User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions

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*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
|rowspan=2| Looted from the [[The Counting House#The Counting House - High Security Vaults|High Security Vault n°1]] in the basement of [[The Counting House]] <onlyinclude><abbr title="See the page for directions to finding the vault key." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>
|rowspan=2| Looted from the [[The Counting House#High security vaults|High Security Vault n°1]] in the basement of [[The Counting House]]
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
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| High Security Vault 2
| Looted from the [[The Counting House#High security vaults|High Security Vault n°2]] in the basement of [[The Counting House]]
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
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| High Security Vault 3
| Looted from the [[The Counting House#High security vaults|High Security Vault n°3]] in the basement of [[The Counting House]]
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
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| High Security Vault 4
| Looted from the [[The Counting House#High security vaults|High Security Vault n°4]] in the basement of [[The Counting House]]
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
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*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
| High Security Vault 5
| Looted from the [[The Counting House#High security vaults|High Security Vault n°5]] in the basement of [[The Counting House]]
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
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| High Security Vault 7
| Looted from the [[The Counting House#High security vaults|High Security Vault n°7]] in the basement of [[The Counting House]]
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
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| High Security Vault 9, key rewarded for Return Rakath's Gold
| Looted from the [[The Counting House#High security vaults|High Security Vault n°9]] in the basement of [[The Counting House]]
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
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