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Defeat the Goblins: Difference between revisions
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{{PageSeo | {{PageSeo | ||
|title=Defeat the Goblins | |title=Defeat the Goblins | ||
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* We killed Minthara, the drow commander. But she can't have been the only one keeping the goblins in line - we need to find more leaders. | * We killed Minthara, the drow commander. But she can't have been the only one keeping the goblins in line - we need to find more leaders. | ||
* We killed the goblins' spiritual leader, Priestess Gut. Someone else must have led them into battle - we need to find them. | * We killed the goblins' spiritual leader, Priestess Gut. Someone else must have led them into battle - we need to find them. | ||
* The goblins' spiritual leader, Priestess Gut, was defeated. Someone else must have led them into battle - we need to find them. | |||
}} | }} | ||
{{Quest objective|Kill all three leaders.| | {{Quest objective|Kill all three leaders.| | ||
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* We killed the goblin king Dror Ragzlin. | * We killed the goblin king Dror Ragzlin. | ||
* We killed one of the goblin leaders, a drow named Minthara. | * We killed one of the goblin leaders, a drow named Minthara. | ||
* A drow named Minthara, one of the goblin leaders, was defeated. | |||
* We killed Priestess Gut, one of the goblin leaders. | * We killed Priestess Gut, one of the goblin leaders. | ||
}} | }} | ||
{{Quest objective|Speak with Zevlor.| | {{Quest objective|Speak with Zevlor.| | ||
* With Dror Ragzlin dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | * With Dror Ragzlin dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | ||
* With Dror Ragzlin defeated, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | |||
* With Minthara dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | * With Minthara dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | ||
* With Minthara defeated, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | |||
* With Priestess Gut dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | * With Priestess Gut dead, the goblins have no leadership. They won't be a threat now - we should tell the tieflings. | ||
}} | }} | ||
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* The tieflings were forced out of the grove before we could deal with the goblins. They'll likely die on the road. | * The tieflings were forced out of the grove before we could deal with the goblins. They'll likely die on the road. | ||
}} | }} | ||
== Walkthrough == | == Walkthrough == | ||
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=== The Shattered Sanctum === | === The Shattered Sanctum === | ||
[[File:Cracked Wall.jpg|thumb|The cracked wall on the second-level of the Goblin Camp.]] | [[File:Cracked Wall.jpg|thumb|The cracked wall on the second-level of the Goblin Camp.]] | ||
There are | There are three entrances into the Shattered Sanctum - the Heavy Oak Doors {{coords|105|454}}, the Passageway {{coords|51|476}}, or through the Cracked Wall on the 2nd level of the camp {{coords|-106|481}}. | ||
''The | ''The Heavy Oak Doors:'' | ||
* | * This entrance is guarded by [[Warrior Trinzas]], who can be persuaded through diplomacy, [[Tadpole Power|Tadpole Powers]], or Drow special dialogue like the previous check-points. | ||
* Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile. | * Violence is always a viable alternative, however, there is a risk the fighting draws the attention of other goblins in the area, leading to the alarms being sounded and the goblins turning hostile. | ||
''The | ''The Passageway:'' | ||
* The path to this entrance is "guarded" by 2 [[Poison Mine]] and 1 [[Blast Mine]]. Entering by this way places the party at the southeast corner of the Shattered Sanctum. | |||
''The Cracked Wall:'' | |||
* The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable). | * The wall is an object with 22 [[Hit Points]], [[Sturdy]], and immunity to all [[Damage Types|damage types]] except piercing (resistant), and force (vulnerable). | ||
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* As there are sleeping guards situation close to the wall, using the [[Silence]] spell on the explosion or the guards to cover the noise is recommended, if you wish to avoid a confrontation. | * As there are sleeping guards situation close to the wall, using the [[Silence]] spell on the explosion or the guards to cover the noise is recommended, if you wish to avoid a confrontation. | ||
There is | There is a 4th "entrance" to the temple from the [[Selûnite Outpost]] in the [[Underdark]]. Technically, it is an exit only until the player opens the hidden door (and leaves it open) via the Stone Discs or the wall Lever. | ||
=== Priestess Gut === | === Priestess Gut === | ||
[[Priestess Gut]] (X:297, Y:-18) is in front of the giant throne immediately north of the front entrance. She offers to brand the party with the [[Brand of the Absolute]], which can be accepted or rejected. Regardless of whether the brand is taken | [[Priestess Gut]] (X:297, Y:-18) is in front of the giant throne immediately north of the front entrance. She offers to brand the party with the [[Brand of the Absolute]], which can be accepted or rejected. Regardless of whether the brand is taken, Gut recognizes the party as fellow True Souls. She attempts to probe the party's minds with her illithid powers. Allow her to do this, and she notices something is amiss. Explain that it's the result of the tadpoles and ask if she can help, commencing [[Ask the Goblin Priestess for Help]]. Gut says that the party should join her in her private chambers. | ||
Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf, half-elf, or paladin), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends | Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf, half-elf, or paladin), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends them to become her pet squid. It's possible to either break free with an [[Acrobatics]] or [[Strength]] check, but a special scene plays if nothing is done at all. Wait, and [[Korrilla Hearthflame|Korrilla]] appears from a portal to assassinate both Gut and her Ogre guard. Then she disappears after a brief conversation, warning the party to be more careful. | ||
=== Minthara === | === Minthara === | ||
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=== Returning to the Grove === | === Returning to the Grove === | ||
Upon returning to the Grove, Zevlor approaches the party and states his scouts brought news that the goblin leaders have been defeated. He thanks the party and states that the refugees pooled up their gold to reward the party, which the party can either accept | Upon returning to the Grove, Zevlor approaches the party and states his scouts brought news that the goblin leaders have been defeated. He thanks the party and states that the refugees pooled up their gold to reward the party, which the party can either accept the reward (includes gold in addition to a helmet [[Wapira's Crown]], which can't be acquired otherwise) or refuse. Then, he tells the party that the tieflings plan to celebrate and offers to go with the party to camp immediately or later. | ||
If Halsin has not been rescued as part of [[Rescue the Druid Halsin]] then he escapes on his own and appears back in the Grove. | If Halsin has not been rescued as part of [[Rescue the Druid Halsin]] then he escapes on his own and appears back in the Grove. |