List of features and items that interact with unarmed strikes: Difference between revisions

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* {{SAI|Manifestation of Soul}} - Deal an additional {{DamageText|1d4 + Wisdom modifier|Radiant}} damage with unarmed strikes
* {{SAI|Manifestation of Soul}} - Deal an additional {{DamageText|1d4 + Wisdom modifier|Radiant}} damage with unarmed strikes


== Bonus ==
== Item group 1 ==
*{{MdRarityItem|Corellon's Grace}} - Deal additional 1 damage with unarmed{{ref|name=note1}} strikes. +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]]
*{{MdRarityItem|Corellon's Grace}} - Deal additional 1 damage with unarmed{{ref|name=note1}} strikes. +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]]
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes
*{{MdRarityItem|Gloves of Cinder and Sizzle}} - Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed strikes
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*{{MdRarityItem|Bow of the Banshee}} - Gain a 1d4 bonus to all [[Dice rolls#Attack rolls|attack rolls]] against [[Frightened (Condition Type)|Frightened]] creatures
*{{MdRarityItem|Bow of the Banshee}} - Gain a 1d4 bonus to all [[Dice rolls#Attack rolls|attack rolls]] against [[Frightened (Condition Type)|Frightened]] creatures


== Bonus and interaction ==
== Item group 2 ==
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Flawed Helldusk Gloves}} - Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Helldusk Gloves}} - +1 bonus to all [[Dice rolls#Attack rolls|attack rolls]]. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Helldusk Gloves}} - +1 bonus to all [[Dice rolls#Attack rolls|attack rolls]]. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn
*{{MdRarityItem|Gloves of Soul Catching}} - Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes. On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn


== Interaction ==
== Item group 3 ==
*{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}
*{{MdRarityItem|The Sparkle Hands}} - Gain 2 {{cond|Lightning charges}} on each unarmed strike. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}
*{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn
*{{MdRarityItem|Hat of Uninhibited Kushigo}} - After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] until the end of your turn

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