Pillar of Souls: Difference between revisions

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| name = Pillar of Souls
| name = Pillar of Souls
| image = Pillar of Souls .png
| image = Pillar of Souls .png
| imagesize = 0.6
| imagesize = 0.5
| hit_points = 99
| hit_points = 99
| initiative =
| proficiency_bonus =
| resistant1 = Piercing
| resistant1 = Piercing
| immune1 = Necrotic
| immune1 = Necrotic
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During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition [[Soul Pillar Proximity (Condition)]].  
During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition [[Soul Pillar Proximity (Condition)]].  


For each pillar in play, his attacks deal an additional {{Damage color|Fire|1~12 Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{Damage color|Healing|3~18 Healing}} per active pillar with the action [[Consume Souls]].
For each pillar in play, his attacks deal an additional {{Damage colour|Fire|1~12 Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{Damage colour|Healing|3~18 Healing}} per active pillar with the action [[Consume Souls]].




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