Mirror of Loss: Difference between revisions

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== Using the mirror ==
== Using the mirror ==
To access the benefits of the mirror, one party member must first pass either an [[Arcana]] (DC 25) or [[Religion]] (DC 20) check to recognize the purpose of the mirror. If this check was already done for the Mirror in the Gauntlet of Shar, the player will not be prompted to do so again in the House of Grief.
To access the benefits of the mirror, one party member must first pass either an [[Arcana]] (DC 25) or [[Religion]] (DC 25) check to recognize the purpose of the mirror. If this check was already done for the Mirror in the Gauntlet of Shar, the player will not be prompted to do so again in the House of Grief.


Each party member may then surrender one or more memories to the mirror, optionally attempting a Religion (DC 25) check beforehand to offer a prayer to Shar. The character who underwent the Mapping of the Heart receives [[Advantage|advantage]] on this Religion check.
Each party member may then surrender one or more memories to the mirror, optionally attempting a Religion (DC 25) check beforehand to offer a prayer to Shar. The character who underwent the Mapping of the Heart receives [[Advantage|advantage]] on this Religion check.  Each party member must pass the Religion check or it won't gain benefits from offering a memory to the mirror (i.e. Never getting the ability bonus response), only 1 party member needs to pass the Arcana check.


Surrendering a memory to the mirror requires choosing one ability to sacrifice,{{note|If a character has read the [[Necromancy of Thay]] and acquired the [[Forbidden Knowledge]] condition, they may surrender that instead of an ability. This will allow them to receive the +2 bonus even if they failed the prayer check.}}{{note|Characters have the option of attempting to trick the mirror with a false memory ([[Deception]] DC: 20). This will result in neither curse nor boon being applied.}} which will be temporarily cursed with [[Stolen Vigour]], a -2 penalty to the chosen ability.{{note|The curse lasts until taking a [[Long Rest|long rest]] or using the [[Remove Curse]] spell.}}
Surrendering a memory to the mirror requires choosing one ability to sacrifice,{{note|If a character has read the [[Necromancy of Thay]] and acquired the [[Forbidden Knowledge]] condition, they may surrender that instead of an ability. This will guarantee the +2 bonus, regardless of the prayer check.}}{{note|Characters have the option of attempting to trick the mirror with a false memory ([[Deception]] DC: 20). This will result in neither curse nor boon being applied.}} which will be temporarily cursed with [[Stolen Vigour]], a -2 penalty to the chosen ability.{{note|The curse lasts until taking a [[Long Rest|long rest]] or using the [[Remove Curse]] spell.}}


If the character made a successful prayer check beforehand, there is a chance that they will be rewarded with a memory that allows them to select an ability to receive a permanent +2 bonus – up to 24.
If the character made a successful prayer check beforehand, there is a chance that they will be rewarded with a memory that allows them to select an ability to receive a permanent +2 bonus – up to 24.
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When a character offers a memory to the mirror, there is a hidden roll to determine the outcome (possibly a d10). If that roll is...
When a character offers a memory to the mirror, there is a hidden roll to determine the outcome (possibly a d10). If that roll is...


* 6 or higher and the character hasn't already received this outcome: ''You feel the presence of something, ancient and unknowable. It has taken notice of you.''
* 6 or higher and the character passed the religion check: ''You feel the presence of something, ancient and unknowable. It has taken notice of you.''
** This option lets you select the +2 ability bonus.
** This option lets you select the +2 ability bonus.
** You can only get this option after passing the DC 25 religion check for each character that uses the mirror.
** You can only get this option after passing the DC 25 religion check for each character that uses the mirror.
** Once you get this option, you won't be able to use the mirror again with that character.
** '''Once you get this option, you won't be able to use the mirror again with that character.'''
* 5 or higher and the character hasn't already received this outcome: ''Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.''
* 5 or higher and the character hasn't already received this outcome: ''Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.''
** This option grants [[Patriar's Memory]] (+1 [[Charisma]]). This can occur without passing the religion check.
** This option grants [[Patriar's Memory]] (+1 [[Charisma]]).
* 4 or higher and the character hasn't already received this outcome: ''You embody a merchant, deep in mourning. His wife died, and he cannot bear to go on. Only the House of Grief can help him.''
* 4 or higher and the character hasn't already received this outcome: ''You embody a merchant, deep in mourning. His wife died, and he cannot bear to go on. Only the House of Grief can help him.''
** If the party encountered [[Arves]] outside the [[House of Grief]], this narration is modified slightly to include his name.
** If the party encountered [[Arves]] outside the [[House of Grief]], this narration is modified slightly to include his name.
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* Seize the memories of a barbarian, whose mind and body were tempered against hardship. → gain +2 [[Constitution]]
* Seize the memories of a barbarian, whose mind and body were tempered against hardship. → gain +2 [[Constitution]]
* Glean the secrets of a wizard who once stalked the library of Candlekeep. → gain +2 [[Intelligence]]
* Glean the secrets of a wizard who once stalked the library of Candlekeep. → gain +2 [[Intelligence]]
* Turn to the wisdom of a drow. Once of Lothe, then of Shar. → gain +2 [[Wisdom]]
* Turn to the wisdom of a drow. Once of Lolth, then of Shar. → gain +2 [[Wisdom]]
* Warm to the guile of a bard who could charm even a dragon. → gain +2 [[Charisma]]
* Warm to the guile of a bard who could charm even a dragon. → gain +2 [[Charisma]]


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# ''Seize the fortitude that lies in a heart denied a thousand times.''
# ''Seize the fortitude that lies in a heart denied a thousand times.''
# ''Adopt the curiosity of a young child who hungered for knowledge forbidden to her.''
# ''Adopt the curiosity of a young child who hungered for knowledge forbidden to her.''
# ''Absorb the wisdom of a novice whop weathered harsh lessons and harsher punishments.''
# ''Absorb the wisdom of a novice who weathered harsh lessons and harsher punishments.''
# ''Embrace the cunning of a youth who learned to succeed through charm and deceit.''
# ''Embrace the cunning of a youth who learned to succeed through charm and deceit.''


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