Nere: Difference between revisions

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A group of enslaved [[Gnome|deep gnomes]] are trying to free him from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble.  
A group of enslaved [[Gnome|deep gnomes]] are trying to free him from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble.  


''Warning:'' Fast traveling or long resting more than once causes Nere to die.
''Warning:'' Fast traveling or long resting more than once causes Nere to die. ((this information may not be true for Honor mode, I long rested 14 times and fast traveled 10 times to other regions and Nere is still trapped and alive))


After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also complete the quest [[Blind the Absolute]] - convining [[Elder Brithvar]] to side against Nere, making the fight easier.  
After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also complete the quest [[Blind the Absolute]] - convincing [[Elder Brithvar]] to side against Nere, making the fight easier.  


Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.   
Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.   
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=== Spells and abilities ===
=== Spells and abilities ===
{{Feature box|name=Shield of Screams
{{Feature box|Shield of Screams}}
|Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.


Your [[Armour Class]] increases by 3, and anyone who hits you with a melee attack takes {{DamageText|2d6|Psychic}} damage.
{{Feature box|Dissonant Whispers}}
}}


{{Feature box|name=Dissonant Whispers
{{Feature box|Wicked Coercion}}
|{{DamageInfo|3d6|Psychic}}
{{Cond|Frightened|Frighten}} a creature: it will be easier to hit and cannot move.
 
On a successful {{SavingThrow|Wisdom}}, the creature only takes half damage.
}}
 
{{Feature box|name=Wicked Coercion
|{{DamageInfo|2d4|Psychic}}
Invade an enemy's mind and force them to join your side. They also take {{DamageText|2d4|Psychic}} immediately, and {{DamageText|1d6|Psychic}} per turn.
}}


====Honour mode====
====Honour mode====
{{Feature box|name=Psionic Visage|image name=Legendary Action Utility.webp
{{Feature box|Psionic Visage}}
|Psionic Visage is a legendary reaction available to Nere in [[Honour mode]]. When attacked, Nere can cast Psionic Visage to protect himself from Physical damage with 3 psionic copies of himself. When he is struck, the visage will [[#Shatter Visage|detonate]] directly over the attacker.
}}
 
{{Feature box|name=Shatter Visage|image name=Generic Psychic.webp
|Detonate a psionic visage, striking the attacker with a psychic wave that pushes it back 3 m / 10 ft.
 
{{DamageInfo|2d6|Psychic}}


{{AOE | radius | m = 6 | ft = 20 }}
{{Feature box|Shatter Visage}}
}}


=== Tactics ===
=== Tactics ===
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== Notes ==
== Notes ==


* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting. The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.
* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.


== External links ==
== External links ==

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