Wyll/Romance: Difference between revisions

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===Act 1===
===Act 1===
Wyll's romance can be initiated in [[Act One]] during the Tiefling party, siding with the Goblins leads to Wyll leaving as a companion. The player must have medium approval with Wyll and must have met Mizora regardless of Karlach's fate.
Wyll's romance can be initiated in [[Act One]] during the Tiefling party. The player must have medium approval with him and must have met Mizora regardless of Karlach's fate. Siding with the goblins leads to Wyll leaving as a companion, in turn preventing him from being romanced.


The player can find Wyll by the water during the celebrations in a state of melancholy, the player then can talk to him and attempt to cheer him up through various dialogues. Friendly dialogues will eventually lead to romantic implications:
The player can find Wyll by the water during the celebrations, secluded from the festivities and in a state of melancholy. They may talk to him and attempt to cheer him up through various dialogues. Friendly dialogues will eventually lead to romantic implications:


*Wyll can play a guessing game with the player, will will lead to a confession.
*Wyll can play a guessing game with the player, which will lead to a confession.
*The player can can tell Wyll they wished to dance together, in which Wyll will tell the player how he envisioned them doing such.
*The player can can tell Wyll they wished to dance together, in which Wyll will tell the player how he envisioned them doing such.


Both dialogue branches lead to a choice of the player asking for a kiss, which they need to pass a DC 15 Charisma / Persuasion to succeed in which Wyll and the player share a quick kiss, regardless of the outcome, Wyll will promise that "There will be another time for us".
Both dialogue branches lead to a choice of the player asking for a kiss, which they need to pass a DC 15 Charisma / Persuasion to succeed in which Wyll and the player share a quick kiss. Regardless of the outcome, Wyll will promise that "There will be another time for us".


The player can "dream of Wyll" when going to rest afterwards.
The player can "dream of Wyll" when going to rest afterwards.


After the party, the player can talk about their romantic moment regardless of the kiss or not, either way, Wyll claims that he has planned something for the player.
After the party, the player can talk about their romantic moment regardless of the kiss or not; either way, Wyll claims that he has planned something for the player.


For the rest of Act One, there are no further romantic interactions aside from party banter.
For the rest of Act One, there are no further romantic interactions aside from party banter.
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#Charisma / Performance - Twirl about with a flair and abandon.
#Charisma / Performance - Twirl about with a flair and abandon.


Succeeding any of those checks will lead to the player dancing well, failing any of those checks will lead to the player stumbling and failing to dance, in both cases, Wyll is amused and invites the player for a more "intimate" dance. Wyll and the player dance romantically until their faces are close, the player then can lean for a kiss, or let Wyll kiss them.  
Succeeding any of those checks will lead to the player dancing well. Failing any of those checks will lead to the player stumbling and failing to dance. In both cases, Wyll is amused and invites the player for a more "intimate" dance. Wyll and the player dance romantically until their faces are close. The player then can lean for a kiss, or let Wyll kiss them.  


Asking Wyll to spend the night or kissing him for the second time makes him tell the player that he desires for a romantic fairy tale romance, wishing to take it slow instead.
Asking Wyll to spend the night or kissing him for the second time makes him tell the player that he desires a romantic, fairy tale relationship, and he wishes to take it slow instead.


After this scene, Wyll and the player are partnered.
After this scene, Wyll and the player are partnered.
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For the rest of Act Two, there are no further romantic interactions aside from party banter.
For the rest of Act Two, there are no further romantic interactions aside from party banter.
===Act 3===
===Act 3===
In [[Act Three]], the player must finish Wyll's companion quest in terms of [[Ulder Ravengard]]'s fate in order to advance the relationship.{{SpoilerBox|custom=spoilers for major quests|If Ravengard is killed under any circumstances, either at Enver Gortash's coronation or the Iron Throne regardless of Mizora's pact outcome, Wyll will initiate a breakup with the player during a cutscene at camp, stating that he will hurt the player in his state of sadness, and ask for one last dance before ending the relationship.}}If the above circumstances were avoided, the player can initiate the romance cutscene by talking to Wyll after taking a long rest. (The scene is not an automated cutscene, the player will see an exclamation mark on Wyll's head and must talk to him)
In [[Act Three]], the player must finish Wyll's companion quest in terms of [[Ulder Ravengard]]'s fate in order to advance the relationship.{{SpoilerBox|custom=spoilers for major quests|If Duke Ravengard is killed under any circumstances, either at Enver Gortash's coronation or the Iron Throne regardless of Mizora's pact outcome, Wyll will initiate a breakup with the player during a cutscene at camp, stating that he will hurt the player in his state of sadness, and ask for one last dance before ending the relationship.}}If the above circumstances were avoided, the player can initiate the romance cutscene by talking to Wyll after taking a long rest. (The scene is not an automated cutscene, the player will see an exclamation mark on Wyll's head and must talk to him)


Wyll talks about the player about the notion of time, and then will take them to a spot from his childhood on the banks of the Chionthar. Wyll proceeds to get on his knee and ask for the player's hand in marriage with The Wilden Oak's acorn, the player can accept the proposal which leads to Wyll and the player making love as the scene fades to black. If the player wishes to not commit yet maintain the relationship, they must pass a DC 20 Charisma / Persuasion to do so.
Wyll talks about the player about the notion of time, and then will take them to a spot from his childhood on the banks of the Chionthar. Wyll proceeds to get on his knee and ask for the player's hand in marriage with The Wilden Oak's acorn. The player can accept the proposal which leads to Wyll and the player making love as the scene fades to black. If the player wishes to not commit yet maintain the relationship, they must pass a DC 20 Charisma / Persuasion to do so.


If the player accepts the proposal but declines to have sex, Wyll says he understands and instead cuddles with the player by the Wilden Oak.
If the player accepts the proposal but declines to have sex, Wyll says he understands and instead cuddles with the player by the Wilden Oak.
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# '''Wyll is Grand Duke''' - If Wyll became Grand Duke (Regardless of Ravengard's state) he will ask the player to stay his side as a consort and lead Baldur's Gate together, he may later nominate the player as Grand Duke themselves six months after as "Doom of the Dead Three".
# '''Wyll is Grand Duke''' - If Wyll became Grand Duke (Regardless of Ravengard's state) he will ask the player to stay his side as a consort and lead Baldur's Gate together, he may later nominate the player as Grand Duke themselves six months after as "Doom of the Dead Three".
#* If the player chose to "start a family" with Wyll, in the epilogue Wyll and the player would have adopted a daughter who Wyll named "Lily Aurora Ravengard".
#* If the player chose to "start a family" with Wyll, in the epilogue Wyll and the player would have adopted a daughter whom Wyll named "Lily Aurora Ravengard".
# '''Wyll is Blade of Frontiers/Avernus with Player''' - If Wyll becomes the Blade of Frontiers or Avernus, he will ask the player to accompany him on his quest to slay demons/protect the coast with the first target being Mizora, should the player accept, they will go to hunt beasts together in either way. The route plays the same way if Wyll and the player accompany [[Karlach]] to Avernus.
# '''Wyll is Blade of Frontiers/Avernus with Player''' - If Wyll becomes the Blade of Frontiers or Avernus, he will ask the player to accompany him on his quest to slay demons/protect the coast, with the first target being Mizora. Should the player accept, they will go to hunt beasts together. The route plays the same way if Wyll and the player accompany [[Karlach]] to Avernus.
# '''Wyll is Blade of Frontiers/Avernus without Player''' - IIf Wyll becomes the Blade of Frontiers or Avernus, he will ask the player to accompany him on his quest to slay demons/protect the coast, should the player refuse without ending the relationship, Wyll will go alone but maintain a long distance relationship with the player.
# '''Wyll is Blade of Frontiers/Avernus without Player''' - IIf Wyll becomes the Blade of Frontiers or Avernus, he will ask the player to accompany him on his quest to slay demons/protect the coast. Should the player refuse without ending the relationship, Wyll will go alone, but will maintain a long distance relationship.
#* This route is similar to Wyll going with [[Karlach]] to Avernus without the player with the exception of an extra kiss animation.  
#* This route is similar to Wyll going with [[Karlach]] to Avernus without the player with the exception of an extra kiss animation.  
#* This route is similar to failing the DC 15 Charisma / Persuasion when dissuading Wyll from going after Mizora.
#* This route is similar to failing the DC 15 Charisma / Persuasion when dissuading Wyll from going after Mizora.
# '''Player is Illithid''' - Regardless of Wyll's state, Wyll will stay with an Illithid player, however, he laments that he cannot persue the romance he had in mind, and suggests the player to stay in the Undercity while he brings sustenance and visits as company. Should the player accept to live in the shadows, the relationship with Wyll stays after six months, with Wyll making arrangements with an [https://forgottenrealms.fandom.com/wiki/Artemis_Entreri assassin] to bring the player more food.
# '''Player is Illithid''' - Regardless of Wyll's state, Wyll will stay with an Illithid player; however, he laments that he cannot pursue the romance he had in mind, and suggests the player to stay in the Undercity while he brings sustenance and visits as company. Should the player accept to live in the shadows, the relationship with Wyll stays after six months, with Wyll making arrangements with an [https://forgottenrealms.fandom.com/wiki/Artemis_Entreri assassin] to bring the player more food.


==Romance Mechanics==
==Romance Mechanics==
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