Grym: Difference between revisions

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infobox
(infobox)
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| image = Grym-npc.webp
| image = Grym-npc.webp
}}
}}
{{CharacterInfo
{{Infobox character
|title = Eternal Protector of the Forge
| name = Grym
|name = Grym
| image = Grym-npc.webp
|image=[[File:Grym-npc.webp|350px]]
| titles = Eternal Protector of the Forge
|STR=24
| race = Golem
|DEX=6
| level = 8
|CON=24
 
|INT=3
| module1 =
|WIS=11
{{Infobox statistics
|CHA=1
| child = yes
|dex save=yes
| size = Large
|wis save=yes
| type = Construct
|level=8
| armour_class = 18
|race=Golem
| hit_points = 300
|type=Construct
| hit_points_tactician = 450
|HP=300; 450{{Tactician}}
| movement_speed_meters = 11
|AC=18
| movement_speed_feet = 37
|speed=11m / 37ft
| weight_kg = 5000
|size=Large
| weight_lb = 10,000
|weight=5000kg / 10,000lbs
| hiddenlevel = 8
|proficiency=3
| str = 24
|initiative=-2
| dex = 6
|class =  
| con = 24
|subclass =  
| int = 3
|background=  
| wis = 11
|location = [[The Adamantine Forge]]
| cha = 1
|family =  
| dex_save_proficiency = yes
|allies =  
| wis_save_proficiency = yes
|enemies =  
| immune1 = Slashing
|slashing=Immune
| immune2 = Piercing
|piercing=Immune
| immune3 = Bludgeoning
|bludgeoning=Immune
| immune4 = Acid
|acid=Immune
| immune5 = Thunder
|thunder=Immune
| immune6 = Necrotic
|necrotic=Immune
| immune7 = Fire
|fire=Immune
| immune8 = Lightning
|lightning=Immune
| immune9 = Cold
|cold=Immune
| immune10 = Poison
|poison=Immune
| immune11 = Psychic
|psychic=Immune
| immune12 = Radiant
|radiant=Immune
| immune13 = Force
|force=Immune
| feature1_name = Adamantine Skin
|passive={{PAS|Adamantine Skin}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Intense Adamantine Backlash}}
| feature1_description = Only intense heat can soften the Grym enough to be harmed.
{{PAS|Opportunity Attack}}{{PAS|Vengeful Guardian}}
| feature2_name = Darkvision
{{PAS|Legendary Action: Adamantine Reverberation|honour=t}}
| feature2_description = Can see in the dark up to 12m.
|alt-name = Model
| feature3_name = Intense Adamantine Backlash
|alt-image = [[File:Grym Model.png|250px]]
| feature3_description = If melee attack hits you, the Attacker is sent Reeling for 3 turns.
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
| feature5_name = Vengeful Guardian
| feature5_description = Grym always attacks the last creature that hit it if possible.
| feature6_name = Legendary Action: Adamantine Reverberation
| feature6_description = Once per round, use your Legendary Action to [[Adamantine Reverberation|Reverberate]] when struck.
}}
}}


| module2 = {{Infobox statistics
| subbox = yes
| proficiency_bonus =
| initiative =
| name = Superheated resistances
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Acid
| resistant4 = Thunder
| resistant5 = Cold
| resistant6 = Force
| vulnerable1 = Bludgeoning
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Lightning
| immune4 = Psychic
| immune5 = Poison
| immune6 = Radiant
}}
}}
'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated (Condition)|Superheated]] first.
'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated (Condition)|Superheated]] first.


==About Grym==
== About ==
{{quote|Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.}}
{{quote|Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.}}
Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it.
Grym is the eternal golem guardian of [[The Adamantine Forge]] hidden away in [[Grymforge]]. It is made of adamantine and defends the forge against any who might try to use it.
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At this point it's a turkey-shoot; just keep hitting Grym, having a character on the left side put a shot into the lava lever whenever the lava clears, and always having the characters on the Right side move last. It may take a little while, but you will be able to drop Grym without getting wounded and without needing to use the forge hammer, which is needed for obtaining an Achievement (listed below).
At this point it's a turkey-shoot; just keep hitting Grym, having a character on the left side put a shot into the lava lever whenever the lava clears, and always having the characters on the Right side move last. It may take a little while, but you will be able to drop Grym without getting wounded and without needing to use the forge hammer, which is needed for obtaining an Achievement (listed below).
[[File:BG3 GrymSquish1.png|alt=Screenshot of an enlarged wild shape Owlbear aiming its Crushing Flight directly at the location Grym stands when it spawns.|thumb|This is where I used Crushing Flight from, and where I targeted - right where Grym spawns.]]


=== Owlbear from the top ropes! tactic ===
=== Owlbear from the top ropes! tactic ===
[[File:BG3 GrymSquish1.png|alt=Screenshot of an enlarged wild shape Owlbear aiming its Crushing Flight directly at the location Grym stands when it spawns.|thumb|A potential spot to use Crushing Flight from and where to target Grym - right where it spawns.]]
It is entirely possible to defeat Grym in a single hit. In order to do so, you will need:
It is entirely possible to defeat Grym in a single hit. In order to do so, you will need:


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Paired with Grym's vulnerability to bludgeoning damage while Superheated, the crushing damage should defeat him instantly, even on Tactician and Honour mode difficulties.
Paired with Grym's vulnerability to bludgeoning damage while Superheated, the crushing damage should defeat him instantly, even on Tactician and Honour mode difficulties.


==Notable loot==  
==Notable loot==  
*{{RarityItem|Grymskull Helm}}
*{{RarityItem|Grymskull Helm}}
==Achievements==
{{Achievement|A Grym Fate}}


==Gallery==
==Gallery==
<gallery heights="250px" mode="packed">
<gallery heights="250px" mode="packed">
Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios
Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios.
Grym Concept Art.png|Concept art
Grym Concept Art.png|Concept art.
Grym Model.png|Grym's model.
</gallery>
</gallery>
==Achievements==
{{Achievement|A Grym Fate}}


==Notes==
==Notes==

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