The Counting House: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Clarified for Vaul #4 key that Highberry's Home is in the Lower City)
No edit summary
 
(26 intermediate revisions by 12 users not shown)
Line 2: Line 2:
| title = The Counting House
| title = The Counting House
| image = Tim-coddens-tim-coddens-thecountinghouse-01.webp
| image = Tim-coddens-tim-coddens-thecountinghouse-01.webp
| description = The Counting House is a banking and storage facility located in the Lower City of Baldur's Gate in Act Three.  
| description = The Counting House is a a heavily guarded banking and storage facility located in the Lower City of Baldur's Gate in Act Three.  
}}
}}
{{SpoilerWarning}}
<div style="float: right; text-align: center; margin: 4px;" class="noexcerpt">{{#widget:Lower City Map|transform=translate(-1771.8164494815805,-2688.775399644337) scale(3.482202253184501)|w=300px|unique_name=map-counting|caption=The Counting House and its docks on the map.}}</div>
<div style="float: right; text-align: center; margin: 4px;" class="noexcerpt">{{#widget:Lower City Map|transform=translate(-1771.8164494815805,-2688.775399644337) scale(3.482202253184501)|w=300px|unique_name=map-counting|caption=The Counting House and its docks on the map.}}</div>
[[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb|right|Entrance of The Counting House.]]
[[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb|right|Entrance of The Counting House.]]
'''The Counting House''' is a heavily guarded banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west.
'''The Counting House''' is a heavily guarded banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west.
== Overview ==
== Overview ==
=== Obtaining a Bank Pass ===
=== Obtaining a Bank Pass ===
To enter further into the bank, you must show a [[Bank Pass]] to [[Cashguard Captain Faril]]. The Bank Pass will get you access to the lower levels of the bank, including the safes and vaults.  
To enter further into the bank, the party must show a [[Bank Pass]] to [[Cashguard Captain Faril]] or use diplomacy. The Bank Pass will allow access to the lower levels of the bank, including the safes and vaults.
 
The pass can be purchased from [[Head Clerk Meadhoney]] for a large sum of gold. Alternatively, if a {{SAI|Detect Thoughts}} or [[Insight]] check during the dialogue is succeeded, the party can persuade him into giving a "temporary" pass which is, in fact, just a normal pass. Alternatively  the pass can be stolen from the Head Clerk's office upstairs, on a cabinet at {{Coords|-102|-180}}. If progressing through the [[Aid the Underduke]] quest, it's also possible succeed a [[Persuasion]], [[Intimidation]], or [[Deception]] check to convince Meadhoney to give the pass to the party.


You can purchase the pass from [[Head Clerk Meadhoney]] for a large sum of gold. Alternatively, if you succeed in a {{SAI|Detect Thoughts}} or [[Insight]] check during the dialogue, you can persuade him into giving you a "temporary" pass which is, in fact, just a normal pass. Or you can steal the pass from the Head Clerk's office upstairs, on a cabinet at {{Coords|-102|-180}}. If progressing through the [[Aid the Underduke]] quest, you can also make a [[Persuasion]], [[Intimidation]], or [[Deception]] check to convince Meadhoney to give you the pass.
=== The Counting House - Safes ===
[[File:Konstantin-melnik-vaults1.png|thumb|right]]
The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{Sai|Misty Step}}, [[Arrow of Transposition]], or intangibility effects like {{Sai|Gaseous Form}}. The locks cannot be picked while in Gaseous Form. Level 10 transmutation wizards can pass through the vaults with [[shapechanger]] for no recourse cost by flying around the gates. These safes each have a {{Ability check|Sleight of Hand|20}} lock. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]] The keys follow the naming convention "Counting House Safe n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.


=== The Counting House - Vaults ===
=== The Counting House - Vaults ===
[[File:Konstantin-melnik-vaults1.png|thumb|right]]
The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{Sai|Misty Step}}, [[Arrow of Transposition]], or intangibility effects like {{Sai|Gaseous Form}}. Keep in mind that locks cannot be picked while in Gaseous Form. These safes each have a {{Ability check|Sleight of Hand|20}} lock. The keys for these safes follow the naming convention "Counting House Safe n°X Key".


Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the button located at {{Coords|-963|797}}.{{note|This button can be activated with a ranged attack.}} These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The keys for these vaults follow the naming convention "Counting House Vault n°X Key".
Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the two buttons located at {{Coords|-971|797}} and {{Coords|-975|797}}. These buttons can be activated with a ranged attack. These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]]  The keys follow the naming convention "Counting House Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.


=== The Counting House - High Security Vaults ===
=== The Counting House - High Security Vaults ===
Line 29: Line 31:
* Brute forcing {{RarityItem|Thieves' Tools}} on the door until a critical success is rolled.
* Brute forcing {{RarityItem|Thieves' Tools}} on the door until a critical success is rolled.


Venturing into the High Security Vaults for the first time will trigger a battle between [[Cult of Bhaal|Bhaal Cultists]] and Counting House workers, with the cultists always hostile. The [[Reaper of Bhaal]] enemies start the fight invisible which, as a quirk, means they will occasionally not join the fight and be discovered when passing by them later on with {{cond|See Invisibility}}, or not at all. Winning the fight and speaking to head banker [[Rakath Glitterbeard]] will initiate the quest [[Return Rakath's Gold]].
Venturing into the High Security Vaults for the first time will trigger a battle between [[Cult of Bhaal|Bhaal Cultists]] and Counting House workers, with the cultists always hostile. The [[Reaper of Bhaal]] enemies start the fight invisible and hidden in the hall alcoves and will attempt to flank the opponents. Winning the fight and speaking to head banker [[Rakath Glitterbeard]] will initiate the quest [[Return Rakath's Gold]].


These high security vaults each have a {{Ability check|Sleight of Hand|30}} lock that has {{Cond|Enchanted Security}} which prevents [[Knock]] spells from opening it. The keys for these vaults follow the naming convention "High Security Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.
These high security vaults each have a {{Ability check|Sleight of Hand|30}} lock that has {{Cond|Enchanted Security}} which prevents [[Knock]] spells from opening it. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]]  The keys follow the naming convention "High Security Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.


=== Counting House docks ===
=== Counting House docks ===
Line 114: Line 116:
[[Counting House Safe n°5 Key]] - Can be looted or pickpocketed from [[Harvard Willoughby]] at the [[Elfsong Tavern]] in the [[Lower City]]
[[Counting House Safe n°5 Key]] - Can be looted or pickpocketed from [[Harvard Willoughby]] at the [[Elfsong Tavern]] in the [[Lower City]]
|{{unbulleted list|
|{{unbulleted list|
*{{Gold|467}}
*{{Gold|467-509}}
}}
}}
|-
|-
Line 145: Line 147:
* {{RarityItem|Wizard Hat}}
* {{RarityItem|Wizard Hat}}
* {{RarityItem|Raffish Garb}}
* {{RarityItem|Raffish Garb}}
* {{RarityItem|Opalescent Outfit}}
}}
}}
|-
|-
Line 178: Line 181:
! scope="row" style="text-align: center;"| 2
! scope="row" style="text-align: center;"| 2
|
|
[[Counting House Vault n°2 Key]] - Unknown location
[[Counting House Vault n°2 Key]] - Can be looted or pickpocketed from [[Oloric Witmirth]] in [[Elfsong Tavern]] in the [[Lower City]]. {{Verify}}
|{{unbulleted list|
|{{unbulleted list|
* Traveler's chest containing:
* Traveler's chest containing:
Line 225: Line 228:
: {{RarityItem|Silver Band}}
: {{RarityItem|Silver Band}}
: {{RarityItem|Agate}}
: {{RarityItem|Agate}}
: {{Gold|55}}
: {{Gold|55 - 99}}
* {{RarityItem|Scroll of Revivify}}
* {{RarityItem|Scroll of Revivify}}
* {{Gold|1220}}
* {{Gold|1220}}
Line 260: Line 263:
! scope="row" style="text-align: center;"| 1
! scope="row" style="text-align: center;"| 1
|
|
[[High Security Vault n°1 Key]] - Found in a Display Case {{Coords|4972|704}} in [[Ramazith's Tower]] (accessed via a portal in [[Sorcerous Sundries]] in the [[Lower City]]), underneath the invisible barrier. Unlike the other keys, this one is labeled as simply "Heavy Iron Key" and the vault number is written within the item's tooltip
[[High Security Vault n°1 Key]] - Found in a Display Case {{Coords|4972|704}} in [[Ramazith's Tower]] (accessed via a portal in [[Sorcerous Sundries]] in the [[Lower City]]), underneath the invisible barrier.  
|{{unbulleted list|
|{{unbulleted list|
* {{RarityItem|Nymph Cloak}}
* {{RarityItem|Nymph Cloak}}
Line 314: Line 317:
! scope="row" style="text-align: center;"| 6
! scope="row" style="text-align: center;"| 6
|
|
[[High Security Vault n°6 Key]] - Found in an Opulent Chest {{Coords|-48|98}} in the northwestern section of the [[Iron Throne]]
[[High Security Vault n°6 Key]] - Found in an Opulent Chest {{Coords|-48|102}} in the northwestern section of the [[Iron Throne]]
|{{unbulleted list|
|{{unbulleted list|
* {{RarityItem|Mind Flayer Parasite Specimen}}
* {{RarityItem|Mind Flayer Parasite Specimen}}
Line 419: Line 422:
</gallery>
</gallery>


== Footnotes ==
== Notes ==
{{notelist}}
{{notelist}}


1,616
edits

Navigation menu