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| image = Harpy-thumbnail.jpg
| image = Harpy-thumbnail.jpg
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{{CharacterInfo
{{Infobox character
|title =
|name = Harpy
|image=[[File:Harpy-thumbnail.jpg|350px]]
|STR=12
|DEX=14
|CON=12
|INT=7
|WIS=10
|CHA=13
|level=3
|race=Harpy
|type=Monstrosity
|HP=24
|AC=13
|speed=32m / 107ft
|size=Medium
|weight=50kg / 100lbs
|proficiency=2
|initiative=+2
|class =
|subclass =
|background=
|location = [[Secluded Cove]]
|family =
|allies =
|enemies =
|alt-name =
|alt-image =
}}'''Harpies''' are a type of [[List of Creature Types#Monstrosity|monstrosity]] creature in Baldur's Gate 3. Harpies can entrance other creatures with their luring song and strike while their defences are lowered.


== Special Abiltiies ==
| name = Harpy
| image = Harpy Model.png
| race = Harpy
| level = 3


=== Singing ===
| modules =
Harpies can sing to '''Lure''' nearby creatures with a magical melody.
{{Infobox statistics
{| role="presentation" class="wikitable mw-collapsible"
| child = yes
| <strong>Lured</strong>
| size = Medium
|-
| type = [[Monstrosity]]
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: concentration}}
| hit_points = 24
* The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks per turn!
| hit_points_tactician = 31
* WIS save
| armour_class = 13
|}
| movement_speed_meters = 32
| movement_speed_feet = 107
| weight_kg = 50
| weight_lb = 100
| hiddenlevel = 3
| str = 12
| dex = 14
| con = 12
| int = 7
| wis = 10
| cha = 16


== Passive Features ==
| feature1_name = Multiattack: Lured
* [[Multiattack|Multiattack: Lured]]
| feature1_description = The harpy can make a multiattack if the target is lured.
** The harpy can make a [[Multiattack]] if the target is '''Lured'''.
| feature2_name = Opportunity Attack
* {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
| feature2_description = Automatically attack an enemy moving out of your reach.  
}}
}}


'''Harpies''' are a non-playable race and type of [[monstrosity]] creature in located north of the [[Emerald Grove]] in the [[Secluded Cove]]. The small group of harpies will be singing their alluring song , which have already lured in the young [[tiefling]], [[Mirkon]].


== Locations ==
==About harpies==
* [[Secluded Cove]]
{{quote|Sadistic creatures with the legs and wings of a vulture and the body of an elf. Their sweet song enchants their prey, luring them to their deaths.}}


== Notes ==
== Attacks and abilities ==
* Harpies can fly.
* Breaking a harpy's concentration will end the '''Lured''' condition for any affected entities.
* Taking damage will end the '''Lured''' condition, and succeeding on a saving throw against the Harpy's song will render that entity immune to its effect for 2 turns.


[[Category: Monstrosities]]
{{Feature box|Claws (Harpy)}}
 
{{Feature box|Multiattack (Harpy)}}
 
{{Feature box|Luring Song}}
 
{{Feature box|Fly (Class Action)}}
 
== Tactics ==
The truly difficult part in fighting the harpies is a combination of the terrain and their [['''Luring Song''']] ability. One harpy will always hang back to perform the song, forcing your party to constantly try resisting the alluring singing which will waste their turn and leave them open for attack by the other harpies. With much of the cove considered [[Difficult Terrain]], any attempts to approach them will also be greatly slowed. Their fly ability makes it easy for them to ignore distance and terrain, with them focusing on those who are being [[Lured (Condition)|Lured]] so they can multiattack them.
 
It is best to use ranged attacks and spell on the singing harpy to try breaking her [[Concentration]] in singing. With that freedom given, it is wise to fight back aggressively  before another harpy begins singing again.
 
Buffing the Party with [[Bless (Condition)|Bless]] before talking with Mirkon to trigger the fight will give you a better chance to resist the song. Likewise, using Gnome, Elf or Half-Elf characters who have Advantage on the saves helps a lot. Utilizing the High Ground to the left and right of where Mirkon starts can be important for some party setups.
 
A viable yet somewhat violent strategy to protect [[Mirkon]] during the fight is to throw or shove him away from the shoreline and the harpies. Tossing him gives him distance to avoid getting killed by the harpies' opportunity attacks as he is lured by the song.
 
If the player has a party member that can cast {{SAI|Calm Emotions}}, the fight can be somewhat trivialized. [[Calm Emotions]] protects [[Mirkon]] and all party members within its casting radius from being affected by '''Luring Song''' and makes it significantly easier to deal with the harpies. Players should be wary of preventing the [[Concentration]] of [[Calm Emotions]]'s caster from being broken. If the party member casting [[Calm Emotions]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken.
 
Players can alternatively use {{SAI|Silence}} and keep their entire party within the silenced area. Players should be wary of preventing the [[Concentration]] of [[Silence]]'s caster from being broken. If the party member casting [[Silence]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken. Be warned that casting [[Silence]] over [[Mirkon]] before talking to him will immediately trigger the fight. If the player chooses to do this, it is advised that they cast [[Silence]] over both [[Mirkon]] and their entire party.
 
==Notes==
 
*Grants 20 experience when killed.
 
=== Gallery ===
<gallery heights="250">
Harpy-thumbnail.jpg|A Harpy ingame.
</gallery>
 
== External links ==
*{{FRWiki|Harpy|long}}
 
{{NavCreatures}}
[[Category:Non-playable races]]
[[Category:Monstrosities]]

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