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| image = Passive Feature Generic Icon.png | | image = Passive Feature Generic Icon.png | ||
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'''Feats''' are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each | '''Feats''' are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each. [[Fighter|Fighters]] select an additional feat at level 6; [[Rogue|rogues]] select an additional feat at level 10. | ||
See [[D&D 5e feat changes]] for an overview of difference between feats in ''5e D&D'' and ''Baldur's Gate 3''. | See [[D&D 5e feat changes]] for an overview of difference between feats in ''5e D&D'' and ''Baldur's Gate 3''. | ||
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* Charger: Weapon attack uses {{Action|both}}, moves up to | * Charger: Weapon attack uses {{Action|both}}, moves up to 9 m / 30 ft, and makes a melee attack with +5 damage. | ||
** This counts as a single weapon attack, and benefits from [[Extra Attack]]. | ** This counts as a single weapon attack, and benefits from [[Extra Attack]]. | ||
* As a Shove, Charger:Shove does not count as an actual attack. | * As a Shove, Charger: Shove does not count as an actual attack. | ||
| rows = 6 | | rows = 6 | ||
}} | }} | ||
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| feature1 = Defensive Duellist | | feature1 = Defensive Duellist | ||
| description1 = | | description1 = | ||
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. | * When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13. | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
| rows = 4 | |||
| rows = | |||
}} | }} | ||
{{table feat | {{table feat | ||
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| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2. | ||
| rows = | | rows = 3 | ||
}} | }} | ||
{{table feat | {{table feat | ||
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* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | * Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}. | ||
* Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. | |||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes = | ||
| rows = | * The AC bonus increase is not listed in-game, and can also be gained by taking the [[Medium Armour Master]] feat. | ||
| rows = 4 | |||
}} | }} | ||
{{table feat | {{table feat | ||
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* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20. | * Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20. | ||
* Gain [[ | * Gain [[Instruments|Musical Instrument]] [[Proficiency#Instrument_proficiency|Proficiency]]. | ||
| rows = 2 | | rows = 2 | ||
}} | }} | ||
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| notes = | | notes = | ||
* | * The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage. | ||
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}}) | * Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}}) | ||
| rows = 6 | | rows = 6 | ||
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| notes = | | notes = | ||
* The | * The spells must be two of these: | ||
** {{SAI|Enhance Leap}} | ** {{SAI|Enhance Leap}} | ||
** {{SAI|Disguise Self}} | ** {{SAI|Disguise Self}} | ||
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* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage. | * Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* All In is a toggleable passive ability. | ||
| rows = | | rows = 6 | ||
}} | }} | ||
{{table feat | {{table feat | ||
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| feature2 = Shield Master: Block | | feature2 = Shield Master: Block | ||
| description2 = | | description2 = | ||
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage. | * If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage. | ||
** On a failed save, you only take half damage. | ** On a failed save, you only take half damage. | ||
** On a successful save, you don't take any damage, even if you normally would. | ** On a successful save, you don't take any damage, even if you normally would. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* Unlike the DnD counterpart, this feat doesn't take shield AC into account and offers the flat bonus to Dexterity saves instead. | ||
| rows = | | rows = 6 | ||
}} | }} | ||
{{table feat | {{table feat | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* The cantrip you learn must be one | * The cantrip you learn must be one that requires an attack roll, which include the following: | ||
** {{SAI|Bone Chill}} | ** {{SAI|Bone Chill}} | ||
** {{SAI|Eldritch Blast}} | ** {{SAI|Eldritch Blast}} | ||
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* You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range. | * You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}} cast it as an [[Attack of Opportunity]]. | ||
| rows = | * Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier | ||
| rows = 6 | |||
}} | }} | ||
{{table feat | {{table feat |