Gameplay mechanics: Difference between revisions

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61 bytes removed ,  11 January 2022
→‎Proficiency: Don't center-align table.
(→‎Feats: Use one big table instead of many small collapsible tables.)
(→‎Proficiency: Don't center-align table.)
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Every classes have '''Proficiency Bonus''', which is based on the character’s ''total'' level.  Proficiency Bonus will be added whenever a character makes an ''Attack Roll'', ''Ability Check'', or ''Saving Throw''.
Every classes have '''Proficiency Bonus''', which is based on the character’s ''total'' level.  Proficiency Bonus will be added whenever a character makes an ''Attack Roll'', ''Ability Check'', or ''Saving Throw''.


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable"
|+ Proficiency Bonuses per Level  
|+ Proficiency Bonuses per Level  
|-
|-

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