Shillelagh: Difference between revisions

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(Updated casting time to bonus action)
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'''Shillelagh''' is a Transmutation '''[[Spells#Cantrips|Cantrip]]'''. This spell allows spellcasters to imbue their weapons with nature power and deal Bludgeoning damage to enemies. They can use their spellcasting ability modifier for attack and damage rolls.
{{SpellPage
 
| name = Shillelagh
[[Category:Spells]][[Category:Cantrips]]
| image = Shillelagh Icon.png
 
| level = cantrip
[[File:Shillelagh Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| school = Transmutation
| title = <div style="font-size:105%; font-family:Georgia;">''"Imbue your staff or club with nature's power. It becomes magical, deals <span style="color:#999999">1d8 +</span> Spellcasting Ability Modifier <span style="color:#999999">Bludgeoning damage</span>, and you use your [[Spells#Spellcasting Ability|Spellcasting Ability]] for [[Attack Rolls]]."''</div>
| classes = Druid
----
| summary = It imbues the caster's weapon with nature power.
<div style="text-align:center;">[[File:B.Action Icon.png|frameless|25px]] '''Bonus Action'''</div>
| description = Imbue your staff or club with nature's power. It becomes magical, deals {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and you use your [[Ability Score Modifier|Wisdom Modifier]] for [[Attack Roll]]s.
----
| action type = bonus
| Damage = <span style="color:#999999">1d8</span>
| range = self
| Damage Types = [[Damage Types|<span style="color:#999999">Bludgeoning</span>]]
| condition = Shillelagh
| Range = Self
| condition icon = Shillelagh Condition Icon.png
| School = Transmutation
| condition effects =
| Concentration = None
* Creature's weapon is magical and deals {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage.
| Condition = [[Condition#Shillelagh|Shillelagh]]
* [[Attack Roll]]s use the creature's [[Ability Score Modifier|Wisdom Modifier]].
| Duration = 10 turns
| condition duration = 10
| Class = [[Druid]]
}}
}}]]
 
== Description ==
 
Imbue your staff or club with nature's power. It becomes magical, deals <code><span style="color:#999999">1d8 +</span> Wisdom Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>, and you use your [[Spells#Spellcasting Ability|Spellcasting Ability]] for [[Attack Rolls]].
 
== Properties ==
 
{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action}}
 
''Available to level 1 [[Druid|Druids]].
 
* Damage: {{DamageInfo|count=1|die=8|modifier=Wisdom|type=Bludgeoning}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Shillelagh Condition Icon 3.png|frameless|upright=0.12]] Shillelagh</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
* Creature's weapon is magical and deals <code><span style="color:#999999">1d8 +</span> Wisdom Modifiers <span style="color:#999999">Bludgeoning damage</span></code>.
* [[Attack Rolls]] use the wielder's [[Spells#Spellcasting Ability|Spellcasting Ability Modifier]].
|}

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