Dagger +1: Difference between revisions

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456 bytes removed ,  20 January
Added damage type category
m (Changed location to list of traders using magic weapon table.)
(Added damage type category)
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| image = Dagger PlusOne Icon.png
| image = Dagger PlusOne Icon.png
| icon = Dagger PlusOne Unfaded Icon.png
| icon = Dagger PlusOne Unfaded Icon.png
| uid = WPN_HUM_Dagger_A_1
| uuid = 1eab180b-5bf9-48ea-aece-7ba20d1deb78
| description =  
| description =  
| quote = This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.
| quote = This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.
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| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| finesse = yes
| heavy =  
| heavy =  
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== External links ==
== External links ==
* {{FRWiki|Dagger|long}}
* {{FRWiki|Dagger|long}}
[[Category:Sources of Piercing damage]]
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