Fighter: Difference between revisions

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The Fighter subclasses are: {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master}}, {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight}}, {{IconLink|Class Fighter Champion Badge Icon.png|Champion}} __NOTOC__
The Fighter subclasses are: {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master}}, {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight}}, {{IconLink|Class Fighter Champion Badge Icon.png|Champion}} __NOTOC__


{| class="wikitable"
{| class="wikitable" style="max-width: 30em;"
|+ Fighter class progression
|+ Fighter Class Progression
! Level
! style="width: 6%;" | Level
! Proficiency Bonus
! style="width: 6%;" | Proficiency Bonus
! Features
! Features
|-
|-
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! [[#Level 5|5th]]
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" style="text-align: center;" | +3
| {{SAI|Extra Attack}}
| {{Pass|Extra Attack}}
|-
|-
! [[#Level 6|6th]]
! [[#Level 6|6th]]
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|-
|-
! [[#Level 11|11th]]
! [[#Level 11|11th]]
| {{SAI|Improved Extra Attack}}
| {{Pass|Improved Extra Attack}}
|-
|-
! [[#Level 12|12th]]
! [[#Level 12|12th]]
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Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


{{H3|Level 1}}
{{Level header|1}}


; {{SAI|Second Wind|w=40}}  
; {{SAI|Second Wind|w=40}}  
: Draw on your stamina to protect yourself. One per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}.
: Draw on your stamina to protect yourself. Once per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; [[Fighting Style]]
; [[Fighting Style]]
:; {{SAI|Archery}} : You gain a +2 bonus to Ranged Weapon Attacks.
:; {{Pass|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s.
:; {{SAI|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
:; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
:; {{SAI|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{SAI|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once.
:; {{Pass|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once.
:; {{SAI|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{Pass|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{SAI|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
:; {{Pass|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.


{{H3|Level 2}}
{{Level header|2}}


; {{SAI|Action Surge|w=40}}
; {{SAI|Action Surge|w=40}}
: Immediately gain an extra [[Action]] to use this turn. Recharges on a [[Short Rest]].
: Immediately gain an extra [[Action]] to use this turn. Recharges on a [[Short Rest]].


{{H3|Level 3}}
{{Level header|3}}


==== Choose a subclass: ====
==== Choose a subclass: ====
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* Learn new [[Eldritch Knight#Level 3|Spells]]
* Learn new [[Eldritch Knight#Level 3|Spells]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{SAI|Improved Critical Hit|w=40}}
* {{Pass|Improved Critical Hit|w=40}}
|}
|}


{{H3|Level 4}}
{{Level header|4}}


* Choose a [[Feat]].
* Choose a [[Feat]].
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|}
|}


{{H3|Level 5}}
{{Level header|5}}


; {{SAI|Extra Attack|w=40}}
; {{Pass|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.
: You can attack twice, instead of once, whenever you take the Attack action on your turn.


{{H3|Level 6}}
{{Level header|6}}


* Choose a [[Feat]].
* Choose a [[Feat]].


{{H3|Level 7}}
{{Level header|7}}


*'''Subclass features:'''
*'''Subclass features:'''
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* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{SAI|War Magic|w=40}}
* {{Pass|War Magic|w=40}}
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots
* Learn a new [[Eldritch Knight#Level 4|Spell]]
* Learn a new [[Eldritch Knight#Level 4|Spell]]
| style="text-align:left;"|
| style="text-align:left;"|
* {{SAI|Remarkable Athlete: Jump|w=40}}
* {{Pass|Remarkable Athlete: Jump|w=40}}
* {{SAI|Remarkable Athlete: Proficiency|w=40}}
* {{Pass|Remarkable Athlete: Proficiency|w=40}}
|}
|}


{{H3|Level 8}}
{{Level header|8}}


* Choose a [[Feat]].
* Choose a [[Feat]].


{{H3|Level 9}}
{{Level header|9}}


; {{SAI|Indomitable|w=40}}
; {{SAI|Indomitable|w=40}}
: You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead {{Recharge|Long Rest}}.
: You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead {{Recharge|Long Rest}}.


{{H3|Level 10}}
{{Level header|10}}


==== Subclass features: ====
==== Subclass features: ====
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|-
|-
| style="text-align:left;"|  
| style="text-align:left;"|  
* {{SAI|Improved Combat Superiority|w=40}}
* {{Pass|Improved Combat Superiority|w=40}}
* Choose 2 additional [[Battle_Master#Level_3|Manouevers]]
* Choose 2 additional [[Battle_Master#Level_3|Manouevers]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{SAI|Eldritch Strike|w=40}}
* {{Pass|Eldritch Strike|w=40}}
* Learn a new [[Eldritch Knight#Level 4|Spell]]
* Learn a new [[Eldritch Knight#Level 4|Spell]]
| style="text-align:left;"|  
| style="text-align:left;"|  
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|}
|}


{{H3|Level 11}}
{{Level header|11}}


; {{SAI|Improved Extra Attack|w=40}}
; {{Pass|Improved Extra Attack|w=40}}
: You can make two additional attacks (instead of one) after using the Attack action.
: You can make two additional attacks (instead of one) after using the Attack action.


{{H3|Level 12}}
{{Level header|12}}


* Choose a [[Feat]].
* Choose a [[Feat]].

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