded or deceived into revealing how to unlock the cages - Cazador's staff. The cell across the way can also be interacted with - it contains several Gur children who were captured and turned into vampire spawn. If they are told that Ulma sent the party, they also share that the staff is the key to opening the cells.
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=== Outcomes ===
=== Outcomes ===
Once Cazador is defeated, he returns to his coffin in an attempt to enter a healing sleep. Interacting with the coffin has Astarion prying Cazador out of the coffin. Astarion will attempt to use the ritual for himself, and requests the player for assistance. The player can agree, attempt to persuade Astarion against using the ritual, or simply refuse to help. If Astarion was not recruited or died, then the only option is whether to kill or release the prison
Once Cazador is defeated, he returns to his coffin in an attempt to enter a healing sleep. Interacting with the coffin has Astarion prying Cazador out of the coffin. Astarion will attempt to use the ritual for himself, and requests the player for assistance. The player can agree, attempt to persuade Astarion against using the ritual, or simply refuse to help. If Astarion was not recruited or died, then the only option is whether to kill or release the prisoners.
 
===='''Ending 1: Astarion completes the Rite of Profane Ascension'''====
==== '''Ending 1: Astarion completes the rite of profane ascension''' ====
If the player agrees to assist Astarion, he completes the Rite of Profane Ascension by carving the runes into Cazador's back and sacrificing the six spawn and seven thousand souls. He becomes a Vampire Ascendant, warping his personality. When Ulma and the Gur arrive, they find him responsible for the deaths of their children and only one can come out alive - Astarion or the Gur.
If the player agrees to assist Astarion, he completes the Black Mass by carving the runes into Cazador's back and sacrificing the six spawn and seven thousand souls. He becomes a Vampire Ascendant, warping his personality. When Ulma and the Gur arrive, they find him responsible for the deaths of their children and only one can come out alive - Astarion or the Gur.
===='''Ending 2: Astarion is persuaded not to complete the Rite of Profane Ascension'''====
 
If Astarion is successfully persuaded not to use the ritual, he simply kills Cazador without performing the Rite of Profane Ascension, then he remains a vampire spawn for the rest of his days.
==== '''Ending 2: Astarion is persuaded not to complete the rite of profane ascension''' ====
If Astarion is successfully persuaded not to use the ritual, he simply kills Cazador without performing the Black Mass, then he remains a vampire spawn for the rest of his days.  


Astarion has the choice to kill the seven thousand victims or release them, or simply leave them. If the prisoners are freed, the other spawn lead them to live in the Underdark. Astarion sees killing the victims as mercy, as they never learned how to control their hunger. If he decides to leave them, Astarion breaks Cazador's staff and says that he is done with this place and done with all of them. Breaking the staff will result in it not being available as a quest reward. Regardless of the choice, the Gur do not attack Astarion and see him as having redeemed himself.
Astarion has the choice to kill the seven thousand victims or release them, or simply leave them. If the prisoners are freed, the other spawn lead them to live in the Underdark. Astarion sees killing the victims as mercy, as they never learned how to control their hunger. If he decides to leave them, Astarion breaks Cazador's staff and says that he is done with this place and done with all of them. Breaking the staff will result in it not being available as a quest reward. Regardless of the choice, the Gur do not attack Astarion and see him as having redeemed himself.


If any of the other vampire spawn were killed during the Cazador fight, the ritual is unable to be completed and Astarion kills Cazador without attempting to perform the ritual, and moves onto the choice regarding the other spawn in prison. The dialogue with the Gur and the other companions will proceed as if Astarion had chosen to give up on the ritual himself.
If any of the other vampire spawn were killed during the Cazador fight, the ritual is unable to be completed and Astarion kills Cazador without attempting to perform the ritual, and moves onto the choice regarding the other spawn in prison. The dialogue with the Gur and the other companions will proceed as if Astarion had chosen to give up on the ritual himself.
 
===='''Ending 3: Astarion is refused or cannot be persuaded to stop the rite'''====
==== '''Ending 3: Astarion is refused or cannot be persuaded to stop the rite''' ====
It is possible for Astarion to leave the party permanently during this quest. If the player fails to persuade Astarion or refuses to help him with the ritual, he will leave the party after deciding to keep the spawn locked up, stating that he was done with Cazador, done with this place, and done with the party. If Astarion was allowed to start the ritual, the player has the option to interrupt him by killing Cazador while the ritual is in progress, doing so will stop Astarion's ascension and cause him to become hostile, attacking the party.
It is possible for Astarion to leave the party permanently during this quest. If the player fails to persuade Astarion or refuses to help him with the ritual, he will leave the party after deciding to keep the spawn locked up, stating that he was done with Cazador, done with this place, and done with the party. If Astarion was allowed to start the ritual, the player has the option to interrupt him by killing Cazador while the ritual is in progress, doing so will stop Astarion's ascension and cause him to become hostile, attacking the party.
==Quest Rewards==
==Quest Rewards==
''If Cazador is defeated:''
''If Cazador is defeated:''


* {{MdRarityItem|Woe}} and {{MdRarityItem|Rhapsody}} as loot from Cazador
* {{MdRarityItem|Rhapsody}} as loot from Cazador
 
''If Cazador is defeated and Astarion does not ascend:''
 
* Aid of Ulma and the Gur for [[Gather Your Allies]]
 
''If Astarion completes the ritual of ascension:''
 
* Aid of Astarion's servants of the night for [[Gather Your Allies]]
* Astarion gains the passive feature [[Vampire Ascendant]] which grants the actions [[Ascendant Bite]] and [[Misty Escape (Vampire Ascendant)|Misty Escape]], and an additional {{DamageText|1d10|Necrotic}} damage to weapon and unarmed attacks


''If Cazador is defeated and Astarion does not complete the Rite of Profane Ascension:''
*Aid of Ulma and the Gur for [[Gather Your Allies]]
''If Cazador is defeated and Astarion completes the Rite of Profane Ascension:''
*Aid of Astarion's servants of the night for [[Gather Your Allies]]
*Astarion gains the passive feature [[Vampire Ascendant]] which grants the actions [[Ascendant Bite]] and [[Misty Escape (Vampire Ascendant)|Misty Escape]], and an additional {{DamageText|1d10|Necrotic}} damage to weapon and unarmed attacks
*{{MdRarityItem|Woe}} as additional loot from Cazador
==Notes==
==Notes==
*As of Patch 1, there is a glitch where the vampire spawn will not take Astarion if he isn't in the party. The spawn will keep attacking him even though he's downed, making the only way to end the fight defeating the vampires.
*As of Patch 1, there is a glitch where the vampire spawn will not take Astarion if he isn't in the party. The spawn will keep attacking him even though he's downed, making the only way to end the fight defeating the vampires.

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