Find Familiar: Difference between revisions

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* All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like [[Find Familiar: Cheeky Quasit|Shovel]] and [[Find Familiar: Scratch|Scratch]], the {{RarityItem|Raven Gloves}} spell {{sai|Summon Quothe the Raven}}, and the additional options granted to a {{class|Warlock}} with {{sai|Pact of the Chain}}. Casting another version of the spell will dismiss any currently summoned familiar.
* All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like [[Find Familiar: Cheeky Quasit|Shovel]] and [[Find Familiar: Scratch|Scratch]], the {{RarityItem|Raven Gloves}} spell {{sai|Summon Quothe the Raven}}, and the additional options granted to a {{class|Warlock}} with {{sai|Pact of the Chain}}. Casting another version of the spell will dismiss any currently summoned familiar.
* The {{class|Ranger Beast Master}} feature {{sai|Summon Companion}} is separate to Find Familiar, and can be active at the same time.
* The {{class|Ranger Beast Master}} feature {{sai|Summon Companion}} is separate to Find Familiar, and can be active at the same time.
* Familiars can drink elixirs by having someone else place elixirs out of their inventory and then have the familiar drink it from the ground by right-clicking them.
* Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container.
* Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose since their attacks will '''always''' use [[Dexterity]].
* There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. This is easily testable with things such as Elixir of Hill Giant Strength or similar.
* There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. This is easily testable with things such as Elixir of Hill Giant Strength or similar.
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