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Wyll/Romance

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Wyll can be romanced. The following sections explain Wyll's romance-specific storyline and unique mechanics.

Storyline[edit | edit source]

Act One[edit | edit source]

Wyll's romance must be initiated in Act One during the Tiefling celebration, as his platonic Act Two scene no longer triggers on an unmodded campaign. Siding with the goblins leads to Wyll permanently leaving the party, thus preventing him from being romanced.

The player character can find Wyll by the water during the celebration, secluded from the festivities and in a state of melancholy. They can talk to him and attempt to cheer him up through various dialogues. The player character has multiple options to flirt with Wyll, including:

  • Playing a guessing game with Wyll.
  • Asking for a dance.
  • Asking Wyll for a kiss (the kiss requires a DC 15 Charisma or Persuasion check, but failing does not lock the player character out of his romance).

If the player character successfully flirts with Wyll, he responds with a promise: "There will be another time for us." This confirms they are now dating. Afterwards, the player character can "dream of Wyll" when going to rest.

Wyll rejects the player character during this conversation if:

  • They already agreed to spend the night with another companion.
  • They are double-dating.
  • They have less than 10 Approval with him.

After the celebration, the player character can talk about their romantic moment regardless of the kiss or not; either way, Wyll claims that he has planned something for them.

For the rest of Act One, there are no further romantic interactions aside from party banter.

Act Two[edit | edit source]

Unlocking Wyll's Romance scene[edit | edit source]

Wyll's Act Two romance scene is unlocked if all of the following are met by the player character :

Wyll also has a platonic version of this scene which requires 40 Approval or higher, but this version no longer triggers without mods.

Partnering with Wyll[edit | edit source]

During a long rest, the player character can see Wyll practicing a dance. Wyll takes notice of them (surprised or expected depending on the player character's choices) and then asks for a dance. Wyll dances first before giving the player character the floor. They can either "stay still and shake [their] head", which does not end the scene, or attempt a dance:

  • [ACROBATICS] Perform a simple cadence. (DC 10)
  • [STRENGTH] Gather your strength and leap into the air. (DC 10)
  • [PERFORMANCE] Twirl about with a flair and abandon. (DC 10)
  • [PERFORMANCE] Give a twirl. A calm twirl. (DC 10) (Karlach only, before second engine upgrade)

Succeeding any of those checks results in the player character dancing well. Failing any of those checks results in their stumbling and failing to dance. In both cases, Wyll is amused and invites them for a more "intimate" dance. Wyll and the player character dance romantically until their faces are close. The player character then can lean for a kiss, or let Wyll kiss them.

Asking Wyll to spend the night or kissing him for the second time results in him telling the player character of his desire for a romantic, fairy tale relationship, and he wishes to take it slowly.

After this scene, Wyll and the player character are partnered.

For the rest of Act Two, there are no further romantic interactions aside from party banter.

Act Three[edit | edit source]

In Act Three, the player character must finish Wyll's companion quest with regards to Ulder Ravengard Ulder Ravengard's fate in order to advance the relationship.

If Duke Ravengard is killed under any circumstances, either at Enver Gortash Enver Gortash's coronation or the Iron Throne regardless of Mizora's pact outcome, Wyll initiates a breakup with the player character during a cutscene at camp, stating that he hurts the player character in his state of sadness, and asks for one last dance before ending the relationship.

If the above circumstances are avoided, the player character can initiate the romance cutscene by talking to Wyll after taking a long rest. The scene is not an automated cutscene, instead there is an exclamation mark over Wyll's head.

Wyll talks about the player character about the notion of time, and then takes them to a spot from his childhood on the banks of the Chionthar. Wyll proceeds to get on his knee and ask for the player character's hand in marriage with The Wilden Oak's acorn. The player character can accept the proposal, which leads to Wyll and the player character making love as the scene fades to black. If the player character wishes to avoid advancing the relationship, they must pass a DC 20 Charisma or Persuasion check to do so.

If the player character accepts the proposal but declines to have sex, Wyll says he understands and instead cuddles with them by the Wilden Oak.

If the player character takes the love test with Zethino Zethino in the Circus of the Last Days with him, Wyll's response is positive if the player character answers two or more questions right.

Listen. Think. What, on his darkest day, would make him smile?

  1. Memories of our first night getting to know each other. ★
  2. A flagon of ale. ★
  3. Public adoration.
  4. The day he made his pact.

We cannot live this life without others - others to guide us. To aspire to. Who does the Blade most admire?

  1. Himself.
  2. Mizora.
  3. His father, Ulder Ravengard. ★
  4. Balduran, the great hero of Baldur's Gate. ★

Life is a difficult and tumultuous thing. with every smile, a tear often follows. What is Wyll's greatest regret?

  1. Killing Karlach. (Only if Karlach is dead) ★
  2. Making a pact with Mizora.
  3. Losing his father. (Only if Ravengard is dead) ★
  4. Leaving behind his father - and his city. ★
  5. Joining up with me.

Epilogue[edit | edit source]

If the Netherbrain Netherbrain is defeated while the player is partnered with Wyll, the player character may get one of the following romance prologue scenes depending on their decisions taken with him:

  1. Wyll is Grand Duke - If Wyll becomes Grand Duke (Regardless of Ravengard's state) he asks the player character to stay his side as a consort and lead Baldur's Gate together. He may later nominate the player character as Grand Duke six months after the "Doom of the Dead Three".
    • If the player character chooses to "start a family" with Wyll, in the epilogue they have adopted a daughter whom Wyll named "Lily Aurora Ravengard".
  2. Wyll is Blade of Frontiers or Blade of Avernus - If Wyll becomes either, he asks the player character to accompany him on his quest to slay demons and protect the Sword Coast, with the first target being Mizora Mizora. If accepting, they go to hunt beasts together. The route plays the same way if Wyll and the player character accompany Karlach Karlach to Avernus. Should the player refuse without ending the relationship, Wyll goes alone, but maintains a long distance relationship.
    • This route is similar to Wyll going with Karlach to Avernus without the player character with the exception of an extra kiss animation.
    • This route is similar to failing the DC 15 Charisma / Persuasion when dissuading Wyll from going after Mizora.
  3. The player character is Illithid - Regardless of Wyll's state, he stays with an Illithid player character ; however, he laments that he cannot pursue the romance he had in mind, and suggests the player character stay in the Undercity while he brings sustenance and visits as company. Should the player character accept living in the shadows, the relationship with Wyll remains active, with Wyll then making arrangements with an assassin to bring the player character more food.

Romance Mechanics[edit | edit source]

This section contains information regarding the unique in-game mechanics and interactions for Wyll's romance.

Relationship Stages[edit | edit source]

Like the other major romance options in the game, Wyll's relationship progression can be divided into specific stages: friendly, flirting, partnered, and ex-partnered:

  1. Friendly: The friendly stage begins at medium approval, and is the default stage for non-romanced companions.
  2. Flirting: Once the player character begins selecting romantic dialogue options toward Wyll during Act One, they enter the flirting stage. Due to Wyll's lack of romantic-exclusive dialogues or scenes aside from the party scene, the player character is unable to "break up" with Wyll at this stage.
  3. Partnered: In Act Two with high enough approval, and if the player character is not in the partnered stage with any other companion, they can partner with Wyll when his major romance progression scene is triggered.
  4. Ex-Partnered: The ex-partnered stage can be attained by breaking up with Wyll at any point while in the partnered stage (or if he breaks up with the player character). This stage is almost identical to the friendly stage.

Unique Dialogue[edit | edit source]

Greetings[edit | edit source]

Player characters who romance Wyll have one unique greeting which is unlocked after Act Three's romance scene:

  • "I'm here for you. Always."

Party/Camp Interactions[edit | edit source]

While in the partnered stage (following his love scene in Act Two), Wyll has the following unique dialogue options that are always available when interacting with him both in camp and while he is in the active party, which can be instigated by selecting "I wanted to speak about us for a moment.":

  1. The player character can ask for a kiss, and Wyll happily obliges. ("May I kiss you?")
  2. The player character can ask about the relationship status. ("What am I to you?")
    • The answer differs depending on the player character's romance progression with Wyll.
  3. The player character can break up with Wyll. ("No more kisses, no more dances. I want to be allies, nothing more.")
    • The player character has a chance to back out of breaking up with Wyll if this option is chosen.

If the player character breaks up with Wyll, or if he breaks up with the player character, these options are no longer accessible.

Romancing Other Characters[edit | edit source]

This section contains information regarding how the player character's relationship with Wyll impacts other romance options / scenes and vice versa.

The player character can be in the flirting stage with other companions while in the flirting stage with Wyll, which typically encompasses all Act One romance scenes and minor flirting scenes during Act Two prior to the companion's major romance progression partnering scene. Wyll considers the player character to be in a relationship (partnered) with him after his romance scene in Act Two. If the player character is in the flirting stage with other companions when they trigger Wyll's's romance scene, they ask the player character about it afterward and make the player character choose between them and Wyll. Likewise, if partnering with another companion while in the flirting stage with Wyll, he makes the player character choose. Wyll either expresses his desire to peruse a relationship with the player character if it had been a possibility, or congratulates the player character on their other-chosen relationship.

Wyll is strictly monogamous and wishes for an "old romance as sung by the bards"; he rejects any attempts to open the relationship.

  • Romancing Halsin Halsin - In Act Three, with high enough approval, Halsin may approach the player character and express interest, offering to share them with Wyll but only if Wyll approves. The player character now has the option to decline his advances, approach Wyll with this proposition, or break things off with Wyll for Halsin instead. If the player character asks Wyll to bring Halsin into the relationship, Wyll politely declines, stating that he would prefer if they remained monogamous. Accordingly, should the player character choose Halsin, their relationship with Wyll ends.
  • Intercourse with Sorn Orlith Sorn Orlith, Nym Orlith Nym Orlith or both of them - When approached in Sharess' Caress in Act Three while the player character is in a relationship with Wyll, the twins Sorn and Nym offer the player the option to be with both of them at once, but only if both the player and Wyll participate. Wyll similarly declines and cannot be persuaded; however, sleeping with either of the twins or both of them without Wyll does not have any impact on the player character's relationship with him.
  • Intercourse with Mizora Mizora - When triggered in Act Three, Mizora acknowledges the player character's relationship with Wyll but still instigates sex with the player character. If accepting her advances, the love scene triggers as normal. However, the following morning, Wyll walks in and expresses anguish at the player character sleeping with his tormentor; the player character's dialogue options do not change the outcome with him - he ends the relationship regardless.
  • Intercourse with the Emperor Emperor - The player character's relationship with Wyll does not affect this option triggering, nor does going through with it have any implications on the romance with Wyll afterward. Even if he is one of the three party members who walk in the next morning, he never brings it up as the Emperor wipes his memory of it afterward.
  • Intercourse with Haarlep Haarlep - The player character's relationship with Wyll does not affect this option triggering, nor does going through with it have any implications on the romance with Wyll afterward. If Wyll is in the party and within earshot during the interaction, he disapproves of the player character taking their clothes off when asked by Haarlep and vowing their body to him, but it does not end the relationship or impact it in any way.