Nyrulna: Difference between revisions

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| icon = Nyrulna Unfaded Icon.png
| icon = Nyrulna Unfaded Icon.png
| category = martial
| category = martial
| description = {{legendary|Nyrulna}} is a legendary, heavily enchanted (+3) special variant of the [[Tridents]] family of weapons that deals bonus {{DamageColor|Thunder|Thunder}} damage and can be thrown to create an explosion that also deals {{DamageColor|Thunder|Thunder}} damage.
| description = {{legendary|Nyrulna}} is a legendary, +3 trident that can be thrown to create an explosion that deals {{DamageColor|Thunder|Thunder}} damage in an area. It grants additional movement speed and jump distance and will return to the wielder after being thrown.  
| quote = The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
| quote = The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
| where to find = * Win the jackpot from [[Akabi]], found in the [[Circus of the Last Days]] in [[Rivington]], by first pickpocketing his {{SmIconLink|Guiding Light Icon.png|Djinni Ring}}. '''Nyrulna''' is found in a DC 20 locked Painted Chest in the {{Coords|-1511|-1522|Jungle}} he teleports you to, right next to the exit portal.
| where to find = * Win the jackpot from [[Akabi]], found in the [[Circus of the Last Days]] in [[Rivington]], by first pickpocketing his {{SmIconLink|Guiding Light Icon.png|Djinni Ring}}. '''Nyrulna''' is found in a DC 20 locked Painted Chest in the {{Coords|-1511|-1522|Jungle}} he teleports you to, right next to the exit portal.
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| uuid = daf0be7f-87d9-448a-b94e-471ffec40ac5
| uuid = daf0be7f-87d9-448a-b94e-471ffec40ac5
| passives = Zephyr Connection, Veil of the Wind, Nyrulna: Glowing
| passives = Zephyr Connection, Veil of the Wind, Nyrulna: Glowing
| special =  
| special = <!--| special weapon actions = Zephyr Flash, Zephyr Break-->
<!--| special weapon actions = Zephyr Flash, Zephyr Break-->| weapon actions = Piercing Strike, Maiming Strike
| weapon actions = Piercing Strike, Maiming Strike
| special weapon actions = Zephyr Flash, Zephyr Break
| special weapon actions = Zephyr Flash, Zephyr Break
| notes = * The explosion caused by [[Zephyr Connection]] happens whenever a thrown attack is made, even if the attack misses. However, it does not happen if the weapon is thrown on the ground without targeting something. An actual attack roll must be made.
}}
}}


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