Flind: Difference between revisions

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(Flind cannot be persuaded to off herself after her pack in Honor Mode.)
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| feature3_name = Permanently Armed
| feature3_name = Permanently Armed
| feature3_description = Cannot be disarmed.
| feature3_description = Cannot be disarmed.
| feature4_name = Tenacity
| feature4_name = Tenacity (passive feature)
| feature4_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss.
| feature4_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss.
| feature4_item = Shattered Flail
| feature4_item = Shattered Flail
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The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. Unique among gnolls for having become part [[fiend]], thus not counting as a [[monstrosity]].  
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. She is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]].  


The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
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== Attacks and abilities ==
== Attacks and abilities ==


{{Feature box|name=Flail of Pain|image name = Generic Damage.webp
{{Feature box|Flail of Pain}}
|Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.


{{Action}}
{{Feature box|Flail of Paralysis}}


{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}{{DamageInfo|3d10|Psychic}}
{{Feature box|Flail of Madness}}
}}
 
{{Feature box|name=Flail of Paralysis |image name = Generic Control.webp
|Strike a creature with the Flail of Dread Skulls and possibly {{cond|Paralysed|Paralyse}} it.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}
 
{{SavingThrow|CON|dc=Spellcasting DC}} to avoid becoming Paralysed for {{Duration|1}}.
}}
 
{{Feature box|name= Flail of Madness |image name = Crown of Madness.webp
|Strike a creature with the Flail of Dread Skulls and possibly drive it {{cond|Madness|Mad}}.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}


{{SavingThrow|WIS|dc=Spellcasting DC}} to avoid falling into Madness for {{Duration|1}}.
{{Feature box|Bloodfest}}
}}


{{Feature box|name=Multiattack |link = Multiattack (Flind)|image name = Multiattack Earth Elemental.webp
{{Feature box|Seething Fury}}
|Aim on '''Flail of Madness''', one '''Flail of Pain''' and one '''Flail of Paralysis''' at a target.


{{Action}}
The following only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability:


{{Attack Roll}}: +8
{{Feature box|Multiattack (Flind)}}


* See other attacks for damage and related saves.
{{Feature box|Multiattack (Ranged)}}
* Can only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability.
}}
 
{{TooltipBox|Multiattack (Ranged)
|{{Action}}
 
{{Attack Roll}}: +5{{DamageInfo|1d8+2|Piercing}}{{DamageInfo|1d8+2|Piercing}}{{DamageInfo|1d8+2|Piercing}}
* Can only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability.
}}
 
{{Feature box|name=Bloodfest|image name = Generic Healing.webp
|Gorge on a corpse of the fallen to regain hit points.
 
{{Action|Bonus}}
{{HealingInfo|count=1|die=8}}
 
* Creates a permanent [[Blood Surface]] in a {{AOE|radius|m=1|ft=}}.
}}
 
{{Feature box|name=Seething Fury|image name = Generic Buff.webp
|Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
 
{{Action|1=Bonus}}
 
{{Recharge|1=Per Combat}}
 
{{Duration|3}} {{condition|Seething Fury}}
}}


===Conditions===
===Conditions===

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