User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions

Jump to navigation Jump to search
Line 1,119: Line 1,119:
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
| Private stash in The Counting House
| Private stash in the eastern room down the very first flight of stairs
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-85|-185}}
|-
|-
! scope="row"| {{MdRarityItem|Nymph Cloak}}
! scope="row"| {{MdRarityItem|Nymph Cloak}}
|
|
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
|rowspan=2| Looted from the [[The Counting House#High security vaults|High Security Vault n°1]] in the basement of [[The Counting House]]
|rowspan=2| [[The Counting House#High security vaults|High Security Vault n°1]] on the southern side of the high security vault hall
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|-
|-
! scope="row"| {{MdRarityItem|Spell Savant Amulet}}
! scope="row"| {{MdRarityItem|Spell Savant Amulet}}
|
|
*
*Gain one additional level 2 [[Spells#Spell slots|spell slot]] while having this amulet equipped
|-
|-
! scope="row"| {{MdRarityItem|Jannath's Hat}}
! scope="row"| {{MdRarityItem|Jannath's Hat}}
|
|
*
*[[Advantage]] on [[Persuasion]] [[Ability Checks|ability checks]]
| Looted from the [[The Counting House#High security vaults|High Security Vault n°2]] in the basement of [[The Counting House]]
*Advantage on [[Deception]] ability checks
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
| [[The Counting House#High security vaults|High Security Vault n°2]] on the southern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-714|863}}
|-
|-
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}}
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}}
|
|
*
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with weapons against [[Undead]] and gain a 1d4 bonus to weapon [[Dice rolls#Attack rolls|attack rolls]] against Undead{{ref|name=note28}}
| Looted from the [[The Counting House#High security vaults|High Security Vault n°3]] in the basement of [[The Counting House]]
| [[The Counting House#High security vaults|High Security Vault n°3]] on the southern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-718|861}}
|-
|-
! scope="row"| {{MdRarityItem|Trident of the Waves}}
! scope="row"| {{MdRarityItem|Trident of the Waves}}
|
|
*
*Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
| Looted from the [[The Counting House#High security vaults|High Security Vault n°4]] in the basement of [[The Counting House]]
*On a hit with this trident, inflict 3 turns of {{cond|Wet}} upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
| [[The Counting House#High security vaults|High Security Vault n°4]] on the northern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-711|882}}
|-
|-
! scope="row"| {{MdRarityItem|Ravengard's Scourger}}
! scope="row"| {{MdRarityItem|Ravengard's Scourger}}
|
|
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note27}} ({{recharge|short rest}})
| Looted from the [[The Counting House#High security vaults|High Security Vault n°5]] in the basement of [[The Counting House]]
| [[The Counting House#High security vaults|High Security Vault n°5]] on the northern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-712|882}}
|-
|-
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}}
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}}
|
|
*
*[[Sleight of Hand]] +1
| Looted from the [[The Counting House#High security vaults|High Security Vault n°7]] in the basement of [[The Counting House]]
*Cast {{sai|Knock}} ({{recharge|long rest}})
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
| [[The Counting House#High security vaults|High Security Vault n°7]] on the western side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-719|871}}
|-
|-
! scope="row"| {{MdRarityItem|Elegant Studded Leather}}
! scope="row"| {{MdRarityItem|Elegant Studded Leather}}
|
|
*
*+2 bonus to [[Initiative]] rolls
| Looted from the [[The Counting House#High security vaults|High Security Vault n°9]] in the basement of [[The Counting House]]
*[[Advantage]] on [[Stealth]] [[Ability Checks|ability checks]]
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
*Cast {{sai|Shield}} ({{recharge|short rest}})
| [[The Counting House#High security vaults|High Security Vault n°9]] on the eastern-most side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-686|874}}
|-
|-
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
Line 1,274: Line 1,279:
|
|
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1)
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1)
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note27}} ({{recharge|short rest}})
*[[Charisma]] +2
*[[Charisma]] +2
|-
|-
Line 1,385: Line 1,390:
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}}
{{ref|This special attack doesn't trigger any [[Extra Attack|Extra Attacks]].|name=note27}}
{{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}}
</references>
</references>


Navigation menu