Aid the Underduke: Difference between revisions

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'''Aid the Underduke''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with [[Farlin]] in [[Rivington]] or by visiting [[Sharess' Caress]].
'''Aid the Underduke''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with [[Farlin]] in [[Rivington]] or by visiting [[Sharess' Caress]].


{{SpoilerWarning}}
<br><br/>
==Objectives==
==Objectives==
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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==== Rivington Beach ====
==== Rivington Beach ====
In the [[Western Beach]] near Rivington, west of the South Span Checkpoint, you can encounter members of the Guild, led by [[Farlin]], fighting a band serving the Stone Lord {{Coords|-220|94}}. If you stand back and watch or choose a neutral path, you will default to supporting the Guild. WARNING: As a [[Bard]], suggesting that the conflict be resolved by Flyting causes both sides to become hostile. [[Cairos]] drops [[Corpsegrinder]] and [[Farlin]] drops [[Gleamdance Dagger]]. If she is aided and survives, Farlin will offer a reward of 674 gold afterwards. Additionally, one [[Mind Flayer Parasite Specimen]] can be found atop a barrel {{Coords|-225|107}}and two more can be found on the ship {{Coords|-214|131}}. You can turn on the survivors afterwards, and killing both groups grants the [[Inspiration|Inspirational Event]] '''Cleaning up the Scum''' ([[Haunted One]] background).  
In the [[Western Beach]] near Rivington, west of the South Span Checkpoint, the party can encounter members of the Guild, led by [[Farlin]], fighting a band serving the Stone Lord {{Coords|-220|94}}. If standing back and watching or choosing a neutral path, will default to supporting the Guild. WARNING: As a [[Bard]], suggesting that the conflict be resolved by Flyting causes both sides to become hostile. [[Cairos]] drops [[Corpsegrinder]] and [[Farlin]] drops [[Gleamdance Dagger]]. If she is aided and survives, Farlin will offer a reward of 674 gold afterwards. Additionally, one [[Mind Flayer Parasite Specimen]] can be found atop a barrel {{Coords|-225|107}}and two more can be found on the ship {{Coords|-214|131}}. The party can turn on the survivors afterwards, and killing both groups grants the [[Inspiration|Inspirational Event]] '''Cleaning up the Scum''' ([[Haunted One]] background).  


Overall, your choice of which side to here does not impact the later steps of this quest.
Overall, the choice of which side to join does not impact the later stages of this quest.


==== Sharess' Caress ====
==== Sharess' Caress ====
Within Sharess' Caress, there are two men drinking on the ground floor, [[Earspoon]] and [[Borgus Elamin]] {{Coords|30|87}} . They are speaking about [[Nine-Fingers Keene]]. The player can either listen in ({{Ability Check|Perception|15}}) or state "Talking about Nine-Fingers? I've got business with her." ({{Ability Check|Deception|10}}) The men talk a little more about the Guild's affairs, before questioning why the party is still there:
Within Sharess' Caress, there are two men drinking on the ground floor, [[Earspoon]] and [[Borgus Elamin]] {{Coords|30|87}} . They are speaking about [[Nine-Fingers Keene]]. The party can either listen in ({{Ability Check|Perception|15}}) or state "Talking about Nine-Fingers? I've got business with her." ({{Ability Check|Deception|10}}) The men talk a little more about the Guild's affairs, before questioning why the party is still there:


* {{Ability check|Persuasion|18}} - Sounds like an interesting business. I'd like to take part.
* {{Ability check|Persuasion|18}} - Sounds like an interesting business. I'd like to take part.
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If the pass is checked, they refer the party to the Guildhall, stating "Lower City. Basilisk Gate. Guildhall."
If the pass is checked, they refer the party to the Guildhall, stating "Lower City. Basilisk Gate. Guildhall."


[[File:Farlin Caius Quest.jpg|thumb|Farlin and Caius quarrelling over a shipment.]]
[[File:Farlin Caius Quest.jpg|thumb|Farlin and Cairos quarrelling over a shipment.]]
 
=== Entering the Guildhall ===
=== Entering the Guildhall ===
There are several paths to the [[Guildhall]]. The fastest route is to use the manhole {{Coords|127|-30}} in the alley north of the Basilisk Gate waypoint and smash through the western wall {{Coords|38|784}}. Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants easy entry. Above ground, there is an alley {{Coords|57|-101}} guarded by [[Tusgront]] and several other Guild members. If the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If Jaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smoothes the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage.
There are several paths to the [[Guildhall]]. The fastest route is to use the manhole {{Coords|127|-30}} in the alley north of the Basilisk Gate waypoint and smash through the western wall {{Coords|38|784}}. Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants easy entry. Above ground, there is an alley {{Coords|57|-101}} guarded by [[Tusgront]] and several other Guild members. If the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If Jaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smoothes the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage.
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Returning to the Guildhall results in Roah or Friol approaching the party if they survived the previous battle. If Roah/Friol or Minsc died in the previous battle with Minsc, then the Zhentarim are automatically hostile and attack the party and the Guild. Otherwise, they propose an alliance - the Zhentarim are prepared to take down the Guild and reign as the new underlords of the city. The party can either accept an alliance with them or attack them and side with the Guild. If the Zhentarim have already been killed, Roah/Friol are surprised and cancel the takeover, as there are not enough agents to take over the Guild.
Returning to the Guildhall results in Roah or Friol approaching the party if they survived the previous battle. If Roah/Friol or Minsc died in the previous battle with Minsc, then the Zhentarim are automatically hostile and attack the party and the Guild. Otherwise, they propose an alliance - the Zhentarim are prepared to take down the Guild and reign as the new underlords of the city. The party can either accept an alliance with them or attack them and side with the Guild. If the Zhentarim have already been killed, Roah/Friol are surprised and cancel the takeover, as there are not enough agents to take over the Guild.


If the supported faction leader survives the ensuing fight, they'll agree to support the party with every blade they have in the fight against the Absolute. If Roah/Friol was sided with, they can tell them they intend to take the Guild for themselves, causing another fight. Speaking to [[Nine-Fingers Keene]] as [[Minsc]] after the conflict has been resolved in the Guild's favor will lead to a conversation where the player will need to convince Minsc not to start a fight.  
If the supported faction leader survives the ensuing fight, they'll agree to support the party with every blade they have in the fight against the Absolute. If Roah/Friol was sided with, they can tell them they intend to take the Guild for themselves, causing another fight. Speaking to [[Nine-Fingers Keene]] as [[Minsc]] after the conflict has been resolved in the Guild's favor will lead to a conversation where it will be necessary to convince Minsc not to start a fight.


== Quest Rewards ==
== Quest Rewards ==

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