Ansur/Combat: Difference between revisions

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| type = Undead
| type = Undead
| armour_class = 19
| armour_class = 19
| hit_points_tactician = 600
| hit_points = 400
| hit_points = 400
| movement_speed_meters = 12
| movement_speed_meters = 12
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| wis = 15
| wis = 15
| cha = 19
| cha = 19
| proficiency_bonus = +6
| dex_save_proficiency = yes
| dex_save_proficiency = yes
| con_save_proficiency = yes
| con_save_proficiency = yes
| wis_save_proficiency = yes
| wis_save_proficiency = yes
| cha_save_proficiency = yes
| cha_save_proficiency = yes
| resistant1 = Necrotic
| resistant1 = Necrotic
| immune1 = Lightning
| immune1 = Lightning
| immune2 = Poison
| immune2 = Poison
| condition1_name = Legendary Resistance: Incapacitation
| condition1_name = Legendary Resistance: Incapacitation
| condition1_description = +10 bonus to your next Saving Throw against an incapacitating condition.
| condition1_description = +10 bonus to your next Saving Throw against an incapacitating condition.
| condition2_name = Legendary Action: Draconic Fury
| condition2_name = Legendary Action: Draconic Fury
| condition2_description = This great drake will use Lightning Breath on the next creature that attacks it.
| condition2_description = This great drake will use Lightning Breath on the next creature that attacks it.
| condition3_name = Stormheart Resolve
| condition3_description = This creature begins {{Cond|Hoarding Energy}}, gains {{Temp hp|100}} for 1 round and loses all [[Incapacitated (Condition Type)|Incapacitating Conditions]] after losing all its hit points.
| condition3_mode = Honour


| feature1_name = Legendary Action: Draconic Wrath
| feature1_name = Legendary Action: Draconic Wrath
| feature1_description = The dragon can retaliate against an attacker with its breath weapon once per round.  
| feature1_description = The dragon can retaliate against an attacker with its breath weapon once per round.
| feature1_mode = Tactician
| feature1_mode = Tactician
| feature2_name = Greater Wyrm's Scales
| feature2_name = Greater Wyrm's Scales
| feature2_description = All incoming damage is reduced by 4.  
| feature2_description = All incoming damage is reduced by 4.
| feature2_mode = Tactician
| feature2_mode = Tactician
| feature3_name = Immutable Form
| feature3_name = Immutable Form
| feature3_description = Spells cannot alter your form, +5 to saving throws against Banishment.
| feature3_description = Spells cannot alter your form, +5 to saving throws against Banishment.
| feature4_name = Magic Resistance
| feature4_name = Magic Resistance
| feature4_description = Advantage on Saving Throws against Spells and other magical effects.  
| feature4_description = Advantage on Saving Throws against Spells and other magical effects.
| feature5_name = Opportunity Attack
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.  
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Turn Resistance
| feature6_name = Turn Resistance
| feature6_description = Advantage on Saving throws against any effect that turns undead.  
| feature6_description = Advantage on Saving throws against any effect that turns undead.
}}This page focuses on [[Ansur]]'s behaviour during combat encounters.
}}This page focuses on [[Ansur]]'s behaviour during combat encounters.
This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.


== Attacks and abilities ==
== Attacks and abilities ==
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.


{{Feature box|name=Fly|link=Fly (Ansur)|image name=Fly.webp
{{Feature box|Lightning Breath (Ansur)}}
|* Beat your draconic wings and take flight {{range|m=30|ft=100}}.
}}


{{Feature box|name=Lightning Breath|link=Lightning Breath (Ansur)|image name=Generic Lightning.webp
{{Feature box|Multiattack (Ansur)}}
|{{DamageInfo|12d6|Lightning}}
* Spew forth a cone of lightning.
}}


{{Feature box|name=Multiattack|Multiattack (Ansur)|image name=Multiattack Earth Elemental.webp|
{{Feature box|Slam (Ansur)}}
|{{DamageInfo|4d8+7|Bludgeoning}}
:+ {{DamageInfo|3d6+7|Piercing}}
:+ {{DamageInfo|4d7|Lightning}}
* Ravage your foes with claws and rotted draconic fangs.
}}


{{Feature box|name=Slam|link=Slam (Ansur)|image name=Generic Physical.webp
{{Feature box|Fly (Ansur)}}
|{{DamageInfo|6d8+7|Bludgeoning}}
* Slam the ground, possibly knocking nearby targets {{Cond|Prone}}.
}}


{{Feature box|name=Gather Power|image name=Chromatic Orb Lightning.webp
{{Feature box|Gather Power}}
|* Ansur applies the Condition ''Hoarding Energy'' to himself for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]].
 
* While this status is active, he takes no other actions and his animations have him flying in the air above his position.
* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]].
* He gains resistance to all damage type, but can still be attacked while in this state.
* While this status is active, he takes no other actions and his animations show him flying in the air above his position.
* Unconfirmed if there is any means of interrupting or cancelling this state.
* He gains resistance to all damage types, but can still be attacked while in this state.
* There is no means of interrupting or cancelling this state.
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage.
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage.
}}


{{Feature box|name=Stormheart Nova|image name=Chain Lightning.webp
{{Feature box|Stormheart Nova}}
|{{DamageInfo|18d10|Lightning}}
 
* Ansur uses this ability when Hoarding Energy wears off.
* Ansur uses this ability when Hoarding Energy wears off.
* All creatures and destructible objects are hit for 18d10 Lightning Damage, will begin using [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter.
* All creatures and destructible objects are hit for {{DamageText|18d10|Lightning}}. Ansur will then begin to use [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter.
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become "Wet." In honour mode, the rain gives a permanent "wet" status and makes the characters vulnerable to lightning damage. {{verify}}
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become {{Cond|Wet}}. In ''Honour mode'', the rain gives a permanent {{Cond|Wet}} status and makes the characters vulnerable to lightning damage.
}}


{{Feature box|name=Bout of Storms|image name=Generic Lightning.webp
{{Feature box|Bout of Storms}}
|* Ansur summons a total of five "Lightning Strike" entities into the initiative order. After all of these entities resolve their turns, another set of five Lightning Strikes will be added into the turn order after Ansur.
{{DamageInfo|6d10|Lightning|per=Lightning Strike|save=Dexterity|save effect=half}}
}}


{{Feature box|name=Legendary Action: Draconic Wrath|image name= Lightning Breath.webp
* Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him.
|* Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him.
}}


==Conditions==
==Conditions==
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* {{cond|Frightened}}
* {{cond|Frightened}}
* {{cond|Hypnotised}}
* {{cond|Hypnotised}}
* {{cond|Paralysed}}
* {{cond|Prone}}
* {{cond|Prone}}
* {{cond|Sleeping}}
* {{cond|Wet}}
* {{cond|Wet}}
* {{cond|Hideous Laughter}}
* {{cond|Hideous Laughter}}
* Is marked as an "Invalid Target" when attempting to use the melee ability [[Backbreaker]], for reasons unknown.
* [[Steeped in Bliss (Condition)|Steeped In Bliss]]
* Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown.


===Vulnerabilities===
===Vulnerabilities===
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* {{cond|Blinded}}
* {{cond|Blinded}}
* {{cond|Compelled to Duel}}
* {{cond|Compelled to Duel}}
* {{cond|Confused}}
* {{cond|Entangled}}
* {{cond|Entangled}}
* {{cond|Mental Fatigue}}
* {{cond|Mental Fatigue}}
* {{cond|Shredded Armour}}
* {{cond|Shredded Armour}}
* {{cond|Corrosive Spit}}
* {{cond|Silenced}}
* {{cond|Silenced}}
* {{cond|Stunned}}
* {{cond|Stunned}}
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* {{cond|Moonlight Butterflies}}
* {{cond|Moonlight Butterflies}}


== Encounter ==
==Allies==
Ansur can be fought in the [[Wyrmway]], after completing the four chambers. He will summon two [[Water Myrmidon]]s.
* 2x [[Water Myrmidon]]


=== Reactions ===
==Encounter==
Ansur's passive [[# Legendary Action: Draconic Wrath|Legendary Action: Draconic Wrath]] will let him use [[# Lightning Breath|Lightning Breath]] on the first creature that attacks him each round.
===Phase one===
When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends.


=== Phase one ===
Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp.
When Ansur's health has been reduced enough, he will use [[# Gather Power|Gather Power]] to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types.  


After hoarding energy, he will release [[# Stormheart Nova|Stormheart Nova]], dealing a massive amount of Lightning damage. This attack will only hit creatures which have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover.
Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover.


=== Phase two ===
=== Phase two ===
After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack [[# Bout of Storms|Bout of Storms]]. Any creatures standing inside the strikes will take damage at the end of the round.
After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack [[# Bout of Storms|Bout of Storms]]. Any creatures standing inside the strikes will take damage at the end of the round. On ''Tactician'' or ''Honour'' difficulty, rain will begin to fall on the battlefield and make every party member permanently {{cond|wet}}.
=== Electricity Resistance Tactics ===
 
Equip The Sparkswall ring if you obtained it from the Arcane Tower in the Underdark. Then manually group the rest of your party into a huddle and throw an Elixir of Lightning Resistance (sold by Arron in the Emerald Grove). By breaking the elixir into the huddle, the rest of your party will become resistance to electricity until a Long Rest.
==Tactics==
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s.
 
Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him.


The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance.


Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova.


If playing with a mod that increases the maximum level cap, then an Oathbreaker Paladin above level 17 can use Control Undead on Ansur to defeat him in a single move. The Emperor and Wyll will act as if he was slain and you get the XP for slaying him. You cannot loot Balduran's Giant Slayer from his corpse this way, but can still reach the Helm of Balduran. The undead dragon has 0 movement speed and will not use its fly ability to follow you around to fight for you, but will go with you through some doorways and will fast travel with you to the waypoints in Rivington or the South Span of Wyrm's Crossing. Ansur will not follow you to waypoints in the Lower City region.
Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance:
* {{RarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces)
* {{RarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other)

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