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Steel Watcher (creature): Difference between revisions

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(Patch 6 change, SWs are no longer vulnerable to Lightning amage on Tactician and HM.)
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*{{cond| Poisoned }}
*{{cond| Poisoned }}


In tactician and honour mode, they also lose their {{DamageType|Lightning}} damage vulnerability.
In tactician and honour mode, they also lose their {{DamageType|Lightning}} damage vulnerability and instead become {{em|Resistant}}.


{{TooltipBox|  {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Target MainHandAttack.png|w=100|
{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp
Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
|Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Action}}<br>
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}}
}}


{{TooltipBox|  {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Projectile MainHandAttack.png|w=100|
{{Feature box|name=Debilitating Shot|image name=Ranged Attack.webp
A ranged attack used by a Steel Watcher wielding a crossbow.
|A ranged attack used by a Steel Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Action}}<br>
{{Action}}<br>
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}}
}}


{{TooltipBox|  {{IconText | Generic Control.webp | Reprimand}} |image=Generic Control.webp|w=100|
{{Feature box|name=Reprimand|image name=Generic Control.webp
A melee unarmed attack used by a Steel Watcher that has been disarmed.
|A melee unarmed attack used by a Steel Watcher that has been disarmed.
{{Description | A pacifying strike that knocks the target Prone.}}
{{Description | A pacifying strike that knocks the target Prone.}}
{{Action}}<br>
{{Action}}<br>
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}}
}}


{{TooltipBox| {{SAI| Self-Detonate}} |image=PassiveFeature Failsafe Protocol.png|w=100|
{{Feature box|name=Self-Detonate|image name=Generic Explosion.webp
Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
|Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{SavingThrow|DEX}}<br>

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