Zevlor: Difference between revisions

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{{ up to date | 2024-02-09 }}
{{PageSeo
{{PageSeo
| title = Zevlor
| title = Zevlor
| description = Zevlor is a side character in Baldur's Gate 3.
| description = Zevlor is a side character in Baldur's Gate 3.
| image = Zevlor-face.jpg
| image = Zevlor-looks.png
}}
}}
{{Infobox character
{{Infobox character
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| imagesize = 0.9
| imagesize = 0.9
| image_alt_text = Appearance of Zevlor in Baldur's Gate 3.
| image_alt_text = Appearance of Zevlor in Baldur's Gate 3.
| voice = Glen McCready
| titles = Hellrider Exile
| titles = Hellrider Exile
| race = [[Tiefling#Asmodeus tieflings|Asmodeus tiefling]]
| race = [[Tiefling#Asmodeus tieflings|Asmodeus tiefling]]
| hometown = [https://forgottenrealms.fandom.com/wiki/Elturel Elturel] in [https://forgottenrealms.fandom.com/wiki/Western_Heartlands Western Heartlands] (former)
| hometown = [https://forgottenrealms.fandom.com/wiki/Elturel Elturel], [https://forgottenrealms.fandom.com/wiki/Western_Heartlands Western Heartlands] (former)
| class = [[Paladin]]
| modules =
| modules =
{{Infobox statistics
{{Infobox statistics
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}}
}}
{{Infobox statistics
{{Infobox statistics
| name = Mind Flayer Colony differences
| name = Mind Flayer Colony differences and additions
| level = 9
| level = 9
| hit_points = 86
| hit_points_tactician = 96
| initiative =
| str = 18
| str = 18
| dex = 14
| dex = 14
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| wis_save_proficiency = yes
| wis_save_proficiency = yes
| cha_save_proficiency = yes
| cha_save_proficiency = yes
| hit_points = 86
| hit_points_tactician = 96
| condition1_name = Aura of Protection
| condition1_name = Aura of Protection
| condition1_description = You and nearby allies have +3 to [[saving throws]].
| condition1_description = You and nearby allies have +3 to [[saving throws]].
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| condition2_description = You and nearby allies can't be [[Charmed]].
| condition2_description = You and nearby allies can't be [[Charmed]].
| feature1_name = Extra Attack
| feature1_name = Extra Attack
| feature1_description = Can make a free attack after making an unarmed or weapon attack
| feature1_description = Can make a free attack after making an unarmed or weapon attack.
}}
}}
{{Q|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor}}
'''Zevlor''' is the leader of a group of [[tiefling refugees]] who are making their way towards Baldur's Gate after being exiled from their home. He and his fellow [[tiefling]]s are found hiding within the druid settlement at the [[Emerald Grove]].


'''Zevlor''' is a side character or boss in [[Baldur's Gate 3]]. He is a [[Tiefling]] and leader of the [[Tiefling Refugees]] hiding within the Druid Settlement at [[Silvanus' Grove]].
{{Q|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor in the Emerald Grove}}


== Background ==
== Background ==
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing Tieflings with distrust thinking their race had a blame on it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of [[Baldur's Gate]].
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of [[Baldur's Gate]].


== Act One ==
== Involvement ==
=== Act One ===


The player finds Zevlor for the first time during the first Goblin assault to the Grove where him, alongside [[Aradin]], [[Wyll]] and some of his followers, defended the attack on the gates.
The party finds Zevlor for the first time during the first Goblin assault to the Grove where he, alongside [[Aradin]], [[Wyll]] and some of his followers, defend against the attack on the gates.


After the skirmish, Zevlor requests the player's aid against [[Kagha]] and the Goblin leaders. He offers as a reward his enchanted gloves, the [[Hellrider's Pride]].
After the skirmish, Zevlor requests the party's aid against [[Kagha]] and the Goblin leaders. He offers as a reward his enchanted gloves, the [[Hellrider's Pride]].


Regardless of how the player deals with the Druid situation, should they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the player. He'll prepare a surprise party at the player's camp with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the player again.
Regardless of how the player deals with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He'll prepare a surprise party at the [[campsite]] with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the player again.


Should the player side with [[Minthara]] and the rest of the goblins instead, he'll furiously call the player a traitor, and take up arms to defend his people.
Should the party side with [[Minthara]] and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.


Even if the player sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by a different tiefling as the refugees' leader.
Even if the player sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by a different tiefling as the refugees' leader.


== Act Two==
If the party travels to [[Mountain Pass]] or the [[Shadow-Cursed Lands]] before resolving Kagha's [[Rite of Thorns]], the tieflings will be expelled from the [[Emerald Grove]] and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the [[Blighted Village]].
 
=== Act Two===
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the [[Shadow-Cursed Lands]].
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the [[Shadow-Cursed Lands]].


By talking to some of the surviving tieflings found in the [[Last Light Inn]] the player can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The player can receive the quest [[Find Zevlor]].
By talking to some of the surviving tieflings found in the [[Last Light Inn]] the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The party can receive the quest [[Find Zevlor]].


Zevlor can later be found in a transformation pod within the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the player that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.
Zevlor can later be found in a transformation pod within the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.


== Act Three==
=== Act Three ===
If saved from the pod in the [[Mind Flayer Colony]], his {{SAI|Hellrider Platoon}} can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards [[The Netherbrain]] at [[The High Hall]].
If saved from the pod in the [[Mind Flayer Colony]], his {{SAI|Hellrider Platoon}} can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards [[The Netherbrain]] at [[The High Hall]].


If he was not found at the [[Mind Flayer Colony]] or ignored, [[Orin the Red|Orin]] will kill him and leave his corpse along with a [[Grand Infernal Painting]] at the party's camp. Speaking to his corpse will reveal he was used as an offering, and that Orin is located below the city.
If he was not found at the Mind Flayer Colony or ignored, [[Orin the Red|Orin]] will kill him and leave his corpse along with a [[Grand Infernal Painting]] at the campsite. Speaking to his corpse will reveal he was used as an offering, and that Orin is located below the city.


==Companion Approval==
==Companion approval==


Interaction: Argument between [[Aradin]] and [[Zevlor]] after the first goblin assualt on the [[Emerald Grove]]
Interaction: Argument between [[Aradin]] and Zevlor after the first goblin assault on the [[Emerald Grove]]
 
<!-- Verified in game data files DEN_RaidingParty_Confrontation -->
*[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."  
*[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF." or [Intimidation] "If you want me to take both of you down, I will. Otherwise, knock it off."
:: {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
:: {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}


*Stand back and watch:
*Stand back and watch
:: {{Approval|Shadowheart|+1}}
:: {{Approval|Shadowheart|+1}}


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:: {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
:: {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}


Interaction: Talking to [[Zevlor]] after his argument with [[Aradin]] in the [[Emerald Grove]]
Interaction: Talking to Zevlor after his argument with [[Aradin]] in the [[Emerald Grove]]


*"I'll see what I can do"
*"I'll see what I can do"
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<!-- Laezel and Shadowheart 0 -->
<!-- Laezel and Shadowheart 0 -->


== Notes ==
== Speak with Dead ==
Even though Zevlor is a Tiefling, he does not have {{SAI|Darkvision (Passive Feature)|Darkvision}}.
Zevlor can be spoken to with [[Speak with Dead]].
 
(If killed during raid on grove)
'''Zevlor:''' ''You''...
'''Party member:''' Who are you?
* '''Zevlor:''' Zevlor... Hellrider... but ''cast out''...
 
'''Party member:''' Where are you from?
* '''Zevlor:''' Elturel... city on the river... terrible times...
** '''Party member:''' What happened in Elturel?
*** '''Zevlor:''' Dragged... to the Hells. They blamed... us. Fools.
 
'''Party member:''' What should the tieflings do now that you're dead?
* '''Zevlor:''' Finish... the plan. Go... where... they belong...


{{clear}}
'''Party member:''' Did you have any secrets?
* '''Zevlor:''' Plenty... to have... none... to tell...


== Gallery ==
== Gallery ==
<gallery heights="150px" mode="packed">
<gallery heights="200px" mode="packed">
File:Zevlor-alpha.png|Zevlor's pre-alpha appearance.
File:Zevlor Model.png|Base model.
Zevlor-face.jpg|Early access
File:Zevlor-alpha.png|Pre-alpha appearance.
File:Zevlor-face.jpg|During Early Access.
</gallery>
</gallery>


==External Links==
== Notes ==
{{notebegin}}
* Even though Zevlor is a tiefling, he does not have {{SAI|Darkvision (Passive Feature)|Darkvision}}.
{{noteend}}
 
==External links==
{{FRWiki|Zevlor|long}}
{{FRWiki|Zevlor|long}}


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