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'''Armour''' is a type of [[Equipment]] that provides bonuses to [[Armour Class]] (AC), decreasing your chances of being hit by enemies.  
{{PageSeo
| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks.
| image = Helldusk Armour Icon.png
}}
{{hatnote|For the non-armour equipment that occupies the same slot, see [[clothing]].}}
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.


''See also: [[Clothing]]''
== Categories of armour ==
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''.


[[Category:Equipment]]
; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.


== Armour Proficiency ==
; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.


Those who have trained to fight while wearing armour can use it effectively in combat.
; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.


Wearing armour without [[Proficiency]] in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].
In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.


Each class has proficiency with specific types of armour. Some classes such as [[Sorcerer]] and [[Wizard]] have no armour proficiency, and can only fight effectively while wearing [[Clothing]].
== Armour proficiency ==
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


== Types of Armour ==
Similarly to other armour, shields require the wearer to have proficiency with shields.


There are three types of armour: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''.
Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour.


=== {{SmallIcon|Light Armour Icon.png}} Light Armour ===
=== Sources of armour proficiency ===
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].


'''Light Armour''' provides some protection without sacrificing mobility: when wearing '''Light Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]].
; Light armour : Classes: [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warlock]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Lightly Armoured]].
; Medium armour : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]], [[College of Swords]].
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
: Feat: [[Moderately Armoured]].
; Heavy armour : Classes: [[Fighter]], [[Paladin]].
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
: Feat: [[Heavily Armoured]].
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Moderately Armoured]].


==== Light Armour Proficiency ====
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.


The following classes start with {{LightArmour}} Proficiency at level 1:
== List of light armour ==
* [[Barbarian]]
{{ArmourTableHeader}}
* [[Bard]]
{{#cargo_query: tables = equipment
* [[Cleric]]
| fields = _pageName=page, name, uid, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
* [[Druid]] (Limited to non-metal armour)
| order by = rarity_order, name
* [[Fighter]]
| where = type = "Light Armour" AND legacy IS NULL
* [[Paladin]]
| default = {{ArmourTableEmpty}}
* [[Ranger]]
| format = template
* [[Rogue]]
| template = ArmourTableRow
* [[Warlock]]
| named args = yes
}}
{{ArmourTableFooter}}


Taking the '''Lightly Armoured''' [[Character Abilities#Feats|Feat]] also grants Light Armour Proficiency.
== List of medium armour ==
 
{{ArmourTableHeader}}
==== List of Light Armour ====
{{#cargo_query: tables = equipment
 
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
{{#cargo_query:
tables = equipment
| fields =  
  CONCAT('<div style="text-align: center;">',
        '[[File:', image, '|frameless|80px|link=', name, ']] <br>',
        '[[', name, '{{!}}{', '{RarityColor{{!}}', rarity, '{{!}}', name, '}', '}]]',
        '</div>'
        ) = Item,
  CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight,
  price = Price,
  special = Special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Light Armour"
| where = type = "Medium Armour" AND legacy IS NULL
| format = table
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
}}
{{ArmourTableFooter}}


=== {{SmallIcon|Medium Armour Icon.png}} Medium Armour ===
== List of heavy armour ==
 
{{ArmourTableHeader}}
'''Medium Armour''' provides more protection than '''Light Armour''', but hinders mobility: when wearing '''Medium Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]] (bonus AC from Dexterity limited to +2 for Medium Armour).
{{#cargo_query: tables = equipment
 
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
==== Medium Armour Proficiency ====
 
The following classes start with {{MediumArmour}} Proficiency at level 1:
* [[Barbarian]]
* [[Cleric]]
* [[Druid]] (Limited to non-metal armour)
* [[Fighter]]
* [[Ranger]]
 
Taking the '''Moderately Armoured''' [[Character Abilities#Feats|Feat]] also grants Medium Armour Proficiency, as well as {{Shields}} Proficiency.
 
==== List of Medium Armour ====
 
{{#cargo_query:
tables = equipment
| fields =  
  CONCAT('<div style="text-align: center;">',
        '[[File:', image, '|frameless|80px|link=', name, ']] <br>',
        '[[', name, '{{!}}{', '{RarityColor{{!}}', rarity, '{{!}}', name, '}', '}]]',
        '</div>'
        ) = Item,
  CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight,
  price = Price,
  special = Special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Medium Armour"
| where = type = "Heavy Armour" AND legacy IS NULL
| format = table
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
}}
{{ArmourTableFooter}}


=== {{SmallIcon|Heavy Armour Icon.png}} Heavy Armour ===
== Legacy content ==
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| format = template
| template = Legacy item entry
| intro = <ul>
| outro = </ul>
| named args = yes
}}


'''Heavy Armour''' provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing '''Heavy Armour''', your {{ArmourClass}} is equal to the Armour's AC and does not receive any bonus from your [[Dexterity Modifier]].
{{NavGameplay}}
 
[[Category:Equipment]]
==== Heavy Armour Proficiency ====
 
The following classes start with {{HeavyArmour}} Proficiency at level 1:
* [[Cleric]] ([[Life Domain]] only)
* [[Fighter]]
* [[Paladin]]
* [[Ranger]] (Favoured Enemy: Ranger Knight only)
 
Taking the '''Heavily Armoured''' [[Character Abilities#Feats|Feat]] also grants Heavy Armour Proficiency.
 
==== List of Heavy Armour ====
 
{{#cargo_query:
tables = equipment
| fields =
  CONCAT('<div style="text-align: center;">',
        '[[File:', image, '|frameless|80px|link=', name, ']] <br>',
        '[[', name, '{{!}}{', '{RarityColor{{!}}', rarity, '{{!}}', name, '}', '}]]',
        '</div>'
        ) = Item,
  CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight,
  price = Price,
  special = Special
| order by = rarity_order, name
| where = type = "Heavy Armour"
| format = table
}}
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