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{{quote|Muscles and physical power.}}
{{quote|Muscles and physical power.}}
[[Category:Gameplay Mechanics]][[Category:Ability Scores]]
[[File:Strength Ability Icon.png|frameless|left|150px]] '''Strength''' is an [[Character Creation#Ability Scores|Ability Score]] and the primary ability of [[Barbarian]], [[Fighter]], [[Paladin]].


Strength affects your [[Athletics]] skill and [[Attack Rolls]] so you become better at melee combat. It also determines how far you can jump and how much you can carry.
[[File:Strength Score Icon.png|frameless|left|150px]] '''Strength''' is an [[Abilities|ability score]] and the primary ability of [[Barbarian]], [[Fighter]], [[Paladin]].
 
Strength affects your [[Athletics]] skill and [[attack rolls]] so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
 
{{clear}}
{{clear}}


== Strength Modifier Chart ==
== Strength modifier chart ==
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.
 
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.


{| class="wikitable" style="min-width:300px; text-align:center;"
{| class="wikitable" style="min-width:300px; text-align:center;"
|+ Strength Scores and Modifiers
|+ Strength scores and modifiers
|-
|-
! style="width: 100pt;" | Score
! style="width: 75pt;" | Score
! style="width: 150pt;" | Modifier
! style="width: 75pt;" | Modifier
! style="width: 150pt;" | Jump Distance
! style="width: 100pt;" | Jump distance
! style="width: 150pt;" | Carry Weight
! style="width: 150pt;" | Carrying capacity
! Throwable weight
|-
|-
| 1 || - 5  
| 1 || - 5 || - || - || -
|-
|-
| 2 - 3 || - 4  
| 2 - 3 || - 4 || - || - || -
|-
|-
| 4 - 5 || - 3  
| 4 - 5 || - 3 || - || - || -
|-
|-
| 6 - 7 || - 2  
| 6 - 7 || - 2 || - || - || -
|-
|-
| 8 - 9 || - 1 || 4.5 m / 15 ft || 80 - 90
| 8 - 9 || - 1 || 4.5 m / 15 ft || 80-90 kg / 160-180 lbs || 12.8 - 16.2 kg
|-
|-
| 10 - 11 || + 0 || 4.5 m / 15 ft || 100 - 110
| 10 - 11 || + 0 || 4.5 m / 15 ft || 100-110 kg / 200-220 lbs || 20 - 24.2 kg
|-
|-
| 12 - 13 || + 1 || 5.5 m / 18.3 ft || 120 - 130
| 12 - 13 || + 1 || 5.5 m / 18.3 ft || 120-130 kg / 240-260 lbs || 28.8 - 33.8 kg
|-
|-
| 14 - 15 || + 2 || 6.5 m / 21.6 ft || 140 - 150
| 14 - 15 || + 2 || 6.5 m / 21.6 ft || 140-150 kg / 280-300 lbs || 39.2 - 45 kg
|-
|-
| 16 - 17 || + 3 || 7.5 m / 25 ft || 160 - 170
| 16 - 17 || + 3 || 7.5 m / 25 ft || 160-170 kg / 320-340 lbs || 51.2 - 57.8 kg
|-
|-
| 18 - 19 || + 4 || 8.5 m / 28.3 ft || 180 - 190
| 18 - 19 || + 4 || 8.5 m / 28.3 ft || 180-190 kg / 360-380 lbs || 64.8 - 72.2 kg
|-
|-
| 20 - 21 || + 5 || 9.5 m / 31.6 ft || 200 - 210
| 20 - 21 || + 5 || 9.5 m / 31.6 ft || 200-210 kg / 400-420 lbs || 80 - 88.2 kg
|-
|-
| 22 - 23 || + 6 || 10.5 m / 35 ft || 220 - 230
| 22 - 23 || + 6 || 10.5 m / 35 ft || 220-230 kg / 440-460 lbs
|96.8 - 105.8 kg
|-
|-
| 24 - 25 || + 7 || 11.5 m / 38.3 ft || 240 - 250
| 24 - 25 || + 7 || 11.5 m / 38.3 ft || 240-250 kg / 480-500 lbs
|115.2 - 125 kg
|-
|-
| 26 - 27 || + 8 || 12.5 m / 41.6 ft || 260 - 270
| 26 - 27 || + 8 || 12.5 m / 41.6 ft || 260-270 kg / 520-540 lbs
|135.2 - 145.8 kg
|-
|-
| 28 - 29 || + 9 || 13.5 m / 45 ft || 280 - 290
| 28 - 29 || + 9 || 13.5 m / 45 ft || 280-290 kg / 560-580 lbs
|156.8 - 168.2 kg
|-
|-
| 30 || + 10 || 14.5 m / 48.3 ft || 300
| 30 || + 10 || 14.5 m / 48.3 ft || 300 kg / 600 lbs
|180 kg
|}
|}
{{Template:Gameplay}}
Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.
 
{{Condition|Encumbered}}
{{Condition|Heavily Encumbered}}
 
== Ways to increase ==
 
The following items/entities can be consumed/used for a permanent bonus to Strength:
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Potion of Everlasting Vigour]]: +2 to Strength
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Strength up to a {{em|base}} value of 20:
 
* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Heavily Armoured]]: +1 to Strength
* [[Heavy Armour Master]]: +1 to Strength
* [[Lightly Armoured]]: +1 to either Strength or Dexterity
* [[Moderately Armoured]]: +1 to either Strength or Dexterity
* [[Tavern Brawler]]: +1 to either Strength or Constitution
* [[Weapon Master]]: +1 to either Strength or Dexterity
 
== Related items ==
 
=== Affecting Strength ===
 
The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:
 
{{div col | style = column-width: 22em; list-style-type: none; column-count: 2}}
* {{RarityItem|Elixir of Hill Giant Strength|40}} sets Strength to 21
* {{RarityItem|Elixir of Cloud Giant Strength|40}} sets Strength to 27
* {{RarityItem|Club of Hill Giant Strength|40}} sets Strength to 19
* {{RarityItem|Handmaiden's Mace|40}} sets Strength to 18
* {{RarityItem|Gauntlets of Hill Giant Strength|40}} sets Strength to 23
{{div col end}}
 
The following items increase Strength while equipped, or until the effect wears off.
 
{{list style none |
* {{RarityItem|The Mighty Cloth|40}} increases Strength by +2 ''(up to 20)''
* {{RarityItem|Harmonium Halberd|40}} increases Strength by +2 ''(up to 23)''
* {{RarityItem|Devilfoil Mask|40}} increases Strength by +1 per nearby creature also wearing a mask
* {{RarityItem|Broken Promises|40}} increases Strength by +2 until long rest, and then permanently reduces it by -1
}}
 
=== Affecting saving throws ===
 
The following items grant a +1 bonus to Strength saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Ring Mail Armour|40}}
* {{RarityItem|Metallic Gloves|40}}
* {{RarityItem|Dark Justiciar Gauntlets (Uncommon)|40}}
* {{RarityItem|Gloves of Heroism|40}}
* {{RarityItem|Gloves of the Growling Underdog|40}}
* {{RarityItem|Luminous Gloves|40}}
* {{RarityItem|Gloves of Succour|40}}
* {{RarityItem|Hellrider's Pride|40}}
* {{RarityItem|Dwarven Splintmail|40}}
* {{RarityItem|Ring Mail Armour +2|40}}
* {{RarityItem|Splint Armour +2|40}}
* {{RarityItem|Dark Justiciar Gauntlets (Rare)|40}}
* {{RarityItem|Cerebral Citadel Gloves|40}}
* {{RarityItem|Craterflesh Gloves|40}}
* {{RarityItem|Flawed Helldusk Gloves|40}}
* {{RarityItem|Gloves of Battlemage's Power|40}}
* {{RarityItem|Blackguard's Gauntlets|40}}
* {{RarityItem|Unwanted Masterwork Gauntlets|40}}
* {{RarityItem|Gauntlets of Hill Giant Strength|40}}
* {{RarityItem|Helldusk Gloves|40}}
* {{RarityItem|Hr'a'cknir Bracers|40}}
* {{RarityItem|Legacy of the Masters|40}}
* {{RarityItem|The Reviving Hands|40}}
{{div col end}}
 
=== Affecting ability checks ===
 
The following items grant the passive feature [[Body Aid]], which grants a +1 bonus to Strength ability checks and saving throws:
 
{{list style none |
* {{RarityItem|Dwarven Splintmail|40}}
* {{RarityItem|Ring Mail Armour +2|40}}
* {{RarityItem|Splint Armour +2|40}}
}}
 
=== Benefiting from Strength ===
 
{{list style none |
* {{RarityItem|Titanstring Bow|40}} deals additional damage equal to your Strength modifier
* {{RarityItem|Balduran's Giantslayer|40}} on a hit, double the damage from your Strength modifier
* {{RarityItem|Hr'a'cknir Bracers|40}} cast [[Telekinesis]] using Strength as the [[Spells#Spellcasting_ability|spellcasting ability]]
}}
 
{{NavGameplay/Character}}
 
[[Category:Gameplay mechanics]]
[[Category:Ability Scores]]

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