Investigate Kagha: Difference between revisions

Jump to navigation Jump to search
Added alternative druid checks
(Added alternative druid checks)
Line 73: Line 73:
With Kagha's secret now revealed, all that is required to finish this quest is to confront her back at the Druid Grove. Confronting Kagha forces the Shadow Druids [[Olodan]], [[Wren]], and [[Pinta]]—who have been hiding in the Grove by wildshaping themselves into Rats—to reveal themselves.  
With Kagha's secret now revealed, all that is required to finish this quest is to confront her back at the Druid Grove. Confronting Kagha forces the Shadow Druids [[Olodan]], [[Wren]], and [[Pinta]]—who have been hiding in the Grove by wildshaping themselves into Rats—to reveal themselves.  
[[File:Plaques.jpg|alt=Picture showcasing two plaques hanging on pillars.|thumb|The Wild and Wellspring plaques in the Emerald Grove.]]
[[File:Plaques.jpg|alt=Picture showcasing two plaques hanging on pillars.|thumb|The Wild and Wellspring plaques in the Emerald Grove.]]
If they wish to, the player can try to convince Kagha to repent and break her alliance with the Shadow Druids ahead of the fight, making her into an ally in the upcoming confrontation. To do so, they must first pass a {{Ability Check|Persuasion|15}} to stop her from immediately jumping into action.   
If they wish to, the player can try to convince Kagha to repent and break her alliance with the Shadow Druids ahead of the fight, making her into an ally in the upcoming confrontation. To do so, they must first pass a {{Ability Check|Persuasion|15}} (10 if you are a Druid) to stop her from immediately jumping into action.   


After that they must also succeed on another {{Ability Check|Persuasion, Religion|10}} to convince her to join their side. If the player has read the plaques inside the Emerald Grove and learned of the grove's history, they have an alternative option to succeed on a {{Ability Check|History|5}} to convince Kagha. Some backgrounds (i.e. Wood-Elves) gets an auto-success option.   
After that they must also succeed on another {{Ability Check|Persuasion, Religion|10}} to convince her to join their side. If the player has read the plaques inside the Emerald Grove and learned of the grove's history, they have an alternative option to succeed on a {{Ability Check|History|5}} (Automatic success if you are a Druid) to convince Kagha. Some backgrounds (i.e. Wood-Elves) gets an auto-success option.   


Alternatively, if the player uses the [[Detect Thoughts]] spell at the start (instead of the [[Persuasion]] check), they only need to pass a single {{Ability Check|Intelligence|13}} to convince Kagha.  
Alternatively, if the player uses the [[Detect Thoughts]] spell at the start (instead of the [[Persuasion]] check), they only need to pass a single {{Ability Check|Intelligence|13}} to convince Kagha.  

Navigation menu