Illithid powers: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
 
(17 intermediate revisions by 12 users not shown)
Line 4: Line 4:
| image = Illithid_Powers.webp
| image = Illithid_Powers.webp
}}
}}
{{SpoilerWarning}}
[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]]
[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]]
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with.  
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with.


Once the player attempts to cross the bridge leading to the [[Goblin Camp]] in [[Act One]], a cutscene involving the [[Mysterious Artefact]] will trigger. During the next [[long rest]], they will be visited by the [[Dream Guardian]] who encourages the player to accept and wield the power the tadpole gives. This dream starts the [[Embrace Your Potential]] quest and enables the party to consume tadpoles in exchange for illithid powers.
Notably, [[Halsin]], [[Jaheira]], and [[Hirelings]] cannot get illithid powers.


Once the quest has started, consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow the player to unlock new powers. [[Karlach]], [[Wyll]], [[Lae'zel]], and [[Shadowheart]] will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early [[Act Three]], if they remain reluctant early on.
Once the party attempts to cross the bridge leading to the [[Goblin Camp]] in [[Act One]], a cutscene involving the [[Mysterious Artefact]] will trigger. During the next [[long rest]], they will be visited by the [[Dream Guardian]] who encourages the player character to accept and wield the power the tadpole gives. This dream starts the [[Embrace Your Potential]] quest and enables the party to consume tadpoles in exchange for illithid powers.
 
Once the quest has started, consuming {{RarityItem|Mind Flayer Parasite Specimen}}s, such as from the corpses of other infected, will allow the party members to unlock new powers. [[Karlach]], [[Wyll]], [[Lae'zel]], and [[Shadowheart]] will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early [[Act Three]], if they remain reluctant early on.
{{TOC|limit=3}}
{{TOC|limit=3}}


Line 16: Line 17:
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span>
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span>
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
<div style="background:radial-gradient(#260a08, #1a0706, black, black); border-radius: 30px; height: 682px; width: 100%; "><div style="position: absolute; left: 0; right: 0; pointer-events: none;">[[File:Illithid Powers Brain C S.webp|550px]]</div><div class="bg3wiki-spoiler-blur" style="position: absolute; left: 0; right: 0;"><imagemap>
<div style="background:radial-gradient(#260a08, #1a0706, black, black); border-radius: 30px; height: 682px; width: 100%; "><div style="position: absolute; left: 0; right: 0; pointer-events: none;">[[File:Illithid Powers Brain C S.webp|550px]]</div><div class="bg3wiki-visible-on-hover" style="position: absolute; left: 0; right: 0;"><imagemap>
File:Illithid Powers Brain C S Unlock.webp|550px|alt=A Picture of a brain, covered with Illithid Powers icons - Clickable ImageMap links|Illithid Powers. Clicking an icon will link to the corresponding page.
File:Illithid Powers Brain C S Unlock.webp|550px|alt=A Picture of a brain, covered with Illithid Powers icons - Clickable ImageMap links|Illithid Powers. Clicking an icon will link to the corresponding page.
circle 550 695 40 [[Illithid Persuasion]]
circle 550 695 40 [[Illithid Persuasion]]
Line 137: Line 138:
=== Elite powers ===
=== Elite powers ===
{{see also|Partial-illithid}}
{{see also|Partial-illithid}}
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.


{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
Line 154: Line 155:
| {{SAI|Illithid Expertise|w=40}}
| {{SAI|Illithid Expertise|w=40}}
| Passive Feature
| Passive Feature
| You have deepened your sense of self, gaining {{Expertise}} in {{Ability check|Persuasion, Deception, Intimidation}}s.
| You have deepened your sense of self, gaining {{Expertise}} in [[Persuasion]], [[Deception]] and [[Intimidation]] [[checks]].
Also grants [[Proficiency]] in those skills if not already possessed.
Also grants [[Proficiency]] in those skills if not already possessed.
| Unlock one of:
| Unlock one of:
Line 215: Line 216:
=== Full ceremorphosis ===
=== Full ceremorphosis ===
{{see also|Full-illithid}}
{{see also|Full-illithid}}
During the final quest, [[Confront the Elder Brain]], Karlach or the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.
During the final quest, [[Confront the Elder Brain]], the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.


These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation.
These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation.
Line 256: Line 257:
| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target.
| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target.
|-
|-
| {{SAI|Levitate|w=40}}
| {{SAI|Levitate (Illithid Power)|w=40}}
| Class Action
| Class Action
| Float to a destination using {{Action|Movement}} speed.
| Float to a destination using {{Action|Movement}} speed.
Line 278: Line 279:
| Passive feature
| Passive feature
| You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.  
| You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.  
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is in the Zaith'isk, succeed on the final[[Ability Checks|ability check]].
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is in the Zaith'isk, succeed on the final [[Ability Checks|ability check]].
|-
|-
|}
|}
Line 286: Line 287:
==== True Souls ====
==== True Souls ====
Dropped by defeating the following characters:
Dropped by defeating the following characters:
* [[Dror Ragzlin]]
* {{CharLink|Dror Ragzlin}}
* [[Edowin]]
* {{CharLink|Edowin}}
* [[Flind]]
* {{CharLink|Flind}}
* [[Minthara]]
* {{CharLink|Minthara}}
* [[Nere]]
* {{CharLink|Nere}}
* [[Priestess Gut]]
* {{CharLink|Priestess Gut}}


==== Loot ====
==== Loot ====
Line 305: Line 306:
==== True Souls ====
==== True Souls ====
Dropped by defeating the following characters:
Dropped by defeating the following characters:
* {{CharLink|Z'rell}}
* {{CharLink|Marcus}}
* [[Adept Merim]]
* [[Adept Merim]]
* [[Disciple Z'rell]]
* [[Flaming Fist Marcus]]
* [[Linsella]]
* [[Linsella]]
* [[Zealot Malik]]
* [[Zealot Malik]]
Line 329: Line 330:
* [[Manip Edenosa]] around [[Bloomridge Park]]
* [[Manip Edenosa]] around [[Bloomridge Park]]
* [[Churg Elvek]] around the [[Grey Harbour Docks]]
* [[Churg Elvek]] around the [[Grey Harbour Docks]]
* [[Fist 'Deadeye' Mibbs]] guarding the entrance to the Upper City near the Baldur's Gate [[Waypoint]]
* [[Fist Healer Darbonna]] guarding the entrance to the Upper City near the Baldur's Gate [[Waypoint]]
==== Minthara ====
Becoming a [[Partial-illithid]] refunds all [[tadpoles]] spent on unlocking any of the 5 "inner circle" Illithid Powers, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Since Minthara starts with some of these Illithid Powers already unlocked, transforming her into a Partial-illithid will net the party 2 tadpoles.


==== Loot ====
==== Loot ====
Line 334: Line 340:
* Found on a barrel {{Coords|-225|108}} at the docks in Rivington.
* Found on a barrel {{Coords|-225|108}} at the docks in Rivington.
* Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington.
* Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington.
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]].
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]], near a bed, where Gortash goes after his coronation. This can be found along with the [[Helldusk Boots]].


The [[Lower City]]:
The [[Lower City]]:
Line 361: Line 367:


== Pre-release powers ==
== Pre-release powers ==
{{Legacy Content|section}}
{{Legacy content|section}}
In [[Early Access]], illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:
In [[Early Access]], illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:


{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; border: none;"
{| class="wikitable mw-collapsible" style="width: 100%; border: none;"
! colspan=4 | Early Access Illithid Powers
! colspan=4 | Early Access Illithid Powers
|-
|-
Line 372: Line 378:
! style="width: 280px;" | How to Obtain
! style="width: 280px;" | How to Obtain
|-
|-
| {{Icon|Barb Tadpole Endless Rage Icon.png|30px}} [[Endless Rage]] || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Endless Rage|w=40}} || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Bard Tadpole Stage Fright Icon.png|30px}} [[Stage Fright]] || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Stage Fright|w=40}} || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Cleric Tadpole Survival Instinct.png|30px}} [[Survival Instinct]] || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Survival Instinct|w=40}} || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Druid Tadpole Aberrant Shape Icon.png|30px}} [[Aberrant Shape]] || style="text-align:center;" | [[Druid]] || Magically assume the shape of an Intellect Devourer that can deal {{DamageColor|Psychic|Psychic}} damage. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Aberrant Shape|w=40}} || style="text-align:center;" | [[Druid]] || Magically assume the shape of an Intellect Devourer that can deal {{DamageColor|Psychic|Psychic}} damage. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Fighter Tadpole Psionic Pull Icon.png|30px}} [[Psionic Pull]] || style="text-align:center;" | [[Fighter]] || Pull a creature or object toward you. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Psionic Pull|w=40}} || style="text-align:center;" | [[Fighter]] || Pull a creature or object toward you. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Paladin Tadpole Fracture Psyche Icon.png|30px}} [[Fracture Psyche]] || style="text-align:center;" | [[Paladin]] || Invade a target's mind and disrupt its defenses (Reduces target's {{ArmourClass}} by 1). || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Fracture Psyche|w=40}} || style="text-align:center;" | [[Paladin]] || Invade a target's mind and disrupt its defenses (Reduces target's {{ArmourClass}} by 1). || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Ranger Tadpole Force Tunnel Icon.png|30px}} [[Force Tunnel]] || style="text-align:center;" | [[Ranger]] || Charge forward and push all objects and creatures in your path away from you. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Force Tunnel|w=40}} || style="text-align:center;" | [[Ranger]] || Charge forward and push all objects and creatures in your path away from you. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Rogue Tadpole Inkblot Icon.png|30px}} [[Inkblot]] || style="text-align:center;" | [[Rogue]] || Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are [[Heavily Obscured]] and [[Conditions#Blinded|Blinded]]. Creatures cannot make ranged attacks into or out of the darkness. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Inkblot|w=40}} || style="text-align:center;" | [[Rogue]] || Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are [[Heavily Obscured]] and [[Conditions#Blinded|Blinded]]. Creatures cannot make ranged attacks into or out of the darkness. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Sorcerer Tadpole Horrific Visage Icon.png|30px}} [[Horrific Visage]] || style="text-align:center;" | [[Sorcerer]] || Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal {{DamageText|1d4|Psychic}} damage per turn for 3 turns. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Horrific Visage|w=40}} || style="text-align:center;" | [[Sorcerer]] || Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal {{DamageText|1d4|Psychic}} damage per turn for 3 turns. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Warlock Tadpole Supernatural Attraction Icon.png|30px}} [[Supernatural Attraction]] || style="text-align:center;" | [[Warlock]] || You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Supernatural Attraction|w=40}} || style="text-align:center;" | [[Warlock]] || You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Wizard Tadpole Reflective Shell Icon.png|30px}} [[Reflective Shell]] || style="text-align:center;" | [[Wizard]] || A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{SAI|Reflective Shell|w=40}} || style="text-align:center;" | [[Wizard]] || A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Tadpole Repulsor Icon.png|30px}} [[Repulsor]] || style="text-align:center;" | All Classes || Channel the power of the Absolute, knocking back all creatures and objects and dealing {{DamageText|2d6|Force}} damage. || [[Help Omeluum investigate the parasite]]
| {{SAI|Repulsor|w=40}} || style="text-align:center;" | All Classes || Channel the power of the Absolute, knocking back all creatures and objects and dealing {{DamageText|2d6|Force}} damage. || [[Help Omeluum investigate the parasite]]
|}
|}


6,890
edits

Navigation menu