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editsAuntie Ethel/Combat: Difference between revisions
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{{Cond|Hold Person}}, {{Saving throw|WIS|dc=13}} | {{Cond|Hold Person}}, {{Saving throw|WIS|dc=13}} | ||
{{Action}}}}{{Feature box|name=Break Illusion|image name=Mending.webp|Used once to reveal a secret passage. | {{Action}}}}{{Feature box|name=Break Illusion|image name=Mending.webp|Used once to reveal a secret passage. | ||
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Ethel can be attacked in her human form in the Riverside Teahouse, though she will try to make this encounter as brief as possible. +7 Initiative gives her a high turn priority and prevents preemptive strikes. She will priotitize fleeing through her fireplace using Break Illusion in the first few turns. Sometimes, attempting to destroy her here requires bringing her hit points to zero before she can take a single action – all while hostile Redcaps are coming through her front door. | Ethel can be attacked in her human form in the Riverside Teahouse, though she will try to make this encounter as brief as possible. +7 Initiative gives her a high turn priority and prevents preemptive strikes. She will priotitize fleeing through her fireplace using Break Illusion in the first few turns. Sometimes, attempting to destroy her here requires bringing her hit points to zero before she can take a single action – all while hostile Redcaps are coming through her front door. | ||
She may further attempt to evade aggression by drinking a [[Potion of Invisibility]]; this can be thwarted by pickpocketing or purchasing it from her in conversation. | She may further attempt to evade aggression by drinking a [[Potion of Invisibility]]; this can be thwarted by pickpocketing or purchasing it from her in conversation. Ethel may use [[scrolls]] in this phase, if they are part of her trader inventory. The player can greatly delay her flight and trap her upstairs by casting [[Arcane Lock]] on the staircase into her lair. | ||
=== Fight in the Overgrown Tunnel === | === Fight in the Overgrown Tunnel === |