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(Created page with "Main Page > Character Creation > Playable Classes > Druid > Subclass > Circle Of The Land ---- frameless|150px|left|link= <blockquote style="font-size:160%; font-family:Garamond;">"Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together."</blockquote> '''Circle Of The Land''' is one of the Dr...") |
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{{PageSeo | |||
| description = Circle of the Land is a subclass of Druid. | |||
| image = Class Druid Land Badge Icon.png | |||
}} | |||
{{SubclassQuote|quote=Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.|image=Class Druid Land Badge Icon.png}} | |||
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day. | |||
[[Category:Subclasses]] | |||
== Subclass Features == | |||
{{SubclassNote|Druid}} | |||
{{Level header|2}} | |||
; {{SAI|Natural Recovery|w=40}} | |||
: Replenish expended [[spell slots]] while out of combat. | |||
:; Natural Recovery strength: 1 | |||
:: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore. | |||
:; {{R|natrec}} | |||
:: Replenished by [[Long Rest]] | |||
{{HorizontalRuleImage}} | |||
; Bonus Cantrip | |||
: Choose an additional Cantrip from the [[Druid/Spells|Druid spell list]]. | |||
{{div col|colwidth=20em}} | |||
* {{SAI|Guidance|c=16}} | |||
* {{SAI|Poison Spray}} | |||
* {{SAI|Produce Flame}} | |||
* {{SAI|Resistance (Cantrip)|Resistance|c=16}} | |||
* {{SAI|Shillelagh}} | |||
* {{SAI|Thorn Whip}} | |||
{{div col end}} | |||
{{Level header|3}} | |||
; 2nd Level Circle of the Land Spells | |||
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
::{{Table list| | |||
::; Arctic : {{SAI|Hold Person|c=16}}, {{SAI|Spike Growth|c=16}} | |||
::; Coast : {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | |||
::; Desert : {{SAI|Blur|c=16}}*, {{SAI|Silence|c=16}}* | |||
::; Forest : {{SAI|Barkskin|c=16}}, {{SAI|Hold Person|c=16}} | |||
::; Grassland : {{SAI|Invisibility|c=16}}*, {{SAI|Pass Without Trace|c=16}} | |||
::; Mountain : {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=16}} | |||
::; Swamp : {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=16}}* | |||
::; Underdark : {{SAI|Web|c=16}}*, {{SAI|Misty Step}}* | |||
}} | |||
* ''Spells marked with * are not on the druid spell list.'' | |||
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)'' | |||
{{Level header|5}} | |||
== | ; 3rd Level Circle of the Land Spells | ||
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
::{{Table list| | |||
::; Arctic : {{SAI|Sleet Storm|c=16}}, {{SAI|Haste|c=16}}* | |||
::; Coast : {{SAI|Sleet Storm|c=16}}, {{SAI|Call Lightning|c=16}} | |||
::; Desert : {{SAI|Protection from Energy|c=16}}, {{SAI|Hypnotic Pattern|c=16}}* | |||
::; Forest : {{SAI|Call Lightning|c=16}}, {{SAI|Plant Growth}} | |||
::; Grassland : {{SAI|Daylight}}, {{SAI|Haste|c=16}}* | |||
::; Mountain : {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=16}}* | |||
::; Swamp : {{SAI|Stinking Cloud|c=16}}*, {{SAI|Vampiric Touch|c=16}}* | |||
::; Underdark : {{SAI|Gaseous Form|c=16}}*, {{SAI|Stinking Cloud|c=16}}* | |||
}} | |||
{{Level header|6}} | |||
; {{SAI|Land's Stride: Difficult Terrain|w=40}} | |||
: [[Difficult Terrain]] no longer slows you down. | |||
{{Level header|7}} | |||
; 4th Level Circle of the Land Spells | |||
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
::{{Table list| | |||
::; Arctic : {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | |||
::; Coast : {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=16}} | |||
::; Desert : {{SAI|Blight}}, {{SAI|Wall of Fire|c=16}} | |||
::; Forest : {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=16}} | |||
::; Grassland : {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=16}} | |||
::; Mountain : {{SAI|Stoneskin|c=16}}, {{SAI|Dominate Beast|c=16}} | |||
::; Swamp : {{SAI|Blight}}, {{SAI|Grasping Vine|c=16}} | |||
::; Underdark : {{SAI|Greater Invisibility|c=16}}*, {{SAI|Dominate Beast|c=16}} | |||
}} | |||
{{Level header|9}} | |||
; 5th Level Circle of the Land Spells | |||
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
::{{Table list| | |||
::; Arctic : {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | |||
::; Coast : {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | |||
::; Desert : {{SAI|Wall of Stone|c=16}}, {{SAI|Insect Plague|c=16}} | |||
::; Forest : {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | |||
::; Grassland : {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=16}} | |||
::; Mountain : {{SAI|Wall of Stone|c=16}}, {{SAI|Conjure Elemental}} | |||
::; Swamp : {{SAI|Insect Plague|c=16}}, {{SAI|Cloudkill|c=16}}* | |||
::; Underdark : {{SAI|Contagion}}, {{SAI|Cloudkill|c=16}}* | |||
}} | |||
{{Level header|10}} | |||
; {{SAI|Nature's Ward|w=40}} | |||
: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you. | |||
==External Links== | |||
*{{FRWiki|Circle of the Land|long}} | |||
{{DruidNavbox}} | |||