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editsGrym: Difference between revisions
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| image = Grym-npc.webp | | image = Grym-npc.webp | ||
}} | }} | ||
{{ | {{Infobox character | ||
| name = Grym | |||
|name = Grym | | image = Grym-npc.webp | ||
|image= | | titles = Eternal Protector of the Forge | ||
| | | race = Golem | ||
| | | level = 8 | ||
| | |||
| module1 = | |||
| | {{Infobox statistics | ||
| child = yes | |||
| | | size = Large | ||
| | | type = Construct | ||
| | | armour_class = 18 | ||
| | | hit_points = 300 | ||
| | | hit_points_tactician = 450 | ||
| | | movement_speed_meters = 11 | ||
| | | movement_speed_feet = 37 | ||
| | | weight_kg = 5000 | ||
| | | weight_lb = 10,000 | ||
| | | hiddenlevel = 8 | ||
| | | str = 24 | ||
| | | dex = 6 | ||
| | | con = 24 | ||
| | | int = 3 | ||
| | | wis = 11 | ||
| | | cha = 1 | ||
| | | dex_save_proficiency = yes | ||
| | | wis_save_proficiency = yes | ||
| | | immune1 = Slashing | ||
| | | immune2 = Piercing | ||
| | | immune3 = Bludgeoning | ||
| | | immune4 = Acid | ||
| | | immune5 = Thunder | ||
| | | immune6 = Necrotic | ||
| | | immune7 = Fire | ||
| | | immune8 = Lightning | ||
| | | immune9 = Cold | ||
| | | immune10 = Poison | ||
| | | immune11 = Psychic | ||
| | | immune12 = Radiant | ||
| | | immune13 = Force | ||
| | | feature1_name = Adamantine Skin | ||
| | | feature1_description = Only intense heat can soften the Grym enough to be harmed. | ||
| feature2_name = Darkvision | |||
| feature2_description = Can see in the dark up to 12m. | |||
| | | feature3_name = Intense Adamantine Backlash | ||
| feature3_description = If melee attack hits you, the Attacker is sent Reeling for 3 turns. | |||
| feature4_name = Opportunity Attack | |||
| feature4_description = Automatically attack an enemy moving out of your reach. | |||
| feature5_name = Vengeful Guardian | |||
| feature5_description = Grym always attacks the last creature that hit it if possible. | |||
| feature6_name = Legendary Action: Adamantine Reverberation | |||
| feature6_description = Once per round, use your Legendary Action to [[Adamantine Reverberation|Reverberate]] when struck. | |||
}} | }} | ||
| module2 = {{Infobox statistics | |||
| subbox = yes | |||
| proficiency_bonus = | |||
| initiative = | |||
| name = Superheated resistances | |||
| resistant1 = Slashing | |||
| resistant2 = Piercing | |||
| resistant3 = Acid | |||
| resistant4 = Thunder | |||
| resistant5 = Cold | |||
| resistant6 = Force | |||
| vulnerable1 = Bludgeoning | |||
| immune1 = Necrotic | |||
| immune2 = Fire | |||
| immune3 = Lightning | |||
| immune4 = Psychic | |||
| immune5 = Poison | |||
| immune6 = Radiant | |||
}} | |||
}} | |||
'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated (Condition)|Superheated]] first. | '''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated (Condition)|Superheated]] first. | ||
==About | == About == | ||
{{quote|Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.}} | {{quote|Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.}} | ||
Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it. | Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it. | ||
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At this point it's a turkey-shoot; just keep hitting Grym, having a character on the left side put a shot into the lava lever whenever the lava clears, and always having the characters on the Right side move last. It may take a little while, but you will be able to drop Grym without getting wounded and without needing to use the forge hammer, which is needed for obtaining an Achievement (listed below). | At this point it's a turkey-shoot; just keep hitting Grym, having a character on the left side put a shot into the lava lever whenever the lava clears, and always having the characters on the Right side move last. It may take a little while, but you will be able to drop Grym without getting wounded and without needing to use the forge hammer, which is needed for obtaining an Achievement (listed below). | ||
=== Owlbear from the top ropes! tactic === | === Owlbear from the top ropes! tactic === | ||
[[File:BG3 GrymSquish1.png|alt=Screenshot of an enlarged wild shape Owlbear aiming its Crushing Flight directly at the location Grym stands when it spawns.|thumb|A potential spot to use Crushing Flight from and where to target Grym - right where it spawns.]] | |||
It is entirely possible to defeat Grym in a single hit. In order to do so, you will need: | It is entirely possible to defeat Grym in a single hit. In order to do so, you will need: | ||
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Paired with Grym's vulnerability to bludgeoning damage while Superheated, the crushing damage should defeat him instantly, even on Tactician and Honour mode difficulties. | Paired with Grym's vulnerability to bludgeoning damage while Superheated, the crushing damage should defeat him instantly, even on Tactician and Honour mode difficulties. | ||
==Notable loot== | ==Notable loot== | ||
*{{RarityItem|Grymskull Helm}} | *{{RarityItem|Grymskull Helm}} | ||
==Achievements== | |||
{{Achievement|A Grym Fate}} | |||
==Gallery== | ==Gallery== | ||
<gallery heights="250px" mode="packed"> | <gallery heights="250px" mode="packed"> | ||
Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios | Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios. | ||
Grym Concept Art.png|Concept art | Grym Concept Art.png|Concept art. | ||
Grym Model.png|Grym's model. | |||
</gallery> | </gallery> | ||
==Notes== | ==Notes== |