Guide:Gear locator: Difference between revisions

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! scope="row"| {{MdRarityItem|Abyss Beckoners}}
! scope="row"| {{MdRarityItem|Abyss Beckoners}}
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*Your summoned creatures have [[resistance]] to {{DamageColor|All but Psychic|}} damage. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[saving throw|save]] or become {{cond|Demonspirit Madness|Mad}}
*Your summoned creatures have [[resistance]] to all damage types except {{DamageColor|Psychic|Psychic}}. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[saving throw|save]] or become {{cond|Demonspirit Madness|Mad}}
| Ornate chest in one of the locked cells at the back of the hideout
| Ornate chest in one of the locked cells at the back of the hideout
|style="text-align: center;"| [[Zhentarim Basement]] {{Coords|306|-170}}
|style="text-align: center;"| [[Zhentarim Basement]] {{Coords|306|-170}}

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