Save the Refugees: Difference between revisions

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* Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
* Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
* Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
* Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
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{{Quest objective|Meet with Kagha.|
* Kagha, leader of the druids, wants to speak with us.
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{{Quest objective|Speak with Kagha.|
{{Quest objective|Speak with Kagha.|
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{{Quest objective|Return to Zevlor.|
{{Quest objective|Return to Zevlor.|
* Kagha wants the tieflings gone. She asked us to guide them out of the grove.
* Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
* Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
* We found a note involving Kagha. Something is going on in the grove. We should get to the bottom of it.
* We found a note involving Kagha. Something is going on in the grove. We should get to the bottom of it.
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{{Quest objective|End the conflict.|
{{Quest objective|End the conflict.|
* We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.  
* We found a mysterious note addressed to Kagha. We should investigate further.
* We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.
* Kagha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
* Kagha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
* Zevlor died, but the tieflings still need our help.
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{{Quest objective|Help the tiefling leave.|
{{Quest objective|Help the tieflings leave.|
* The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
* Kagha died before the tieflings were forced out of the grove.
* Kagha died before the tieflings were forced out of the grove.
* The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
* Zevlor died, but Kagha still plans to seal the grove shut. If we want the tieflings to survive, we need to clear the roads of goblins before the ritual is completed.
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{{Quest objective|Report to the tiefling leader.|
* The goblins are about to attack the grove. If we want to save the tieflings, we need to get back to the grove to protect it - and fast.
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{{Quest objective|Destroy the Emerald Grove.|
* We decided to help the goblins burn down the grove - along with anyone opposing the will of the Absolute.
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{{Quest objective|Talk to Zevlor.|
{{Quest objective|Talk to Zevlor.|
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{{Quest objective|Celebrate at Camp.|
{{Quest objective|Celebrate at Camp.|
* Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.  
* Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.  
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{{Quest objective|Quest Completed!|
* Instead of helping them, we betrayed the tieflings for the Absolute. None of them survived.
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=== Automatic failure ===
=== Automatic failure ===
This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If you continue, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove)  
This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If you continue, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove). Despite the grove being sealed it is still possible to enter: starting from the location of where one finds [[Edowin]], it's possible to [[Flight (Condition)|fly]] up north to a path through the mountains, from there one can go further north and reach a bramble wall sealing off the grove, but it's possible to simply fly past the bramble wall, thus entering the sealed off grove. Inside the sealed off grove, all the druids are still there in their regular locations, but every single one of them is now hostile and will attack on sight. 


While it was believed that the quest would transition after a certain number of long rests, this has been proven false.{{cite web|author=Proxy Gate Tactician|date=2023-09-08|url=https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11|title=Busting More Myths in Baldur's Gate 3|publisher=YouTube}}
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.{{cite web|author=Proxy Gate Tactician|date=2023-09-08|url=https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11|title=Busting More Myths in Baldur's Gate 3|publisher=YouTube}}
== Companion approval ==
Conversation with Zevlor
<!-- Verified in game data files: DEN_TieflingLeader_DenIntro -->
* Agree to help the refugees {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+3}} {{Approval|Wyll|+5}}
* Decline to help the refugees {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Astarion|+2}}


== Sub-quests ==
== Sub-quests ==

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