Grymforge: Difference between revisions

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Built by worshippers of the [[Shar|Lady of Loss]] in time immemorial, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] skittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]].  
Built by worshippers of the [[Shar|Lady of Loss]] in time immemorial, this long-abandoned fortress has been recently given a second life, with the forces of the [[Absolute]] skittering through crumbling ruins and devilish lava pools, bolstering their armaments and seeking a safe incursion point to march their army into the [[Shadow-Cursed Lands]].  


[[Duergar]] mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhands gnomes to free the commander of the local special forces, [[Nere|True Soul Nere]], from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.
[[Duergar]] mercenaries billeted at the lower levels of the forge are commanding a group of enslaved Ironhand gnomes to free the commander of the local special forces, [[Nere|True Soul Nere]], from a sudden cave-in. The only member of the group capable of clearing the cave-in has gone missing, and the duergar are willing to reward anybody who finds the runaway, dead or alive.


==Overview==
==Overview==
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===Duergar encampment===
===Duergar encampment===
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the [[Nere|True Soul Nere's]] cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, one must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west.
Accessible immediately upon arrival to the Grymforge, this is the main base of operations for the local [[Duergar]] mercenaries. It encompasses the lower areas of the Grymforge and spans from the entry docks below to the [[Nere|True Soul Nere's]] cave-in above. In order to progress to the upper-most levels of the area and eventually reach the Ancient Forge, the party must traverse through the Abandoned Temple to the north-east, or blast through a smaller cave-in to the north-west.


===Abandoned Temple===
===Abandoned Temple===
This area primarily occupies the north-eastern region of the location map. It is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge when progressing from the north-western cave-in. Many dangerous creatures have found home in these desolate halls, such as [[Ochre Jelly]] or [[Hellsboar|Hellsboars]].
This area primarily occupies the north-eastern region of the location map. It is accessed either through a set of locked and hidden doors east of the entry docks, or through the upper floors of Grymforge when progressing from the north-western cave-in. Dangerous creatures have found home in these desolate halls, such as [[Ochre Jelly]] or [[Hellsboar|Hellsboars]].


===Ancient Forge===  
===Ancient Forge===  
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{{hatnote|Main article: [[Abandoned Refuge]]}}
{{hatnote|Main article: [[Abandoned Refuge]]}}
To the far south of Grymforge, through a series of contraptions and ruins, you can find entry to the [[Abandoned Refuge]], also known as the Ancient Forge, and the 'Underdark - Ancient Forge' [[waypoint]]. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as [[Misty Step]], [[Enhance Leap]], or [[Fly (Class Action)|Fly]] can be of help to find new paths through the terrain.
To the far south of Grymforge, through a series of contraptions and ruins, there is an entry to the [[Abandoned Refuge]], also known as the Ancient Forge, and there is the 'Underdark - Ancient Forge' [[waypoint]]. It can be accessed by navigating through the forge grating at the upper levels, reached either by progressing through the trapped bridge that the north-western cave-in led to, or by taking the Abandoned Temple route. Abilities such as [[Misty Step]], [[Enhance Leap]], or [[Fly (Class Action)|Fly]] can be of help to find other paths through the terrain.


===Adamantine Forge===
===Adamantine Forge===
{{hatnote|Main article: [[Adamantine Forge (Location)|Adamantine Forge]]}}
{{hatnote|Main article: [[Adamantine Forge (Location)|Adamantine Forge]]}}
If you continue on the Ancient Forge route, you will eventually meet the magnum opus of a long-forgotten Sharran blacksmith - the legendary [[Adamantine Forge (Location)|Adamantine Forge]], rumored to be capable of smithing the mythical [[Mithral Ore]] into armaments of exceptional quality. It is clearly visible from the Abandoned Refuge vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge.
If continuing on the Ancient Forge route, there will be the magnum opus of a long-forgotten Sharran blacksmith - the legendary [[Adamantine Forge (Location)|Adamantine Forge]], capable of smithing the mythical [[Mithral Ore]] into armaments of exceptional quality. It is clearly visible from the Abandoned Refuge vista and can be accessed by traversing south-east, down from the 'Underdark - Ancient Forge' waypoint, past the lava pools and across the collapsing bridge.


===Connected locations===
===Connected locations===
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While Ketheric's forces worked to destroy Reithwin and its surrounding Selûnite population, a Selûnite resistance lead by [[Infernal Mason|Mordfred]] worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with [[Raphael]] in desperation; destroy the Justiciars in return for his soul.{{cite text|Mason's Log|[[Infernal Mason]]}}
While Ketheric's forces worked to destroy Reithwin and its surrounding Selûnite population, a Selûnite resistance lead by [[Infernal Mason|Mordfred]] worked to oppose him. The Justiciars proved too strong however, forcing Mordfred to make a bargain with [[Raphael]] in desperation; destroy the Justiciars in return for his soul.{{cite text|Mason's Log|[[Infernal Mason]]}}


Raphael sent the orthon [[Yurgir]] and his [[Merregon Legionnaire|merregons]] to the Grymforge. Yurgir smashed through the cities walls, leaving behind hellish glass. {{ref|Dialogue with [[Stonemason Kith]]}} Together, he and his merregons wiped out the Justiciar presence. While Yurgir and most of his legion left to remove the Justiciars in other bases, some merregons remained in the Grymforge.  
Raphael sent the orthon [[Yurgir]] and his [[Merregon Legionnaire|merregons]] to the Grymforge. Yurgir smashed through the cities walls, leaving behind hellish glass. {{ref|Dialogue with [[Stonemason Kith]]}} Together, he and his merregons wiped out the Justiciar presence. While Yurgir and most of his legion left to remove the Justiciars from the [[Gauntlet_of_Shar|Gaunlet of Shar]], some merregons remained in Grymforge.


==List of interactions==
==List of interactions==
{{SpoilerWarning}}
* Pass all three checks when speaking to the Stonemason to receive infernal plate
* Pass all three checks when speaking to the Stonemason to receive infernal plate
* Convince the spiders to unionise under Lolth
* Convince the spiders to unite under Lolth
* Find Philomeen and negotiate for your lives
* Find Philomeen and negotiate for a [[Runepowder_Vial|Runepowder Vial]]
* Save True Soul Nere
* Save True Soul Nere
* Save the slaves
* Save the slaves
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