Guide:Gear locator (Act Two): Difference between revisions

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== [[Act Two]] ==
== [[Act Two]] ==
{{h3|[[Ruined Battlefield]]}}
=== [[Ruined Battlefield]] ===
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
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{{h3|[[Last Light Inn]]}}
=== [[Last Light Inn]] ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
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{{h3|[[Reithwin Town]]}}
=== [[Reithwin Town]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
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{{h3|[[Grand Mausoleum]]}}
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
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! scope="row"| {{MdRarityItem|Justiciar's Scimitar}}
! scope="row"| {{MdRarityItem|Justiciar's Scimitar}}
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*When you have [[advantage]] with weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
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{{h3|[[Moonrise Towers]]}}
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
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! scope="row"| {{MdRarityItem|Gloves of Crushing}}
! scope="row"| {{MdRarityItem|Gloves of Crushing}}
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*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]  
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! scope="row"| {{MdRarityItem|Armour of Devotion}}
! scope="row"| {{MdRarityItem|Armour of Devotion}}
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! scope="row"| {{MdRarityItem|Very Heavy Greataxe}}
! scope="row"| {{MdRarityItem|Very Heavy Greataxe}}
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*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn ({{recharge|short rest}})
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ({{recharge|short rest}})
| [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
| [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
|style="text-align: center;"| {{Coords|-152|-191}}
|style="text-align: center;"| {{Coords|-152|-191}}
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! scope="row"| {{MdRarityItem|Coldbrim Hat}}
! scope="row"| {{MdRarityItem|Coldbrim Hat}}
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*On applying condition to an enemy, once per turn and attack, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
*On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
| Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
| Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|style="text-align: center;"| {{Coords|-155|-173}}
|style="text-align: center;"| {{Coords|-155|-173}}
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{{h3|Other}}
=== Other ===
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! width =|Item name
! width =|Item name

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