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'''Oliver''' is a child NPC who can be encountered during [[Act Two]]. He can typically be found in the [[House in Deep Shadows]] location, within the [[Shadow-Cursed Lands]] region.  
'''Oliver''' can be encountered during [[Act Two]]. He can typically be found in the [[House in Deep Shadows]] location, within the [[Shadow-Cursed Lands]] region.  


== Appearance ==
== Appearance ==
Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.  
Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.  


Players can pass an [[Arcana]] check to sense his true nature, which if passed wipes the aesthetics of the [[shadow curse]] from his body. Subsequently, he resembles more of a typical tiefling child, though with ghastly heterochromia intact. Certain classes gain bonuses to this check, while [[Monk|Monks]] can choose an alternative [[Insight]] check.
If the party pass an [[Arcana]] check to sense his true nature, the aesthetics of the [[shadow curse]] will be wiped from his body. Subsequently, he resembles more of a typical tiefling child, still with heterochromia intact. Certain classes gain bonuses to this check, while [[Monk|Monks]] can choose an alternative [[Insight]] check.


== Involvement ==
== Involvement ==
Oliver can first be encountered during [[Act Two]] by walking within a certain distance of the [[House in Deep Shadows]] location.
Oliver can first be encountered during [[Act Two]] by walking within a certain distance of the [[House in Deep Shadows]] location.


He will pull the nearest player into a conversation where he asks them to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide."
He will ask the party to 'play with' him. If humored, Oliver will reveal that the game he wants to play is hide and seek, and turn himself invisible to go "hide."


===Playing with Oliver===
===Playing with Oliver===
While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the player from "finding" Oliver.
While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the player from "finding" Oliver.
After "finding" Oliver for the first time, he will immediately start a conversation with the player who found him, and may ask to play again. If humored, he will oblige but with additional "rules to the game."


====="Round One"=====
====="Round One"=====
He can be found inside a [[House in Deep Shadows]].
After "finding" Oliver for the first time, he will immediately start a conversation with the party member who found him. He will be upset but can be invited to play again which he happily accepts but with but with additional "rules to the game." He says that "you are better than the others" presumably referencing the [[Githyanki]] corpses littered around the house.  
He will challenge the player to a game of hide and seek and vanishes past the player to hide behind the cart outside the house. Once found he will be upset but you can say you want to play again which he happily accepts saying that "you are better than the others" presumably referencing the [[Githyanki]] corpses littered around the house.


====="Round Two"=====
====="Round Two"=====
When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile NPC entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]].  
When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]]. Smart idea here is to use [[Potion of Invisibility]] and run to the house.
Interested players should also be aware - before any actions are taken during this turn-based phase, it ''is possible'' to pickpocket Oliver and take the [[Ring of Shadows]] he wears; this ring can be useful while resolving this "second round" of Oliver's game, because this ring allows the wearer to cast [[Pass Without Trace]].
 
If the party are able to sneak past his family and talk to him again he will give you the [[Ring of Shadows]] as a prize, though he suspects you cheated but can't prove it. If the party managed to pickpocket the Ring of Shadows from Oliver while he run away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him.
 
His family will then disappear. Characters with the [[Outlander]] background will receive [[inspiration]] for winning the second round without alerting the shadows.


Once the encounter is over you will find Oliver inside the home where he claims he won, but because you played so well you deserve "second place" which is a reward he freely gives you.   
Once the encounter is over you will find Oliver inside the home where he claims he won, but because you played so well you deserve "second place" which is a reward he freely gives you.   
If you're able to sneak past his family and talk to him again he will give you the ring as a prize, though he suspects you cheated but can't prove it.  His family will then disappear. Characters with the [[Outlander]] background will receive [[inspiration]] for winning the second round without alerting the shadows.


===Lift the shadow curse===
===Lift the shadow curse===
Once you have advanced through the quest [[Lift the Shadow Curse]] with [[Halsin]] you will need to return to Oliver and convince him to recombine with [[Thaniel]].
Once you have advanced through the quest [[Lift the Shadow Curse]] with [[Halsin]] you will need to return to Oliver and convince him to recombine with [[Thaniel]].


Regardless of whether Oliver's game was played, the player can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. Players can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or players simply want to travel on foot, Oliver's new location is at roughly the center of [[Reithwin Town]] at {{Coords|-152|-26}}.  
Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. Players can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of [[Reithwin Town]] at {{Coords|-152|-26}}.  


=====Combat encounter=====
=====Combat encounter=====
Oliver will be found inside a magic bubble, which the game treats as being an entity called a [[Nightdome]]. Players will need to destroy the Nightdome to resolve the combat encounter. Destroying Oliver's summoned Shadow allies will reduce the health of the Nightdome.
Oliver will be found inside a magic bubble, which the game treats as being an entity called a [[Nightdome]].  


During this fight, Oliver will regularly use an ability called Friends until the End, which he can cast up to once per round, and summons up to five [[Shadow Friend]] entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.
During this fight, Oliver will regularly use an ability called Friends until the End, which he can cast up to once per round, and summons up to five [[Shadow Friend]] entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.
The party need to destroy the Nightdome to resolve the combat encounter. Destroying Oliver's summoned Shadow allies will reduce the health of the Nightdome. It is not needed to attack the Nightdome itself because it is possible to destroy it by killing enough of Olvier's summons.


==Interactions==
==Interactions==
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** Find Oliver without alerting the shadows {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}}
** Find Oliver without alerting the shadows {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}}
** Find Oliver after fighting the shadows {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|+1}}
** Find Oliver after fighting the shadows {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|+1}}
==Notes==
*If you manage to pickpocket the [[Ring of Shadows]] from Oliver while he runs away during the second round of hide and seek, you will receive only a mundane silver band (worth 18 gold) as a reward for finding him.


==Gallery==
==Gallery==
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