Resistances: Difference between revisions

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→‎Overview: Explain magical and non-magical damage.
(→‎Overview: Explain magical and non-magical damage.)
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== Overview ==
== Overview ==
''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage:
''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage:


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Features, spells and other game effects may grant these properties for a single damage type, several related types or even (rarely) all types of damage.
Features, spells and other game effects may grant these properties for a single damage type, several related types or even (rarely) all types of damage.
Vulnerability, resistance, and immunity can apply to non-magical sources of damage, magical sources of damage, or both. Generally, vulnerability and immunity apply to both, although exceptions exist. Magical sources of damage include spells, and weapons that have an enchantment value of at least {{em|+1}}.


=== Vulnerability ===
=== Vulnerability ===
'''Vulnerability''' means the total damage taken from a type of damage is {{em|doubled}}. When inspecting an entity, vulnerability is indicated by a downwards red arrow on the corresponding element.
 
''Vulnerability'' means the total damage taken from a type of damage is {{em|doubled}}. When inspecting an entity, vulnerability is indicated by a downwards red arrow on the corresponding element. The game doesn't seem to include any creatures that have vulnerability only to non-magical or only to magical sources of damage.


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=== Resistance ===
=== Resistance ===
{{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}}
{{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}}


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=== Immunity ===
=== Immunity ===
''Immunity'' means the total damage taken from a type of damage is {{em|reduced to 0}}. This means the creature takes no damage of that type, even if another effect applies vulnerability to the same type. When inspecting an entity, immunity is indicated by a yellow outline around the shield of the corresponding element.
 
''Immunity'' means the total damage taken from a type of damage is {{em|reduced to 0}}. This means the creature takes no damage of that type, even if another effect applies vulnerability to the same type. When inspecting an entity, immunity is indicated by a yellow outline around the shield of the corresponding element. In some cases, the immunity may apply only to non-magical sources of damage. This uses the same icon, but hovering over the icon will reveal the detail.


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