Guide:Gear locator (Act Two): Difference between revisions

Jump to navigation Jump to search
Line 631: Line 631:
! scope="row"| {{MdRarityItem|Justiciar's Scimitar}}
! scope="row"| {{MdRarityItem|Justiciar's Scimitar}}
|
|
*When you have [[advantage]] with weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]

Navigation menu