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User talk:Taylan: Difference between revisions
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There's an issue with the new way resistances are shown in the infoboxes of NPCs. It used to be with the in-game symbols but now it's just text. This is a problem for the physical resistances because it doesn't distinguish between magical and non-magical attacks. For example, as it stands now [[Gheris Hhune|this werewolf]] is shown to be fully immune to physical damage. That's wrong of course, he's only immune to non-magical physical damage, magical weapons can wound him just fine. Plenty of other examples. I suggest we go back to the old way of conveying that information, the symbols didn't have these problems. [[User:Sparkle|Sparkle]] ([[User talk:Sparkle|talk]]) 07:20, 15 March 2024 (CET) | There's an issue with the new way resistances are shown in the infoboxes of NPCs. It used to be with the in-game symbols but now it's just text. This is a problem for the physical resistances because it doesn't distinguish between magical and non-magical attacks. For example, as it stands now [[Gheris Hhune|this werewolf]] is shown to be fully immune to physical damage. That's wrong of course, he's only immune to non-magical physical damage, magical weapons can wound him just fine. Plenty of other examples. I suggest we go back to the old way of conveying that information, the symbols didn't have these problems. [[User:Sparkle|Sparkle]] ([[User talk:Sparkle|talk]]) 07:20, 15 March 2024 (CET) | ||
:Thanks for raising this point. I'm looking into how to best solve this with the new type of infobox we're now using. We've now also looked into what combinations of magic/nonmagic resistance/immunity/vulnerability are possible in-game (feel free to join us on Discord; link on left-side panel and also below for your convenience) and it looks like all nine combinations are possible in theory: | |||
:(magic | nonmagic | both) x (resistant | immune | vulnerable) | |||
:At least, there's an explicit enumeration of flags (in ValueLists.txt) that includes all nine combinations. However, looking into the icons, we're not sure the game includes a way for the icons to distinguish between magical and nonmagical ''immunity'' (not resistance). It only seems to have the yellow outline to indicate immunity, whereas for resistance it has the blue and white "hat" icons that can appear alone or in combination. Also, for vulnerability, there's no way to distinguish either as far as we were able to tell. Do you have more info on this? | |||
:This page of ours explains the icons; would be good to make sure it's accurate: [[Resistances]]. And if magic-only/non-magic-only immunity exists in the game but isn't indicated by icons, then we should perhaps add a note there to explain this. | |||
:(By the way, this also means the old infobox didn't have a way to indicate e.g. non-magic-only immunity to physical damage, since it was also only capable of one type of yellow outline to indicate immunity, without any info as to whether it's magic or non-magic or both.) | |||
:Of course, even if the in-game icons don't make a distinction, we should make a distinction on the wiki if it actually exists in the game engine. I'm currently adding two more possible sections to infoboxes to cover all possible cases: one section for non-magic-only resistances, and one for magic-only resistances. | |||
:Here's the Discord link if you'd like to join there: https://discord.gg/K6R89fSZuF | |||
:Would make communication a bit easier since we can quickly share images etc. (I don't really like Discord myself, but it's what everyone uses I'm afraid.) [[User:Taylan|Taylan]] ([[User talk:Taylan|talk]]) 13:39, 15 March 2024 (CET) |