Harpy: Difference between revisions

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(→‎Tactics: Added discussion of Calm Emotions)
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== Attacks and abilities ==
== Attacks and abilities ==


{{Feature box| link=Claws (Harpy)|name=Claws|image name=Generic Physical.webp
{{Feature box|Claws (Harpy)}}
|{{Action}}


{{Attack Roll}}: +3
{{Feature box|Multiattack (Harpy)}}
{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}
}}


{{Feature box|link=Multiattack (Harpy)|name=Multiattack|image name=Multiattack Earth Elemental.webp
{{Feature box|Luring Song}}
|{{Action}}


{{Attack Roll}}: +3
{{Feature box|Fly (Class Action)}}
{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}
 
* Can only be done on a target suffering from the {{Cond|Lured}} condition.
}}
 
{{Feature box|name=Luring Song
|{{Inflicts|Lured}}
Charm nearby creatures with a magical melody to [[Lured (Condition)|Lure]] them to you.
 
{{Action}}
 
{{Range|m=25|ft=82}}
 
{{Concentration}}
 
{{Recharge|Per Combat}}
 
* The harpy singing can not take any other actions or move while using this ability.
 
* On the turn of a affected character, they will make a {{SavingThrow|WIS|dc=13}} to break free of the trance, gaining the Resisted the Song condition for the {{Duration|2}}, making them immune to the Luring Song.
}}
 
{{Feature box|link=Fly (Class Action)|name=Fly|image name=Fly.webp
|{{Action|Movement|m=3|ft=10}}
 
[[Fly]] movement at a {{Range|m=16|ft=60}}.
}}


== Tactics ==
== Tactics ==
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A viable yet somewhat violent strategy to protect [[Mirkon]] during the fight is to throw or shove him away from the shoreline and the harpies. Tossing him gives him distance to avoid getting killed by the harpies' opportunity attacks as he is lured by the song.
A viable yet somewhat violent strategy to protect [[Mirkon]] during the fight is to throw or shove him away from the shoreline and the harpies. Tossing him gives him distance to avoid getting killed by the harpies' opportunity attacks as he is lured by the song.


If the player has a party member that can cast {{SAI|Calm Emotions}}, the fight can be somewhat trivialized. [[Calm Emotions]] protects [[Mirkon]] and all party members within its casting radius from being affected by '''Luring Song''' and makes it significantly easier to deal with the harpies. Players should be wary of preventing the [[Concentration]] of [[Calm Emotion]]'s caster from being broken. If the party member casting [[Calm Emotions]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken.
If the player has a party member that can cast {{SAI|Calm Emotions}}, the fight can be somewhat trivialized. [[Calm Emotions]] protects [[Mirkon]] and all party members within its casting radius from being affected by '''Luring Song''' and makes it significantly easier to deal with the harpies. Players should be wary of preventing the [[Concentration]] of [[Calm Emotions]]'s caster from being broken. If the party member casting [[Calm Emotions]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken.


Players can alternatively use {{SAI|Silence}} and keep their entire party within the silenced area. Players should be wary of preventing the [[Concentration]] of [[Silence]]'s caster from being broken. If the party member casting [[Silence]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken. Be warned that casting [[Silence]] over [[Mirkon]] before talking to him will immediately trigger the fight. If the player chooses to do this, it is advised that they cast [[Silence]] over both [[Mirkon]] and their entire party.
Players can alternatively use {{SAI|Silence}} and keep their entire party within the silenced area. Players should be wary of preventing the [[Concentration]] of [[Silence]]'s caster from being broken. If the party member casting [[Silence]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken. Be warned that casting [[Silence]] over [[Mirkon]] before talking to him will immediately trigger the fight. If the player chooses to do this, it is advised that they cast [[Silence]] over both [[Mirkon]] and their entire party.
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{{NavCreatures}}
{{NavCreatures}}
[[Category:Non-playable races]]
[[Category:Non-playable races]]
[[Category:Monstrosities]]

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