Resting: Difference between revisions

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574 bytes added ,  19 April
(Transcribed section from "List of source of restoring common resources" over here, to be used as an excerpt over there.)
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* Use of certain item actions
* Use of certain item actions
* [[Illithid power]] dialogue options
* [[Illithid power]] dialogue options
 
=== Partial rest ===
Taking a long rest passes the night, and costs 40 or 80{{Tactician}} [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial long rest'', which restores the following:
Taking a long rest passes the night, and costs 40 (80 in tactician or honour difficulty) [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial rest'', which restores the following:
* Restore hit points up to half of their maximum.
* Restore hit points up to half of their maximum.
* Restore up to half of the character's maximum spell slots, rounded down.
* Restore resources up to half of the character's maximum, rounded down.
** This also includes class-specific resources such as [[Ki Point|Ki Points]] and [[Warlock|Warlock spell slots]].
** This includes class-specific resources such as spell slots, {{r|ki}}s, and {{r|supdie|forceplural=yes}}.
* Refreshes cooldowns, including items, and class features like [[Song of Rest]] or [[Portent]] and most [[illithid powers]].
** [[Luck of the Far Realms]] is not restored as it costs a hidden resource you only have a max one of, which gets rounded down to 0.


Short rests are not restored when performing a partial long rest.
Short rests are not restored when performing a partial long rest.
 
* [[Song of Rest]] does.
Many [[origin]], [[Companions|companion]] and [[camp followers|camp follower]] interactions will occur when long resting. Long rests can also advance certain [[Time sensitive activities|time-sensitive content]].
Many [[origin]], [[Companions|companion]] and [[camp followers|camp follower]] interactions will occur when long resting. Long rests can also advance certain [[Time sensitive activities|time-sensitive content]].
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* [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]]
* [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]]
* [[Paladin|Paladins]] regain their [[Channel Oath]] charge
* [[Paladin|Paladins]] regain their [[Channel Oath]] charge
* [[Fighter|Fighters]] regain the use of their [[Action Surge]] ability
* [[Fighter|Fighters]] regain the use of their [[Action Surge]] and [[Second Wind]] abilities, and their [[Superiority Die|Superiority Dice]]
* [[Bard|Bards]] of level 5 or higher regain their [[Bardic Inspiration]] charges
* [[Bard|Bards]] of level 5 or higher regain their [[Bardic Inspiration]] charges
* [[Monk|Monks]] regain their [[Ki Point|Ki]]
* [[Monk|Monks]] regain their [[Ki Point|Ki]]
* The following [[Illithid Powers]]: [[Psionic Overload]], [[Force Tunnel]], [[Stage Fright]], [[Repulsor]], [[Shield of Thralls]], [[Black Hole]], [[Absorb Intellect]], and [[Fracture Psyche]]


== Additional Types ==
== Additional Types ==

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