Sleet Storm: Difference between revisions

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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to call forth a storm that douses fire, creates an Ice Surface, and disrupts the Concentration of spellcasters.
| summary = This spell allows spellcasters to call forth a storm that douses fire, creates an Ice Surface, and disrupts the Concentration of spellcasters.
| description = Call forth a storm that douses fire, creates an [[Ice Surface]], and forces spellcasters to succeed at a {{Concentration}} {{SavingThrow}} in order to maintain Concentration.
| description = Call forth a storm that douses fire, creates an {{Area|Ice (surface)}} surface, and forces spellcasters to succeed at a {{Concentration}} {{SavingThrow}} in order to maintain Concentration.


Ice is a surface that is considered [[Difficult Terrain]]. Creatures moving through it have their [[Movement Speed]] halved, and will fall {{Cond|Prone}} on a failed [[Dexterity]] {{SavingThrow}}.  
Ice is a surface that is considered [[Difficult Terrain]]. Creatures moving through it have their [[Movement Speed]] halved, and will fall {{Cond|Prone}} on a failed [[Dexterity]] {{SavingThrow}}.  
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| condition duration =
| condition duration =
| condition save =
| condition save =
| area = Sleet Storm
| area = Sleet Storm (area)
| area category = cloud
| area shape = Radius
| area range m = 9
| area range m = 9
| area range ft = 30
| area range ft = 30
| area duration = 10
| area duration = 10
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =  
| higher levels =  
| notes = * Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn.
| notes = * Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn.

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