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'' | {{PageSeo | ||
| title = Attacks | |||
| description = Attacks are attempts at hitting a target, determined by attack rolls made to determine whether an attack was a hit or a miss.}} | |||
{{Redirect | |||
| redirect = Action | |||
| use1 = melee Attack | |||
| article1 = Main Hand Attack | |||
| use2 = ranged Attack | |||
| article2 = Ranged Attack | |||
| use3 = melee bonus Attack | |||
| article3 = Off-Hand Attack (Melee) | |||
| use4 = ranged bonus Attack | |||
| article4 = Off-Hand Attack (Ranged) | |||
| other | |||
| disambig = Attack | |||
}} | |||
'''Attacks''' are attempts by a [[creatures|creature]] at hitting a target, usually with a [[Weapon|weapon]] or a [[Spells|spell]]. | |||
[[ | The outcome of an attempted attack is determined by the attacker making an '''attack roll''' against the target's [[Armour Class|AC]]. If the attempt is successful, the attack may deal [[damage]] and/or inflict a [[conditions|condition]]. | ||
Attacks can be made by taking an '''Attack action''', as well by taking any [[actions|action]] that requires the attacker to make an attack roll. | |||
'''Spell attacks''' are attack rolls made as part of casting a [[Spells|spell]]. | |||
<div style="text-align: center;">'''Result = {{InfoBlob|{{D20}} + Ability score modifier + Proficiency bonus}}'''</div> | |||
== Attack rolls == | |||
{{Excerpt|Dice rolls|Attack rolls|subsections=yes|templates=SAI, InfoBlob, note}} | |||
== | |||
== Modifiers == | == Modifiers == | ||
=== Weapons === | |||
Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon: usually Strength for melee weapons and Dexterity for ranged weapons. The exceptions to this rule are [[Finesse]] weapons, which automatically select Strength or Dexterity, whichever score is higher; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks. If a weapon is both Thrown and Finesse, it uses the higher of Strength and Dexterity for both melee and ranged attacks. | |||
Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon: usually Strength for melee weapons and Dexterity for ranged weapons. | |||
Some examples, to make the possible combinations of Finesse and Thrown easier to understand: | Some examples, to make the possible combinations of Finesse and Thrown easier to understand: | ||
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* Shooting a [[Longbow]] for a ranged attack always uses Dexterity. | * Shooting a [[Longbow]] for a ranged attack always uses Dexterity. | ||
* Throwing a [[Handaxe]] (Thrown) for a ranged attack uses Strength. | * Throwing a [[Handaxe]] (Thrown) for a ranged attack uses Strength. | ||
* Throwing a [[Dagger]] (Finesse & Thrown) for a ranged attack uses Strength or Dexterity, whichever | * Throwing a [[Dagger]] (Finesse & Thrown) for a ranged attack uses Strength or Dexterity, whichever the attacking creature has a higher score in. | ||
=== Spells === | |||
For spells, the Ability Score used for the Modifier depends on the class of the caster: | For spells, the Ability Score used for the Modifier depends on the class of the caster: | ||
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=== Proficiency Bonus === | === Proficiency Bonus === | ||
The attacking creature's [[Proficiency Bonus]] is added to the result of the roll if the creature has the correct kind of [[Proficiency]] for the attack it's making. | The attacking creature's [[Proficiency Bonus]] is added to the result of the roll if the creature has the correct kind of [[Proficiency]] for the attack it's making. | ||
For [[Weapons|weapon]] attacks, the creature must have proficiency | For [[Weapons|weapon]] attacks, the creature must have proficiency with the weapon it is using to make the attack. For spell attacks, every creature is automatically proficient. | ||
For spell attacks, | |||
The value of the bonus depends on the attacking creature's Level: | The value of the bonus depends on the attacking creature's Level: | ||
{{ProficiencyBonusTable}} | {{ProficiencyBonusTable}} | ||
{{ | |||
== Footnotes == | |||
{{notelist}} | |||
{{NavGameplay}} | |||
[[Category:Gameplay mechanics]] |